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change rendering
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@ -28,14 +28,19 @@ export function createScene(canvas, props, state) {
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const camera = new THREE.PerspectiveCamera(50, 1, 1, 10000);
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const camera = new THREE.PerspectiveCamera(50, 1, 1, 10000);
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camera.position.set(0, 400, 300);
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camera.position.set(0, 400, 300);
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const directionalLight = new THREE.DirectionalLight(0xd5d5d5);
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const directionalLightA = new THREE.DirectionalLight(0xa2a2a2);
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directionalLight.position.set(1, 1, 1);
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directionalLightA.position.set(1, 1, 1);
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scene.add(directionalLight);
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scene.add(directionalLightA);
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const light = new THREE.AmbientLight(0x808080);
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const directionalLightB = new THREE.DirectionalLight(0xa2a2a2);
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directionalLightB.position.set(-1, 1, -1);
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scene.add(directionalLightB);
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const light = new THREE.AmbientLight(0x656565);
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scene.add(light);
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scene.add(light);
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const mesh = new THREE.Mesh(geometry, new THREE.MeshStandardMaterial({ color: 0x2194ce, side: THREE.DoubleSide }));
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const material = new THREE.MeshPhongMaterial({ color: 0x2194ce, side: THREE.DoubleSide, specular: 0xaaaaaa, shininess: 10 });
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const mesh = new THREE.Mesh(geometry, material);
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placeOnGround(mesh);
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placeOnGround(mesh);
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scene.add(mesh);
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scene.add(mesh);
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