mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-23 11:33:49 +01:00
edited viable names and removed bug
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parent
803d84ac59
commit
c9fc4702e2
229
src/slicer.js
229
src/slicer.js
@ -46,6 +46,34 @@ D3D.Slicer.prototype.setMesh = function (geometry, matrix) {
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return this;
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};
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D3D.Slicer.prototype.getGCode = function (printer) {
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"use strict";
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var layerHeight = printer.config["layerHeight"];
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var dimensionsZ = printer.config["dimensionsZ"];
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var useSupport = printer.config["supportUse"];
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this.progress.totalLayers = Math.floor(Math.min(this.geometry.boundingBox.max.y, dimensionsZ) / layerHeight);
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this.progress.sliceLayer = 0;
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this.progress.dataLayer = 0;
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this.progress.gcodeLayer = 0;
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var slices = this.slice(layerHeight, dimensionsZ);
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this.generateInnerLines(slices, printer);
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this.generateInfills(slices, printer);
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if (useSupport) {
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this.generateSupport(slices, printer);
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}
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this.optimizePaths(slices, printer);
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var gcode = this.slicesToGCode(slices, printer);
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return gcode;
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};
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D3D.Slicer.prototype.updateProgress = function () {
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'use strict';
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@ -186,6 +214,7 @@ D3D.Slicer.prototype.slice = function (layerHeight, height) {
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done.push(index);
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var intersection = intersections[index];
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//uppercase X and Y because data goes to clipper
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shape.push({X: intersection.x, Y: intersection.y});
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var connects = this.lines[index].connects.clone();
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@ -210,12 +239,12 @@ D3D.Slicer.prototype.slice = function (layerHeight, height) {
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else {
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var normal = a.sub(b).normal().normalize();
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if (normal.dot(faceNormal) > 0) {
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//if (normal.dot(faceNormal) > 0) {
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break;
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}
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else {
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index = -1;
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}
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//}
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//else {
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// index = -1;
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//}
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}
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}
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else {
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@ -269,40 +298,19 @@ D3D.Slicer.prototype.slice = function (layerHeight, height) {
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return slices;
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};
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D3D.Slicer.prototype.slicesToData = function (slices, printer) {
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D3D.Slicer.prototype.generateInnerLines = function (slices, printer) {
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"use strict";
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console.log("generating outer lines and inner lines");
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//need to scale up everything because of clipper rounding
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var scale = 100;
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var layerHeight = printer.config["layerHeight"];
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var nozzleDiameter = printer.config["nozzleDiameter"] * scale;
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var shellThickness = printer.config["shellThickness"] * scale;
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var fillGridSize = printer.config["fillGridSize"] * scale;
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var brimOffset = printer.config["brimOffset"] * scale;
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var bottomThickness = printer.config["bottomThickness"];
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var topThickness = printer.config["topThickness"];
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var useSupport = printer.config["supportUse"];
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var supportGridSize = printer.config["supportGridSize"] * scale;
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var supportAcceptanceMargin = printer.config["supportAcceptanceMargin"] * scale;
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var supportMargin = printer.config["supportMargin"] * scale;
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var plateSize = printer.config["supportPlateSize"] * scale;
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var supportDistanceY = printer.config["supportDistanceY"];
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var infillOverlap = printer.config["infillOverlap"] * scale;
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var supportDistanceLayers = Math.ceil(supportDistanceY / layerHeight);
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var bottomSkinCount = Math.ceil(bottomThickness/layerHeight);
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var topSkinCount = Math.ceil(topThickness/layerHeight);
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var nozzleRadius = nozzleDiameter / 2;
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var hightemplateSize = Math.sqrt(2 * Math.pow(nozzleDiameter, 2));
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var lowFillTemplate = this.getFillTemplate({
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left: this.geometry.boundingBox.min.z * scale,
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top: this.geometry.boundingBox.min.x * scale,
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right: this.geometry.boundingBox.max.z * scale,
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bottom: this.geometry.boundingBox.max.x * scale
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}, fillGridSize, true, true);
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console.log("generating outer lines and inner lines");
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for (var layer = 0; layer < slices.length; layer ++) {
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var slice = slices[layer];
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@ -327,8 +335,26 @@ D3D.Slicer.prototype.slicesToData = function (slices, printer) {
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}
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}
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}
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};
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D3D.Slicer.prototype.generateInfills = function (slices, printer) {
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"use strict";
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console.log("generating infills");
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//need to scale up everything because of clipper rounding
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var scale = 100;
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var layerHeight = printer.config["layerHeight"];
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var fillGridSize = printer.config["fillGridSize"] * scale;
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var bottomThickness = printer.config["bottomThickness"];
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var topThickness = printer.config["topThickness"];
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var nozzleDiameter = printer.config["nozzleDiameter"] * scale;
