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https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-19 04:27:55 +01:00
updated webworkers
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@ -27,7 +27,6 @@ export default class {
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}
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setGeometry (geometry, matrix) {
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//convert buffergeometry to geometry;
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if (geometry.type === 'BufferGeometry') {
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geometry = new THREE.Geometry().fromBufferGeometry(geometry);
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}
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@ -57,9 +56,9 @@ export default class {
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// get unique lines from geometry;
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var lines = this._createLines(settings);
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var {layersIntersectionIndexes, layersIntersectionPoints} = this._calculateLayersIntersections(lines, settings);
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var {layerIntersectionIndexes, layerIntersectionPoints} = this._calculateLayersIntersections(lines, settings);
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var shapes = this._intersectionsToShapes(layersIntersectionIndexes, layersIntersectionPoints, lines, settings);
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var shapes = this._intersectionsToShapes(layerIntersectionIndexes, layerIntersectionPoints, lines, settings);
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var slices = this._shapesToSlices(shapes, settings);
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@ -141,23 +140,24 @@ export default class {
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var numLayers = height / layerHeight;
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var layersIntersectionIndexes = [];
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var layersIntersectionPoints = [];
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var layerIntersectionIndexes = [];
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var layerIntersectionPoints = [];
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for (var layer = 0; layer < numLayers; layer ++) {
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layersIntersectionIndexes[layer] = [];
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layersIntersectionPoints[layer] = [];
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layerIntersectionIndexes[layer] = [];
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layerIntersectionPoints[layer] = [];
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}
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for (var lineIndex = 0; lineIndex < lines.length; lineIndex ++) {
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var line = lines[lineIndex].line;
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// not happy about this, toFixes returns a string which has to be parsed again
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var min = Math.ceil(Math.min(line.start.y, line.end.y) / layerHeight);
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var max = Math.floor(Math.max(line.start.y, line.end.y) / layerHeight);
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for (var layerIndex = min; layerIndex <= max; layerIndex ++) {
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if (layerIndex >= 0 && layerIndex < numLayers) {
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layersIntersectionIndexes[layerIndex].push(lineIndex);
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layerIntersectionIndexes[layerIndex].push(lineIndex);
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var y = layerIndex * layerHeight;
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@ -171,7 +171,7 @@ export default class {
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var z = line.end.z * alpha + line.start.z * (1 - alpha);
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}
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layersIntersectionPoints[layerIndex][lineIndex] = new THREE.Vector2(z, x);
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layerIntersectionPoints[layerIndex][lineIndex] = new THREE.Vector2(z, x);
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}
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}
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}
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@ -180,31 +180,31 @@ export default class {
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this._updateProgress(settings);
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return {
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layersIntersectionIndexes,
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layersIntersectionPoints
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layerIntersectionIndexes,
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layerIntersectionPoints
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};
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}
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_intersectionsToShapes (layersIntersectionIndexes, layersIntersectionPoints, lines, settings) {
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_intersectionsToShapes (layerIntersectionIndexes, layerIntersectionPoints, lines, settings) {
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console.log("generating slices");
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var layerHeight = settings.config["layerHeight"];
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var shapes = [];
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for (var layer = 1; layer < layersIntersectionIndexes.length; layer ++) {
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var layerIntersectionIndexes = layersIntersectionIndexes[layer];
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var layerIntersectionPoints = layersIntersectionPoints[layer];
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for (var layer = 1; layer < layerIntersectionIndexes.length; layer ++) {
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var intersectionIndexes = layerIntersectionIndexes[layer];
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var intersectionPoints = layerIntersectionPoints[layer];
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if (layerIntersectionIndexes.length === 0) {
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if (intersectionIndexes.length === 0) {
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continue;
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}
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var shapeParts = [];
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for (var i = 0; i < layerIntersectionIndexes.length; i ++) {
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var index = layerIntersectionIndexes[i];
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for (var i = 0; i < intersectionIndexes.length; i ++) {
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var index = intersectionIndexes[i];
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if (layerIntersectionPoints[index] === undefined) {
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if (intersectionPoints[index] === undefined) {
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continue;
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}
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@ -214,11 +214,11 @@ export default class {
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var shape = [];
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while (index !== -1) {
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var intersection = layerIntersectionPoints[index];
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var intersection = intersectionPoints[index];
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//uppercase X and Y because clipper vector
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shape.push({X: intersection.x, Y: intersection.y});
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delete layerIntersectionPoints[index];
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delete intersectionPoints[index];
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var connects = lines[index].connects;
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var faceNormals = lines[index].normals;
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@ -233,22 +233,22 @@ export default class {
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}
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// Check if index has an intersection or is already used
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if (layerIntersectionPoints[index] !== undefined) {
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if (intersectionPoints[index] !== undefined) {
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var faceNormal = faceNormals[Math.floor(j / 2)];
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var a = new THREE.Vector2(intersection.x, intersection.y);
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var b = new THREE.Vector2(layerIntersectionPoints[index].x, layerIntersectionPoints[index].y);
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var b = new THREE.Vector2(intersectionPoints[index].x, intersectionPoints[index].y);
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//threejs can't calculate normal if distance is smaller as 0.0001
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// can't calculate normal if distance is smaller as 0.0001
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if ((faceNormal.x === 0 && faceNormal.y === 0) || a.distanceTo(b) < 0.0001) {
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delete layerIntersectionPoints[index];
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delete intersectionPoints[index];
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connects = connects.concat(lines[index].connects);
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faceNormals = faceNormals.concat(lines[index].normals);
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index = -1;
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}
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else {
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// make sure the path goes the right direction
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// THREE.Vector2.normal is not yet implimented
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// var normal = a.sub(b).normal().normalize();
