added separate settings files

This commit is contained in:
casperlamboo 2015-05-19 19:58:13 +02:00
parent 173e723656
commit f24e96c5ac
9 changed files with 307 additions and 277 deletions

View File

@ -10,18 +10,20 @@ This is an example of code.
var localIp = "192.168.5.1";
var doodleBox = new D3D.Box(localIp);
var geometry = new THREE.BoxGeometry(20, 20, 20, 1, 1, 1);
var material = new THREE.MeshBasicMaterial({color: 0x000000, wireframe: true});
var mesh = new THREE.Mesh(geometry, material);
mesh.position.x = 100;
mesh.position.z = 100;
mesh.position.y = 10;
doodleBox.onload = function () {
"use strict";
var printer = new D3D.Printer(printerSettings, userSettings);
var geometry = new THREE.BoxGeometry(20, 20, 20, 1, 1, 1);
var material = new THREE.MeshBasicMaterial({color: 0x000000, wireframe: true});
var mesh = new THREE.Mesh(geometry, material);
mesh.position.x = 100;
mesh.position.z = 100;
mesh.position.y = 10;
var slicer = new D3D.Slicer().setMesh(mesh);
var gcode = slicer.getGcode(doodleBox.printer);
var gcode = slicer.getGcode(printer);
doodleBox.print(gcode);
};