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var infillOverlap = printer.config["infillOverlap"] * scale;
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var bottomSkinCount = Math.ceil(bottomThickness/layerHeight);
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var topSkinCount = Math.ceil(topThickness/layerHeight);
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var nozzleRadius = nozzleDiameter / 2;
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var hightemplateSize = Math.sqrt(2 * Math.pow(nozzleDiameter, 2));
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for (var layer = 0; layer < slices.length; layer ++) {
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var slice = slices[layer];
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@ -346,12 +372,20 @@ D3D.Slicer.prototype.slicesToData = function (slices, printer) {
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var inset = ((part.innerLines.length > 0) ? part.innerLines[part.innerLines.length - 1] : outerLine);
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var fillArea = inset.offset(-nozzleRadius);
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var highFillArea = (surroundingLayer !== undefined) ? fillArea.difference(surroundingLayer).offset(infillOverlap).intersect(fillArea) : fillArea;
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if (surroundingLayer !== undefined) {
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var highFillArea = fillArea.difference(surroundingLayer).offset(infillOverlap).intersect(fillArea);
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}
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else {
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var highFillArea = fillArea;
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}
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var lowFillArea = fillArea.difference(highFillArea);
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var fill = new D3D.Paths([], false);
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if (lowFillTemplate.length > 0) {
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if (lowFillArea.length > 0) {
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var bounds = lowFillArea.bounds();
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var lowFillTemplate = this.getFillTemplate(bounds, fillGridSize, true, true);
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part.fill.join(lowFillTemplate.intersect(lowFillArea));
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}
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@ -368,56 +402,78 @@ D3D.Slicer.prototype.slicesToData = function (slices, printer) {
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this.progress.dataLayer = layer;
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this.updateProgress();
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}
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};
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D3D.Slicer.prototype.generateSupport = function (slices, printer) {
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"use strict";
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if (useSupport) {
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console.log("generating support");
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console.log("generating support");
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var supportAreas = new D3D.Paths([], true);
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//need to scale up everything because of clipper rounding
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var scale = 100;
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for (var layer = slices.length - 1 - supportDistanceLayers; layer >= 0; layer --) {
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if (supportAreas.length > 1) {
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var layerHeight = printer.config["layerHeight"];
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var supportGridSize = printer.config["supportGridSize"] * scale;
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var supportAcceptanceMargin = printer.config["supportAcceptanceMargin"] * scale;
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var supportMargin = printer.config["supportMargin"] * scale;
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var plateSize = printer.config["supportPlateSize"] * scale;
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var supportDistanceY = printer.config["supportDistanceY"];
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var supportDistanceLayers = Math.ceil(supportDistanceY / layerHeight);
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var nozzleDiameter = printer.config["nozzleDiameter"] * scale;
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if (layer >= supportDistanceLayers) {
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var sliceSkin = slices[layer - supportDistanceLayers].getOutline();
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sliceSkin = sliceSkin.offset(supportMargin);
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var supportAreas = new D3D.Paths([], true);
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supportAreas = supportAreas.difference(sliceSkin);
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}
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for (var layer = slices.length - 1 - supportDistanceLayers; layer >= 0; layer --) {
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if (supportAreas.length > 1) {
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var currentSlice = slices[layer];
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if (layer >= supportDistanceLayers) {
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var sliceSkin = slices[layer - supportDistanceLayers].getOutline();
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sliceSkin = sliceSkin.offset(supportMargin);
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if (layer === 0) {
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supportAreas = supportAreas.offset(plateSize).difference(sliceSkin);
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var template = this.getFillTemplate(supportAreas.bounds(), nozzleDiameter, true, false);
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currentSlice.support = template.intersect(supportAreas);
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}
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else {
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var supportTemplate = this.getFillTemplate(supportAreas.bounds(), supportGridSize, true, true);
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currentSlice.support = supportTemplate.intersect(supportAreas).join(supportAreas.clone());
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}
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supportAreas = supportAreas.difference(sliceSkin);
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}
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var supportSkin = slices[layer + supportDistanceLayers - 1].getOutline();
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var currentSlice = slices[layer];
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var slice = slices[layer + supportDistanceLayers];
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for (var i = 0; i < slice.parts.length; i ++) {
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var slicePart = slice.parts[i];
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var outerLine = slicePart.outerLine;
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if (layer === 0) {
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supportAreas = supportAreas.offset(plateSize).difference(sliceSkin);
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var overlap = supportSkin.offset(supportAcceptanceMargin).intersect(outerLine);
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var overhang = outerLine.difference(overlap);
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var template = this.getFillTemplate(supportAreas.bounds(), nozzleDiameter, true, false);
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if (overlap.length === 0 || overhang.length > 0) {
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supportAreas = supportAreas.union(overhang.offset(supportAcceptanceMargin).intersect(outerLine));
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}
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currentSlice.support = template.intersect(supportAreas);
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}
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else {
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var supportTemplate = this.getFillTemplate(supportAreas.bounds(), supportGridSize, true, true);
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currentSlice.support = supportTemplate.intersect(supportAreas).join(supportAreas.clone());
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}
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}
