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https://github.com/Doodle3D/Doodle3D-Slicer.git
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pre calculate bounding boxes
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@ -13,6 +13,15 @@ export default function optimizePaths(slices, settings) {
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}
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const parts = [];
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const boundingBoxes = new WeakMap();
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for (let i = 0; i < slice.parts.length; i ++) {
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const part = slice.parts[i];
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const shape = part.shape.closed ? part.outerLine : part.shape;
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const bounds = shape.shapeBounds();
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boundingBoxes.set(part, bounds);
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}
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while (slice.parts.length > 0) {
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let closestDistance = Infinity;
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@ -20,16 +29,14 @@ export default function optimizePaths(slices, settings) {
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for (let i = 0; i < slice.parts.length; i ++) {
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const part = slice.parts[i];
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const bounds = boundingBoxes.get(part);
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const shape = part.shape.closed ? part.outerLine : part.shape;
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const bounds = shape.shapeBounds();
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const topDistance = bounds.top - start.y;
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const bottomDistance = start.y - bounds.bottom;
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const leftDistance = bounds.left - start.x;
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const rightDistance = start.x - bounds.right;
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const top = bounds.top - start.y;
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const bottom = start.y - bounds.bottom;
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const left = bounds.left - start.x;
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const right = start.x - bounds.right;
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const distance = Math.max(top, bottom, left, right);
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const distance = Math.max(topDistance, bottomDistance, leftDistance, rightDistance);
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if (distance < closestDistance) {
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closestDistance = distance;
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