222
build/d3d.js vendored
View File

@ -11,16 +11,6 @@ var D3D = {
"contact": "develop@doodle3d.com"
};
//add normal function to Three.js Vector class
THREE.Vector2.prototype.normal = function () {
"use strict";
var x = this.y;
var y = -this.x;
return this.set(x, y);
};
function sendAPI (url, data, callback) {
"use strict";
@ -69,18 +59,33 @@ function getAPI (url, callback) {
});
}
function loadSettings (url, callback) {
"use strict";
$.ajax({
url: url,
dataType: "json",
success: function (response) {
if (callback !== undefined) {
callback(response);
}
}
});
}
function downloadFile (file, data) {
"use strict";
$(document.createElement("a")).attr({
download: file,
href: "data:text/plain," + data
})[0].click();
var blob = new Blob([data], {type:'text/plain'});
var button = document.createElement("a");
button.download = file;
button.href = window.URL.createObjectURL(blob);
button.click();
}
Array.prototype.clone = function () {
"use strict";
var array = [];
for (var i = 0; i < this.length; i ++) {
@ -88,7 +93,7 @@ Array.prototype.clone = function () {
}
return array;
};
}
/******************************************************
*
* Box
@ -114,6 +119,7 @@ D3D.Box = function (localIp) {
this.api = "http://" + localIp + "/d3dapi/";
this.config = {};
this.status = {};
this.printBatches = [];
this.currentBatch = 0;
@ -123,7 +129,6 @@ D3D.Box = function (localIp) {
this.getConfigAll(function (data) {
self.updateConfig(data);
self.printer = new D3D.Printer(data);
self.update();
self.loaded = true;
@ -136,9 +141,7 @@ D3D.Box.prototype.updateConfig = function (config) {
"use strict";
for (var i in config) {
if (i.indexOf("doodle3d") === 0) {
this.config[i] = config[i];
}
this.config[i] = config[i];
}
return this;
@ -150,7 +153,7 @@ D3D.Box.prototype.update = function () {
//Bij error wordt gelijk zelfde data opnieuw gestuurd
//Als DoodleBox ontkoppeld wordt komt er een error in de loop waardoor pagina breekt en ververst moet worden
if (this.printBatches.length > 0 && (this.printer.status["buffered_lines"] + this.batchSize) <= this.maxBufferedLines) {
if (this.printBatches.length > 0 && (this.status["buffered_lines"] + this.batchSize) <= this.maxBufferedLines) {
//if (this.printBatches.length > 0 ) {
this.printBatch();
}
@ -164,7 +167,7 @@ D3D.Box.prototype.updateState = function () {
var self = this;
this.getInfoStatus(function (data) {
self.printer.status = data;
self.status = data;
if (self.onupdate !== undefined) {
self.onupdate(data);
@ -264,12 +267,10 @@ D3D.Box.prototype.setConfig = function (data, callback) {
sendAPI(this.api + "config", data, function (response) {
for (var i in response.validation) {
if (response.validation[i] !== "ok") {
delete data[i];
if (response.validation[i] === "ok") {
self[i] = data[i];
}
}
self.updateConfig(data);
self.printer.updateConfig(data);
if (callback !== undefined) {
callback(response);
@ -497,13 +498,13 @@ D3D.Box.prototype.setUpdateClear = function (callback) {
*
******************************************************/
D3D.Printer = function (config) {
D3D.Printer = function (printerSettings, userSettings) {
"use strict";
this.status = {};
this.config = {};
this.updateConfig(config);
this.updateConfig(printerSettings);
this.updateConfig(userSettings);
};
D3D.Printer.prototype.updateConfig = function (config) {
"use strict";
@ -793,8 +794,6 @@ D3D.Paths.prototype.draw = function (context, color) {
D3D.Slicer = function () {
"use strict";
this.lines = [];
};
D3D.Slicer.prototype.setMesh = function (mesh) {
"use strict";
@ -823,7 +822,8 @@ D3D.Slicer.prototype.setMesh = function (mesh) {
mesh.updateMatrix();
geometry.applyMatrix(mesh.matrix);
geometry.computeFaceNormals();
geometry.computeBoundingBox();
this.geometry = geometry;
//get unique lines from geometry;
@ -841,7 +841,7 @@ D3D.Slicer.prototype.createLines = function () {
function addLine (a, b) {
//think lookup can only be b_a, a_b is only possible when face is flipped
var index = lineLookup[a + "_" + b] || lineLookup[b + "_" + a];
var index = lineLookup[b + "_" + a] || lineLookup[a + "_" + b];
if (index === undefined) {
index = self.lines.length;
@ -861,8 +861,8 @@ D3D.Slicer.prototype.createLines = function () {
for (var i = 0; i < this.geometry.faces.length; i ++) {
var face = this.geometry.faces[i];
//if (face.normal.y !== 1 && face.normal.y !== -1) {
var normal = new THREE.Vector2().set(face.normal.x, face.normal.z).normalize();
if (face.normal.y !== 1 && face.normal.y !== -1) {
var normal = new THREE.Vector2().set(face.normal.z, face.normal.x).normalize();
//check for only adding unique lines
//returns index of said line
@ -878,7 +878,7 @@ D3D.Slicer.prototype.createLines = function () {
this.lines[a].normals.push(normal);
this.lines[b].normals.push(normal);
this.lines[c].normals.push(normal);
//}
}
}
};
D3D.Slicer.prototype.slice = function (height, step) {
@ -904,7 +904,10 @@ D3D.Slicer.prototype.slice = function (height, step) {
var slices = [];
//still error in first layer, so remove first layer & last layer
//see https://github.com/Doodle3D/Doodle3D-Slicer/issues/1
for (var layer = 1; layer < layersIntersections.length-1; layer ++) {
//for (var layer = 0; layer < layersIntersections.length; layer ++) {
var layerIntersections = layersIntersections[layer];
var y = layer*step;
@ -917,11 +920,11 @@ D3D.Slicer.prototype.slice = function (height, step) {
var x = line.end.x * alpha + line.start.x * (1 - alpha);
var z = line.end.z * alpha + line.start.z * (1 - alpha);
intersections[index] = new THREE.Vector2(x, z);
intersections[index] = new THREE.Vector2(z, x);
}
var done = [];
var slice = new D3D.Paths([], true);
var slice = [];
for (var i = 0; i < layerIntersections.length; i ++) {
var index = layerIntersections[i];
@ -940,7 +943,7 @@ D3D.Slicer.prototype.slice = function (height, step) {
index = connects[j];
if (intersections[index] && done.indexOf(index) === -1) {
var a = new THREE.Vector2().set(intersection.x, intersection.y);
var a = new THREE.Vector2(intersection.x, intersection.y);
var b = intersections[index];
var normal = a.sub(b).normal().normalize();
var faceNormal = faceNormals[Math.floor(j/2)];
@ -1025,21 +1028,25 @@ D3D.Slicer.prototype.slicesToData = function (slices, printer) {
var layerHeight = printer.config["printer.layerHeight"] * scale;
var dimensionsZ = printer.config["printer.dimensions.z"] * scale;
var wallThickness = printer.config["printer.wallThickness"] * scale;
var wallThickness = printer.config["printer.wallThickness"] * scale / 2;
var shellThickness = printer.config["printer.shellThickness"] * scale;
var fillSize = printer.config["printer.fillSize"] * scale;
var brimOffset = printer.config["printer.brimOffset"] * scale;
