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https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-22 05:37:55 +01:00
calculate face normals in slice process
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@ -1,24 +1,5 @@
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import { normalize } from './helpers/vector2.js';
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function addLine(vertices, lineLookup, lines, a, b, faceIndex) {
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let index;
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if (typeof lineLookup[`${b}_${a}`] !== 'undefined') {
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index = lineLookup[`${b}_${a}`];
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} else {
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index = lines.length;
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lineLookup[`${a}_${b}`] = index;
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const start = { x: vertices[a * 3], y: vertices[a * 3 + 1], z: vertices[a * 3 + 2] };
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const end = { x: vertices[b * 3], y: vertices[b * 3 + 1], z: vertices[b * 3 + 2] };
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const line = { start, end };
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const faces = [];
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lines.push({ line, faces });
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}
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lines[index].faces.push(faceIndex);
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return index;
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}
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import * as vector2 from './helpers/vector2.js';
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import * as vector3 from './helpers/vector3.js';
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export default function createLines(geometry, settings) {
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const faces = [];
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@ -26,16 +7,9 @@ export default function createLines(geometry, settings) {
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const lineLookup = {};
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for (let i = 0; i < geometry.objectIndexes.length; i ++) {
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const i3 = i * 3;
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const objectIndex = geometry.objectIndexes[i];
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const normal = {
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x: geometry.faceNormals[i3],
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y: geometry.faceNormals[i3 + 1],
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z: geometry.faceNormals[i3 + 2]
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};
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const a = geometry.faces[i3];
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const b = geometry.faces[i3 + 1];
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const c = geometry.faces[i3 + 2];
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const { x: a, y: b, z: c } = getVertex(geometry.faces, i);
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const normal = calculateNormal(geometry.vertices, a, b, c);
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// skip faces that point up or down
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if (normal.y > .999 || normal.y < -.999) {
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@ -47,7 +21,7 @@ export default function createLines(geometry, settings) {
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const indexB = addLine(geometry.vertices, lineLookup, lines, b, c, i);
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const indexC = addLine(geometry.vertices, lineLookup, lines, c, a, i);
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const flatNormal = normalize({ x: normal.z, y: normal.x });
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const flatNormal = vector2.normalize({ x: normal.z, y: normal.x });
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const lineIndexes = [indexA, indexB, indexC];
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faces.push({ lineIndexes, flatNormal, objectIndex });
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@ -55,3 +29,44 @@ export default function createLines(geometry, settings) {
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return { lines, faces };
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}
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function addLine(vertices, lineLookup, lines, a, b, faceIndex) {
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let index;
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if (typeof lineLookup[`${b}_${a}`] !== 'undefined') {
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index = lineLookup[`${b}_${a}`];
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} else {
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index = lines.length;
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lineLookup[`${a}_${b}`] = index;
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const start = getVertex(vertices, a);
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const end = getVertex(vertices, b);
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const line = { start, end };
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const faces = [];
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lines.push({ line, faces });
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}
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lines[index].faces.push(faceIndex);
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return index;
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}
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function calculateNormal(vertices, a, b, c) {
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a = getVertex(vertices, a);
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b = getVertex(vertices, b);
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c = getVertex(vertices, c);
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const cb = vector3.subtract(c, b);
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const ab = vector3.subtract(a, b);
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const normal = vector3.normalize(vector3.cross(cb, ab));
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return normal;
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}
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function getVertex(vertices, i) {
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const i3 = i * 3;
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return {
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x: vertices[i3],
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y: vertices[i3 + 1],
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z: vertices[i3 + 2]
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};
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}
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38
src/sliceActions/helpers/vector3.js
Normal file
38
src/sliceActions/helpers/vector3.js
Normal file
@ -0,0 +1,38 @@
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export const subtract = (a, b) => ({
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x: a.x - b.x,
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y: a.y - b.y,
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z: a.z - b.z
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});
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export const add = (a, b) => ({
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x: a.x + b.x,
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y: a.y + b.y,
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z: a.z + b.z
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});
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export const scale = (v, factor) => ({
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x: v.x * factor,
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y: v.y * factor,
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z: v.z * factor,
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});
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export const divide = (v, factor) => ({
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x: v.x / factor,
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y: v.y / factor,
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z: v.z / factor
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});
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export const cross = (a, b) => ({
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x: a.y * b.z - a.z * b.y,
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y: a.z * b.x - a.x * b.z,
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z: a.x * b.y - a.y * b.x
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});
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export const equals = (a, b) => a.x === b.x && a.y === b.y && a.z === b.z;
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export const almostEquals = (a, b) => Math.abs(a.x - b.x) < 0.001 && Math.abs(a.y - b.y) < 0.001 && Math.abs(a.z - b.z) < 0.001;
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export const length = (v) => Math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
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export const distanceTo = (a, b) => length(subtract(a, b));
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export const normalize = (v) => {
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const l = length(v);
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return {
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x: v.x / l,
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y: v.y / l,
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z: v.z / l
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};
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};
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@ -25,7 +25,6 @@ export function sliceGeometry(settings, geometry, materials, matrix, sync = fals
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}
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if (matrix && matrix.isMatrix4) geometry.applyMatrix(matrix);
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geometry.computeFaceNormals();
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const vertices = geometry.vertices.reduce((array, { x, y, z }, i) => {
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const i3 = i * 3;
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@ -41,13 +40,6 @@ export function sliceGeometry(settings, geometry, materials, matrix, sync = fals
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array[i3 + 2] = c;
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return array;
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}, new Uint32Array(geometry.faces.length * 3));
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const faceNormals = geometry.faces.reduce((array, { normal: { x, y, z } }, i) => {
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const i3 = i * 3;
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array[i3] = x;
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array[i3 + 1] = y;
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array[i3 + 2] = z;
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return array;
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}, new Float32Array(geometry.faces.length * 3));
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const objectIndexes = geometry.faces.reduce((array, { materialIndex }, i) => {
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array[i] = materialIndex;
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return array;
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@ -55,7 +47,7 @@ export function sliceGeometry(settings, geometry, materials, matrix, sync = fals
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if (faces.length === 0) throw new Error('Geometry does not contain any data');
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geometry = { vertices, faces, objectIndexes, faceNormals };
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geometry = { vertices, faces, objectIndexes };
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const openObjectIndexes = materials instanceof Array ? materials.map(({ side }) => {
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switch (side) {
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@ -114,8 +106,8 @@ function sliceAsync(settings, geometry, openObjectIndexes, constructLinePreview,
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}
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});
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const { vertices, faces, objectIndexes, faceNormals } = geometry;
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const buffers = [vertices.buffer, faces.buffer, objectIndexes.buffer, faceNormals.buffer];
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const { vertices, faces, objectIndexes } = geometry;
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const buffers = [vertices.buffer, faces.buffer, objectIndexes.buffer];
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slicerWorker.postMessage({
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message: 'SLICE',
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