mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2025-02-01 22:05:10 +01:00
fixed mergin vertexes
This commit is contained in:
parent
203fe6df19
commit
e441c142b4
86
build/d3d.js
vendored
86
build/d3d.js
vendored
@ -644,41 +644,75 @@ D3D.Paths.prototype.scaleDown = function (factor) {
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return this;
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};
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D3D.Paths.prototype.lastPoint = function () {
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"use strict";
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var lastPath = this[this.length - 1];
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var lastPoint = this.closed ? lastPath[0] : lastPath[lastPath.length - 1];
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return new THREE.Vector2(lastPoint.X, lastPoint.Y);
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};
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D3D.Paths.prototype.optimizePath = function (start) {
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"use strict";
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var optimizedPaths = new D3D.Paths();
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var optimizedPaths = new D3D.Paths([], this.closed);
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var donePaths = [];
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while (optimizedPaths.length !== this.length) {
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var minLength = undefined;
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var minLength = false;
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var reverse;
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var minPath;
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var offset;
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var pathIndex;
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for (var i = 0; i < this.length; i ++) {
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var path = this[i];
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if (optimizedPaths.indexOf(path) === -1) {
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var startPoint = new THREE.Vector2(path[0].X, path[0].Y);
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var endPoint = new THREE.Vector2(path[path.length - 1].X, path[path.length - 1].Y);
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var length = startPoint.sub(start).length();
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if (minLength === undefined || length < minLength) {
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minPath = path;
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minLength = length;
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reverse = false;
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if (donePaths.indexOf(i) === -1) {
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if (this.closed) {
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for (var j = 0; j < path.length; j ++) {
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var point = new THREE.Vector2(path[j].X, path[j].Y);
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var length = point.sub(start).length();
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if (minLength === false || length < minLength) {
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minPath = path;
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minLength = length;
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offset = j;
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pathIndex = i;
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}
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}
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}
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var length = endPoint.sub(start).length();
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if (length < minLength) {
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minPath = path;
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minLength = length;
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reverse = true;
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else {
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var startPoint = new THREE.Vector2(path[0].X, path[0].Y);
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var length = startPoint.sub(start).length();
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if (minLength === false || length < minLength) {
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minPath = path;
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minLength = length;
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reverse = false;
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pathIndex = i;
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}
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var endPoint = new THREE.Vector2(path[path.length - 1].X, path[path.length - 1].Y);
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var length = endPoint.sub(start).length();
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if (length < minLength) {
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minPath = path;
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minLength = length;
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reverse = true;
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pathIndex = i;
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}
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}
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}
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}
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if (reverse) {
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minPath.reverse();
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if (this.closed) {
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minPath = minPath.concat(minPath.splice(0, offset));
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var point = minPath[0];
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}
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var point = minPath[minPath.length - 1];
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else {
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if (reverse) {
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minPath.reverse();
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}
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var point = minPath[minPath.length - 1];
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}
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donePaths.push(pathIndex);
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start = new THREE.Vector2(point.X, point.Y);
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optimizedPaths.push(minPath);
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}
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@ -728,8 +762,8 @@ D3D.Paths.prototype.draw = function (context, color) {
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for (var i = 0; i < this.length; i ++) {
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var shape = this[i];
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//var point = shape[0];
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//context.fillText(i, point.X*2, point.Y*2);
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var point = shape[0];
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context.fillText(i, point.X*2, point.Y*2);
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context.beginPath();
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var length = this.closed ? (shape.length + 1) : shape.length;
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@ -978,6 +1012,8 @@ D3D.Slicer.prototype.slicesToData = function (slices, printer) {
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var brimOffset = printer.config["printer.brimOffset"] * scale;
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var skinCount = Math.ceil(shellThickness/layerHeight);
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var start = new THREE.Vector2(0, 0);
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var data = [];
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var lowFillTemplate = this.getFillTemplate({
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@ -1038,10 +1074,10 @@ D3D.Slicer.prototype.slicesToData = function (slices, printer) {
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fill.join(highFillTemplate.intersect(highFillArea));
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}
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var lastPath = insets[insets.length - 1];
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var lastPoint = lastPath[lastPath.length - 1];
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var start = new THREE.Vector2(lastPoint.X, lastPoint.Y);
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fill = fill.optimizePath(start);
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outerLayer = outerLayer.optimizePath(start);
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insets = insets.optimizePath(outerLayer.lastPoint());
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fill = fill.optimizePath(insets.lastPoint());
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start = fill.lastPoint();
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layerData.push({
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outerLayer: outerLayer.scaleDown(scale),
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@ -1116,7 +1152,7 @@ D3D.Slicer.prototype.dataToGcode = function (data, printer) {
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gcode.push([
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"G0",
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"X" + point.X.toFixed(3) + " Y" + point.Y.toFixed(3) + " Z" + z,
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"F" + (travelSpeed*60)
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"F" + (travelSpeed * 60)
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].join(" "));
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if (extruder > retractionMinDistance && retractionEnabled) {
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2
build/d3d.min.js
vendored
2
build/d3d.min.js
vendored
File diff suppressed because one or more lines are too long
BIN
models/sonder_one_piece.stl
Normal file
BIN
models/sonder_one_piece.stl
Normal file
Binary file not shown.