var skinCount = Math.ceil(shellThickness/layerHeight);
var bottomThickness = printer.config["printer.bottomThickness"] * scale;
var topThickness = printer.config["printer.topThickness"] * scale;
var bottomSkinCount = Math.ceil(bottomThickness/layerHeight);
var topSkinCount = Math.ceil(topThickness/layerHeight);
var start = new THREE.Vector2(0, 0);
var data = [];
var lowFillTemplate = this.getFillTemplate({
left: 0,
top: 0,
right: dimensionsZ,
bottom: dimensionsZ
left: this.geometry.boundingBox.min.z * scale,
top: this.geometry.boundingBox.min.x * scale,
right: this.geometry.boundingBox.max.z * scale,
bottom: this.geometry.boundingBox.max.x * scale
}, fillSize, true, true);
for (var layer = 0; layer < slices.length; layer ++) {
@ -1049,78 +1056,81 @@ D3D.Slicer.prototype.slicesToData = function (slices, printer) {
data.push(layerData);
var downSkin = new D3D.Paths([], true);
if (layer - skinCount >= 0) {
var downLayer = slices[layer - skinCount];
if (layer - bottomSkinCount >= 0) {
var downLayer = slices[layer - bottomSkinCount];
for (var i = 0; i < downLayer.length; i ++) {
downSkin.join(downLayer[i]);
}
}
var upSkin = new D3D.Paths([], true);
if (layer + skinCount < slices.length) {
var downLayer = slices[layer + skinCount];
if (layer + topSkinCount < slices.length) {
var downLayer = slices[layer + topSkinCount];
for (var i = 0; i < downLayer.length; i ++) {
upSkin.join(downLayer[i]);
}
}
var surroundingLayer = upSkin.intersect(downSkin).clone().scaleUp(scale);
var surroundingLayer = upSkin.intersect(downSkin).scaleUp(scale);
var sliceData = [];
for (var i = 0; i < slice.length; i ++) {
var part = slice[i];
var outerLayer = part.clone();
outerLayer.scaleUp(scale);
//var outerLayer = part.clone();
var outerLayer = part.clone().scaleUp(scale).offset(-wallThickness/2);
var insets = new D3D.Paths([], true);
for (var offset = wallThickness; offset <= shellThickness; offset += wallThickness) {
var inset = outerLayer.offset(-offset);
if (outerLayer.length > 0) {
var insets = new D3D.Paths([], true);
for (var offset = wallThickness; offset <= shellThickness; offset += wallThickness) {
var inset = outerLayer.offset(-offset);
insets.join(inset);
}
insets.join(inset);
}
var fillArea = (inset || outerLayer).offset(-wallThickness/2);
//var fillArea = (inset || outerLayer).clone();
var fillArea = (inset || outerLayer).offset(-wallThickness/2);
//var fillArea = (inset || outerLayer).clone();
var highFillArea = fillArea.difference(surroundingLayer);
var highFillArea = fillArea.difference(surroundingLayer);
var lowFillArea = fillArea.difference(highFillArea);
var lowFillArea = fillArea.difference(highFillArea);
var fill = new D3D.Paths([], false);
var fill = new D3D.Paths([], false);
if (lowFillTemplate.length > 0) {
fill.join(lowFillTemplate.intersect(lowFillArea));
}
if (lowFillTemplate.length > 0) {
fill.join(lowFillTemplate.intersect(lowFillArea));
}
if (highFillArea.length > 0) {
var bounds = highFillArea.bounds();
var even = (layer % 2 === 0);
var highFillTemplate = this.getFillTemplate(bounds, wallThickness, even, !even);
fill.join(highFillTemplate.intersect(highFillArea));
if (highFillArea.length > 0) {
var bounds = highFillArea.bounds();
var even = (layer % 2 === 0);
var highFillTemplate = this.getFillTemplate(bounds, wallThickness, even, !even);
fill.join(highFillTemplate.intersect(highFillArea));
}
outerLayer = outerLayer.optimizePath(start);
if (insets.length > 0) {
insets = insets.optimizePath(outerLayer.lastPoint());
fill = fill.optimizePath(insets.lastPoint());
}
else {
fill = fill.optimizePath(outerLayer.lastPoint());
}
if (fill.length > 0) {
start = fill.lastPoint();
}
else if (insets.length > 0) {
start = insets.lastPoint();
}
else {
start = outerLayer.lastPoint();
}
layerData.push({
outerLayer: outerLayer.scaleDown(scale),
fill: fill.scaleDown(scale),
insets: insets.scaleDown(scale)
});
}
outerLayer = outerLayer.optimizePath(start);
if (insets.length > 0) {
insets = insets.optimizePath(outerLayer.lastPoint());
fill = fill.optimizePath(insets.lastPoint());
}
else {
fill = fill.optimizePath(outerLayer.lastPoint());
}
if (fill.length > 0) {
start = fill.lastPoint();
}
else if (insets.length > 0) {
start = insets.lastPoint();
}
else {
start = outerLayer.lastPoint();
}
layerData.push({
outerLayer: outerLayer.scaleDown(scale),
fill: fill.scaleDown(scale),
insets: insets.scaleDown(scale)
});
}
}
@ -1132,12 +1142,12 @@ D3D.Slicer.prototype.getFillTemplate = function (bounds, size, even, uneven) {
var paths = new D3D.Paths([], false);
if (even) {
for (var length = Math.floor(bounds.left); length <= Math.ceil(bounds.right); length += size) {
for (var length = Math.floor(bounds.left/size)*size; length <= Math.ceil(bounds.right/size)*size; length += size) {
paths.push([{X: length, Y: bounds.top}, {X: length, Y: bounds.bottom}]);
}
}
if (uneven) {
for (var length = Math.floor(bounds.top); length <= Math.floor(bounds.bottom); length += size) {
for (var length = Math.floor(bounds.top/size)*size; length <= Math.floor(bounds.bottom/size)*size; length += size) {
paths.push([{X: bounds.left, Y: length}, {X: bounds.right, Y: length}]);
}
}
@ -1201,8 +1211,8 @@ D3D.Slicer.prototype.dataToGcode = function (data, printer) {
}
}
else {
var a = new THREE.Vector2().set(point.X, point.Y);
var b = new THREE.Vector2().set(previousPoint.X, previousPoint.Y);
var a = new THREE.Vector2(point.X, point.Y);
var b = new THREE.Vector2(previousPoint.X, previousPoint.Y);
var lineLength = a.distanceTo(b);
extruder += lineLength * wallThickness * layerHeight / filamentSurfaceArea * flowRate;
@ -1251,6 +1261,7 @@ D3D.Slicer.prototype.dataToGcode = function (data, printer) {
}
gcode = gcode.concat(printer.getEndCode());
return gcode;
};
//only for debug purposes
@ -1292,29 +1303,16 @@ D3D.Slicer.prototype.getGcode = function (printer) {
var start = new Date().getTime();
var slices = this.slice(dimensionsZ, layerHeight);
var end = new Date().getTime();
console.log("Slicing: " + (end - start) + "ms");
//still error in first layer, so remove first layer
//see https://github.com/Doodle3D/Doodle3D-Slicer/issues/1
var start = new Date().getTime();
var data = this.slicesToData(slices, printer);
var end = new Date().getTime();
console.log("Data: " + (end - start) + "ms");
//return data;
//TODO
//make the path more optimized for 3d printers
//make the printer follow the shortest path from line to line
//see https://github.com/Ultimaker/CuraEngine#gcode-generation
var start = new Date().getTime();
var gcode = this.dataToGcode(data, printer);
var end = new Date().getTime();
console.log("Gcode: " + (end - start) + "ms");
return gcode;

