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https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-23 19:43:48 +01:00
move brim code to separate function
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18
src/sliceActions/addBrim.js
Normal file
18
src/sliceActions/addBrim.js
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@ -0,0 +1,18 @@
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import THREE from 'three.js';
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import { PRECISION } from '../constants.js';
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const offsetOptions = {
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jointType: 'jtSquare',
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endType: 'etClosedPolygon',
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miterLimit: 2.0,
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roundPrecision: 0.25
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};
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export default function addBrim(slices, settings) {
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console.log('add brim');
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const brimOffset = settings.config['brimOffset'] / PRECISION;
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const fistLayer = slices[0];
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fistLayer.brim = fistLayer.getOutline().offset(brimOffset, offsetOptions);
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}
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@ -1,27 +1,15 @@
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import THREE from 'three.js';
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import THREE from 'three.js';
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import { PRECISION } from '../constants.js';
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import { PRECISION } from '../constants.js';
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const offsetOptions = {
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jointType: 'jtSquare',
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endType: 'etClosedPolygon',
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miterLimit: 2.0,
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roundPrecision: 0.25
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};
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export default function optimizePaths(slices, settings) {
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export default function optimizePaths(slices, settings) {
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console.log("opimize paths");
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console.log("opimize paths");
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const brimOffset = settings.config["brimOffset"] / PRECISION;
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const start = new THREE.Vector2(0, 0);
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const start = new THREE.Vector2(0, 0);
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for (let layer = 0; layer < slices.length; layer ++) {
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for (let layer = 0; layer < slices.length; layer ++) {
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const slice = slices[layer];
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const slice = slices[layer];
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if (layer === 0) {
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slice.brim = slice.getOutline().offset(brimOffset, offsetOptions);
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}
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// start = slice.optimizePaths(start);
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// start = slice.optimizePaths(start);
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for (let i = 0; i < slice.parts.length; i ++) {
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for (let i = 0; i < slice.parts.length; i ++) {
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@ -6,6 +6,7 @@ import generateInfills from './sliceActions/generateInfills.js';
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import generateInnerLines from './sliceActions/generateInnerLines.js';
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import generateInnerLines from './sliceActions/generateInnerLines.js';
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import generateSupport from './sliceActions/generateSupport.js';
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import generateSupport from './sliceActions/generateSupport.js';
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import intersectionsToShapes from './sliceActions/intersectionsToShapes.js';
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import intersectionsToShapes from './sliceActions/intersectionsToShapes.js';
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import addBrim from './sliceActions/addBrim.js';
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import optimizePaths from './sliceActions/optimizePaths.js';
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import optimizePaths from './sliceActions/optimizePaths.js';
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import shapesToSlices from './sliceActions/shapesToSlices.js';
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import shapesToSlices from './sliceActions/shapesToSlices.js';
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import slicesToGCode from './sliceActions/slicesToGCode.js';
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import slicesToGCode from './sliceActions/slicesToGCode.js';
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@ -96,6 +97,8 @@ export default class extends EventDispatcher {
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this._updateProgress(settings);
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this._updateProgress(settings);
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}
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}
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addBrim(slices, settings);
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optimizePaths(slices, settings);
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optimizePaths(slices, settings);
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this.progress.optimizedPaths = true;
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this.progress.optimizedPaths = true;
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this._updateProgress(settings);
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this._updateProgress(settings);
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