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var normal = a.sub(b);
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@ -273,13 +273,10 @@ export default class {
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while (index !== -1) {
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if (index !== firstPoint) {
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var intersection = layerIntersectionPoints[index];
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// PERFORMACE
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// maybe performance can be increased by unshifting to sepperate
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// array and to later concat the original en the new array
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var intersection = intersectionPoints[index];
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shape.unshift({X: intersection.x, Y: intersection.y});
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delete layerIntersectionPoints[index];
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delete intersectionPoints[index];
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}
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var connects = lines[index].connects;
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@ -287,11 +284,11 @@ export default class {
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for (var i = 0; i < connects.length; i ++) {
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var index = connects[i];
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if (layerIntersectionPoints[index] !== undefined) {
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if (intersectionPoints[index] !== undefined) {
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break;
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}
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else {
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delete layerIntersectionPoints[index];
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delete intersectionPoints[index];
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index = -1;
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}
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}
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@ -320,6 +317,8 @@ export default class {
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for (var layer = 0; layer < shapes.length; layer ++) {
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var shapeParts = shapes[layer];
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// sort object for better hole detections
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// holes always have a smaller bound as its parent
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shapeParts.sort((a, b) => {
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return a.boundSize() - b.boundSize();
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});
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@ -361,7 +360,7 @@ export default class {
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_generateInnerLines (slices, settings) {
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console.log("generating outer lines and inner lines");
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//need to scale up everything because of clipper rounding errors
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// need to scale up everything because of clipper rounding errors
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var scale = 100;
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var layerHeight = settings.config["layerHeight"];
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@ -379,7 +378,7 @@ export default class {
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continue;
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}
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//var outerLine = part.intersect.clone().scaleUp(scale).offset(-nozzleRadius);
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// var outerLine = part.intersect.clone().scaleUp(scale).offset(-nozzleRadius);
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var outerLine = part.intersect.scaleUp(scale).offset(-nozzleRadius);
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if (outerLine.length > 0) {
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@ -406,7 +405,7 @@ export default class {
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_generateInfills (slices, settings) {
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console.log("generating infills");
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//need to scale up everything because of clipper rounding errors
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// need to scale up everything because of clipper rounding errors
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var scale = 100;
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var layerHeight = settings.config["layerHeight"];
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@ -489,7 +488,7 @@ export default class {
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_generateSupport (slices, settings) {
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console.log("generating support");
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//need to scale up everything because of clipper rounding errors
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// need to scale up everything because of clipper rounding errors
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var scale = 100;
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var layerHeight = settings.config["layerHeight"];
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@ -562,7 +561,7 @@ export default class {
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_optimizePaths (slices, settings) {
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console.log("opimize paths");
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//need to scale up everything because of clipper rounding errors
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// need to scale up everything because of clipper rounding errors
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var scale = 100;
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var brimOffset = settings.config["brimOffset"] * scale;
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@ -647,8 +646,8 @@ export default class {
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var point = shape[j % shape.length];
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if (j === 0) {
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//TODO
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//moveTo should impliment combing
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// TODO
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// moveTo should impliment combing
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gcode.moveTo(point.X, point.Y, layer);
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if (unRetract) {
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@ -5,24 +5,23 @@ export default class {
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constructor () {
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this.worker = new Worker('./worker.js');
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var scope = this;
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this.worker.addEventListener('message', function (event) {
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this.worker.addEventListener('message', (event) => {
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switch (event.data['cmd']) {
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case 'PROGRESS':
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if (scope.onprogress !== undefined) {
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if (this.onprogress !== undefined) {
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var progress = event.data['progress'];
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scope.onprogress(progress);
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this.onprogress(progress);
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}
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break;
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case 'GCODE':
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if (scope.onfinish !== undefined) {
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if (this.onfinish !== undefined) {
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var reader = new FileReader();
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reader.addEventListener("loadend", function() {
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reader.addEventListener("loadend", () => {
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var gcode = reader.result;
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scope.onfinish(gcode);
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this.onfinish(gcode);
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});
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reader.readAsBinaryString(event.data['gcode']);
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}
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@ -65,6 +64,9 @@ export default class {
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buffers.push(geometry.attributes[key].array.buffer);
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}
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delete geometry.boundingBox;
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delete geometry.boundingSphere;
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this.worker.postMessage({
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'cmd': 'SET_MESH',
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'geometry': {
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self.addEventListener('message', function (event) {
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switch (event.data['cmd']) {
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case 'SET_MESH':
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//hack...
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//because boundings loses prototype functions when converting
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event.data['geometry'].boundingBox = event.data['geometry'].boundingSphere = null;
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case 'SET_MESH':
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var geometry = new THREE.Geometry().fromBufferGeometry(event.data['geometry']);
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var matrix = new THREE.Matrix4().fromArray(event.data['matrix']);
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