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https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-21 21:27:56 +01:00
Merge branch 'develop' into feature/comb
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commit
ead6be081f
@ -82,12 +82,12 @@ export default function optimizePaths(slices) {
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}
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function optimizeShape(shape, start) {
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const inputPaths = shape.mapToLower();
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const inputPaths = shape.mapToLower().filter(path => path.length > 0);
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const optimizedPaths = [];
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const donePaths = [];
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while (optimizedPaths.length !== inputPaths.length) {
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let minLength = false;
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let minLength = Infinity;
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let reverse;
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let minPath;
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let offset;
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@ -101,7 +101,7 @@ function optimizeShape(shape, start) {
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if (shape.closed) {
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for (let j = 0; j < path.length; j += 1) {
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const length = distanceTo(path[j], start);
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if (minLength === false || length < minLength) {
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if (length < minLength) {
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minPath = path;
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minLength = length;
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offset = j;
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@ -110,7 +110,7 @@ function optimizeShape(shape, start) {
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}
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} else {
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const lengthToStart = distanceTo(path[0], start);
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if (minLength === false || lengthToStart < minLength) {
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if (lengthToStart < minLength) {
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minPath = path;
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minLength = lengthToStart;
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reverse = false;
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