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https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-19 04:27:55 +01:00
improves slicing algorithm
fixed https://github.com/Doodle3D/Doodle3D-Slicer/issues/4
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@ -61,13 +61,13 @@ D3D.Slicer.prototype.getGCode = function (printer) {
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var slices = this._slice(lines, printer);
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this._generateInnerLines(slices, printer);
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this._generateInfills(slices, printer);
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if (useSupport) {
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this._generateSupport(slices, printer);
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}
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this._optimizePaths(slices, printer);
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var gcode = this._slicesToGCode(slices, printer);
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@ -132,15 +132,13 @@ D3D.Slicer.prototype._slice = function (lines, printer) {
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var layerHeight = printer.config["layerHeight"];
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var height = printer.config["dimensionsZ"];
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//var testData = [];
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var numLayers = height / layerHeight;
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var layersIntersections = [];
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for (var layer = 0; layer < numLayers; layer ++) {
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layersIntersections[layer] = [];
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}
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for (var lineIndex = 0; lineIndex < lines.length; lineIndex ++) {
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var line = lines[lineIndex].line;
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@ -155,7 +153,6 @@ D3D.Slicer.prototype._slice = function (lines, printer) {
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}
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var slices = [];
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//var testPoints = [];
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for (var layer = 1; layer < layersIntersections.length; layer ++) {
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var layerIntersections = layersIntersections[layer];
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@ -179,14 +176,6 @@ D3D.Slicer.prototype._slice = function (lines, printer) {
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var z = line.end.z * alpha + line.start.z * (1 - alpha);
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}
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intersections[index] = new THREE.Vector2(z, x);
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/*testPoints.push({
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x: z,
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y: x,
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connects: lines[index].connects,
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index: index,
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normals: lines[index].normals
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});*/
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}
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var done = [];
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@ -216,7 +205,7 @@ D3D.Slicer.prototype._slice = function (lines, printer) {
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var faceNormal = faceNormals[Math.floor(j/2)];
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if (a.distanceTo(b) === 0 || faceNormal.length() === 0) {
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if (a.distanceTo(b) < 0.0001 || faceNormal.length() === 0) {
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done.push(index);
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connects = connects.concat(lines[index].connects);
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@ -268,18 +257,9 @@ D3D.Slicer.prototype._slice = function (lines, printer) {
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}
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slices.push(slice);
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/*if (layer === 218) {
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testData.push({
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testPoints: testPoints,
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pathData: slice.parts
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});
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}*/
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}
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}
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//console.log(JSON.stringify(testData));
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this.progress.sliced = true;
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this._updateProgress(printer);
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@ -160,7 +160,7 @@ Sidebar.Slicer = function ( editor ) {
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slicer.setSettings(USER_SETTINGS, PRINTER_SETTINGS[selectedPrinter]);
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var matrix = new THREE.Matrix().setPosition(new THREE.Vector(0, -geometryCombined.boundingBox.min.y, 0));
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var matrix = new THREE.Matrix4().setPosition(new THREE.Vector3(0, -geometryCombined.boundingBox.min.y, 0));
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slicer.setGeometry(geometryCombined, matrix);
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slicer.slice();
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@ -14,7 +14,7 @@
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<style>
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canvas {border: 1px solid black;}
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#progress {height: 20px; width: 200px; border: 1px solid black; overflow: hidden;}
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#progress_bar {height: 20px; background-color: lightblue; width: 0%;}
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#progress_bar {height: 20px; background-color: lightblue; width: 0%; transition: width 0.5s;}
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.block {border: 1px solid black; width: 400px; height: 400px; display: inline-block;}
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#start_print, #download {display: none;}
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</style>
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@ -57,7 +57,7 @@ function init () {
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document.getElementById('current_line').innerHTML = data.current_line;
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document.getElementById('buffered_lines').innerHTML = data.buffered_lines;
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document.getElementById('total_lines').innerHTML = data.total_lines;
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document.getElementById('print_batches').innerHTML = doodleBox.printBatches.length;
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document.getElementById('print_batches').innerHTML = doodleBox._printBatches.length;
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};
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printer = new D3D.Printer().updateConfig(USER_SETTINGS).updateConfig(PRINTER_SETTINGS['ultimaker2go']);
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@ -101,7 +101,7 @@ function init () {
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var mesh = new THREE.Mesh(geometry, material);
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mesh.rotation.x = -Math.PI/2;
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mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.7;
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//mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.7;
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mesh.position.x = 60;
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mesh.position.z = 60;
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