@ -115,12 +115,12 @@ mesh.position.z = 100;
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//scene.add(mesh);
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var loader = new THREE.STLLoader();
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loader.load("models/diamond.stl", function (geometry) {
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var geometry = new THREE.BoxGeometry(10, 10, 10, 1, 1, 1);
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loader.load("models/sonder_one_piece.stl", function (geometry) {
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//var geometry = new THREE.BoxGeometry(10, 10, 10, 1, 1, 1);
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//var geometry = new THREE.SphereGeometry(10, 10, 10);
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//var geometry = new THREE.TorusGeometry(20, 10, 30, 30);
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/*
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var geometry = (function () {
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"use strict";
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@ -136,7 +136,7 @@ loader.load("models/diamond.stl", function (geometry) {
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matrix.makeRotationX(Math.PI*1.5);
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var geometry = new THREE.ExtrudeGeometry(circle, {
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amount: 3,
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amount: 10,
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bevelEnabled: false,
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steps: 1
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});
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@ -144,19 +144,19 @@ loader.load("models/diamond.stl", function (geometry) {
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return geometry;
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})();
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*/
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var mesh = new THREE.Mesh(geometry, material);
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mesh.position.x = 100;
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mesh.position.z = 100;
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/*
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mesh.rotation.x = -Math.PI/2;
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mesh.scale.x = mesh.scale.y = mesh.scale.z = 3;
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///*
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//mesh.rotation.x = -Math.PI/2;
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mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
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//mesh is lifted a little bit...
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mesh.position.y = -0.6552429199218741;
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*/
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//mesh.position.y = 26.5;
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//*/
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scene.add(mesh);
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var slicer = new D3D.Slicer().setMesh(mesh);
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@ -164,8 +164,8 @@ loader.load("models/diamond.stl", function (geometry) {
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var canvas = document.getElementById("canvas");
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var context = canvas.getContext("2d");
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//var img = slicer.drawPaths(printer, 7, 8);
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//context.drawImage(img, 0, 0);
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var img = slicer.drawPaths(printer, 7, 8);
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context.drawImage(img, 0, 0);
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gcode = slicer.getGcode(printer);
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});
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@ -200,8 +200,8 @@ D3D.Paths.prototype.draw = function (context, color) {
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for (var i = 0; i < this.length; i ++) {
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var shape = this[i];
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var point = shape[0];
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context.fillText(i, point.X*2, point.Y*2);
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//var point = shape[0];
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//context.fillText(i, point.X*2, point.Y*2);
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context.beginPath();
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var length = this.closed ? (shape.length + 1) : shape.length;
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@ -20,19 +20,38 @@ D3D.Slicer = function () {
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D3D.Slicer.prototype.setMesh = function (mesh) {
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"use strict";
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mesh.updateMatrix();
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//convert buffergeometry to geometry;
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var geometry = mesh.geometry.clone();
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if (geometry instanceof THREE.BufferGeometry) {
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geometry = new THREE.Geometry().fromBufferGeometry(geometry);
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}
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//remove duplicate vertices;
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for (var i = 0; i < geometry.vertices.length; i ++) {
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var vertexA = geometry.vertices[i];
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for (var j = i + 1; j < geometry.vertices.length; j ++) {
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var vertexB = geometry.vertices[j];
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if (vertexA.equals(vertexB)) {
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geometry.vertices[j] = vertexA;
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}
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}
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}
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geometry.mergeVertices();
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//apply mesh matrix on geometry;
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mesh.updateMatrix();
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geometry.applyMatrix(mesh.matrix);
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geometry.computeFaceNormals();
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this.geometry = geometry;
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//get unique lines from geometry;
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this.createLines();
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console.log(this.lines);
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return this;
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};
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D3D.Slicer.prototype.createLines = function () {
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@ -283,6 +302,7 @@ D3D.Slicer.prototype.slicesToData = function (slices, printer) {
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}
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var fillArea = (inset || outerLayer).offset(-wallThickness/2);
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//var fillArea = (inset || outerLayer).clone();
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var highFillArea = fillArea.difference(surroundingLayer);
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@ -290,17 +310,25 @@ D3D.Slicer.prototype.slicesToData = function (slices, printer) {
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var fill = new D3D.Paths([], false);
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fill.join(lowFillTemplate.intersect(lowFillArea));
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if (lowFillTemplate.length > 0) {
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fill.join(lowFillTemplate.intersect(lowFillArea));
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}
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if (highFillArea.length > 0) {
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var highFillTemplate = this.getFillTemplate(highFillArea.bounds(), wallThickness, (layer % 2 === 0), (layer % 2 === 1));
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var bounds = highFillArea.bounds();
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var even = (layer % 2 === 0);
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var highFillTemplate = this.getFillTemplate(bounds, wallThickness, even, !even);
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fill.join(highFillTemplate.intersect(highFillArea));
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}
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/*
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outerLayer = outerLayer.optimizePath(start);
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insets = insets.optimizePath(outerLayer.lastPoint());
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fill = fill.optimizePath(insets.lastPoint());
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start = fill.lastPoint();
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*/
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fill = fill.optimizePath(insets.lastPoint());
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layerData.push({
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outerLayer: outerLayer.scaleDown(scale),
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