rename vars

This commit is contained in:
Casper Lamboo 2018-03-06 17:26:32 +01:00
parent 9a8f96a844
commit e056b37677

View File

@ -100,44 +100,43 @@ export default function intersectionsToShapes(layerPoints, layerFaceIndexes, fac
}
let shapeStartPoint = path[0];
const connectStart = connectPoints.find(({ point }) => almostEquals(point, shapeStartPoint));
if (connectStart) {
connectStart.start = pathIndex;
const connectNext = connectPoints.find(({ point }) => almostEquals(point, shapeStartPoint));
if (connectNext) {
connectNext.next = pathIndex;
} else {
connectPoints.push({ point: shapeStartPoint, start: pathIndex, end: -1 });
connectPoints.push({ point: shapeStartPoint, next: pathIndex, previous: -1 });
}
let shapeEndPoint = path[path.length - 1];
const connectEnd = connectPoints.find(({ point }) => almostEquals(point, shapeEndPoint));
if (connectEnd) {
connectEnd.end = pathIndex;
const connectPrevious = connectPoints.find(({ point }) => almostEquals(point, shapeEndPoint));
if (connectPrevious) {
connectPrevious.previous = pathIndex;
} else {
connectPoints.push({ point: shapeEndPoint, start: -1, end: pathIndex });
connectPoints.push({ point: shapeEndPoint, next: -1, previous: pathIndex });
}
}
connectPoints.sort(({ start }) => start);
connectPoints.sort(({ previous }) => previous);
while (connectPoints.length !== 0) {
const { start, end } = connectPoints.pop();
let { next, previous } = connectPoints.pop();
const line = [];
if (end !== -1) line.push(...shape[end]);
if (previous !== -1) line.push(...shape[previous]);
let next = start;
while (true) {
const pointIndex = connectPoints.findIndex(point => point.end === next);
const pointIndex = connectPoints.findIndex(point => point.previous === next);
if (pointIndex === -1) break;
const point = connectPoints[pointIndex];
line.push(...shape[point.end]);
line.push(...shape[point.previous]);
connectPoints.splice(pointIndex, 1);
if (point.start === -1) break;
if (point.start === end) break;
if (point.next === -1) break;
if (point.next === previous) break;
next = point.start;
next = point.next;
}
if (openShape) {