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var supportSkin = slices[layer + supportDistanceLayers - 1].getOutline();
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var slice = slices[layer + supportDistanceLayers];
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for (var i = 0; i < slice.parts.length; i ++) {
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var slicePart = slice.parts[i];
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var outerLine = slicePart.outerLine;
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var overlap = supportSkin.offset(supportAcceptanceMargin).intersect(outerLine);
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var overhang = outerLine.difference(overlap);
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if (overlap.length === 0 || overhang.length > 0) {
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supportAreas = supportAreas.union(overhang.offset(supportAcceptanceMargin).intersect(outerLine));
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}
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}
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}
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};
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D3D.Slicer.prototype.optimizePaths = function (slices, printer) {
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"use strict";
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console.log("opimize paths");
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//need to scale up everything because of clipper rounding
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var scale = 100;
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var brimOffset = printer.config["brimOffset"] * scale;
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var start = new THREE.Vector2(0, 0);
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for (var layer = 0; layer < slices.length; layer ++) {
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@ -447,10 +503,7 @@ D3D.Slicer.prototype.slicesToData = function (slices, printer) {
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slice.brim.scaleDown(scale);
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}
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}
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return slices;
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};
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}
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D3D.Slicer.prototype.getFillTemplate = function (bounds, size, even, uneven) {
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"use strict";
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@ -464,7 +517,6 @@ D3D.Slicer.prototype.getFillTemplate = function (bounds, size, even, uneven) {
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var width = right - left;
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if (even) {
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for (var y = top; y <= bottom + width; y += size) {
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paths.push([
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{X: left, Y: y},
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@ -473,7 +525,6 @@ D3D.Slicer.prototype.getFillTemplate = function (bounds, size, even, uneven) {
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}
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}
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if (uneven) {
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for (var y = top - width; y <= bottom; y += size) {
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paths.push([
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{X: left, Y: y},
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@ -484,7 +535,7 @@ D3D.Slicer.prototype.getFillTemplate = function (bounds, size, even, uneven) {
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return paths;
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};
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D3D.Slicer.prototype.dataToGCode = function (slices, printer) {
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D3D.Slicer.prototype.slicesToGCode = function (slices, printer) {
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"use strict";
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var gcode = new D3D.GCode().setSettings(printer);
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@ -551,38 +602,4 @@ D3D.Slicer.prototype.dataToGCode = function (slices, printer) {
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}
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return gcode.getGCode();
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};
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D3D.Slicer.prototype.getGCode = function (printer) {
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"use strict";
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var layerHeight = printer.config["layerHeight"];
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var dimensionsZ = printer.config["dimensionsZ"];
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this.progress.totalLayers = Math.floor(Math.min(this.geometry.boundingBox.max.y, dimensionsZ) / layerHeight);
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this.progress.sliceLayer = 0;
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this.progress.dataLayer = 0;
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this.progress.gcodeLayer = 0;
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/*var start = new Date().getTime();
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var slices = this.slice(layerHeight, dimensionsZ);
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var end = new Date().getTime();
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console.log("Slicing: " + (end - start) + "ms");
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start = new Date().getTime();
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this.slicesToData(slices, printer);
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end = new Date().getTime();
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console.log("Data: " + (end - start) + "ms");
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start = new Date().getTime();
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var gcode = this.dataToGCode(slices, printer);
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end = new Date().getTime();
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console.log("Gcode: " + (end - start) + "ms");*/
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var slices = this.slice(layerHeight, dimensionsZ);
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this.slicesToData(slices, printer);
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var gcode = this.dataToGCode(slices, printer);
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return gcode;
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};
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@ -47,7 +47,7 @@ function init () {
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var scene = createScene();
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var localIp = location.hash.substring(1);
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/*doodleBox = new D3D.Box(localIp).init();
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doodleBox = new D3D.Box(localIp).init();
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doodleBox.onupdate = function (data) {
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document.getElementById('state').innerHTML = data.state;
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document.getElementById('bed_temp').innerHTML = data.bed;
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@ -58,7 +58,7 @@ function init () {
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document.getElementById('buffered_lines').innerHTML = data.buffered_lines;
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document.getElementById('total_lines').innerHTML = data.total_lines;
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document.getElementById('print_batches').innerHTML = doodleBox.printBatches.length;
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};*/
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};
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printer = new D3D.Printer().updateConfig(USER_SETTINGS).updateConfig(PRINTER_SETTINGS['ultimaker2go']);
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@ -99,7 +99,7 @@ function init () {
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var mesh = new THREE.Mesh(geometry, material);
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mesh.rotation.x = -Math.PI/2;
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mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
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mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.7;
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mesh.position.x = 60;
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mesh.position.z = 60;
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