2
build/d3d.min.js vendored

File diff suppressed because one or more lines are too long

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@ -0,0 +1,16 @@
{
"ultimaker": {
"printer.baudrate": "115200",
"printer.dimensions.x": 200,
"printer.dimensions.y": 200,
"printer.dimensions.z": 200,
"printer.endcode": "M107 ;fan off\nG91 ;relative positioning\nG1 E-1 F300 ;retract the filament a bit before lifting the nozzle, to release some of the pressure\nG1 Z+0.5 E-5 X-20 Y-20 F9000 ;move Z up a bit and retract filament even more\nG28 X0 Y0 ;move X/Y to min endstops, so the head is out of the way\nM84 ;disable axes / steppers\nG90 ;absolute positioning\nM104 S{preheatTemp}\n{if heatedBed}M140 S{preheatBedTemp}\nM117 Done ;display message (20 characters to clear whole screen)",
"printer.filamentThickness": 2.89,
"printer.heatedbed": false,
"printer.heatup.bed.temperature": 70,
"printer.heatup.enabled": true,
"printer.heatup.temperature": 180,
"printer.startcode": ";Generated with Doodle3D (default)\nM109 S{printingTemp} ;set target temperature \n{if heatedBed}M190 S{printingBedTemp} ;set target bed temperature\nG21 ;metric values\nG91 ;relative positioning\nM107 ;start with the fan off\nG28 X0 Y0 ;move X/Y to min endstops\nG28 Z0 ;move Z to min endstops\nG1 Z15 F9000 ;move the platform down 15mm\nG92 E0 ;zero the extruded length\nG1 F200 E10 ;extrude 10mm of feed stock\nG92 E0 ;zero the extruded length again\nG92 E0 ;zero the extruded length again\nG1 F9000\nG90 ;absolute positioning\nM117 Printing Doodle... ;display message (20 characters to clear whole screen)",
"printer.type": "ultimaker"
}
}

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@ -0,0 +1,18 @@
{
"printer.retraction.speed": 50,
"printer.retraction.minDistance": 5,
"printer.retraction.amount": 3,
"printer.retraction.enabled": true,
"printer.speed": 50,
"printer.wallThickness": 0.4,
"printer.layerHeight": 0.3,
"printer.bottomThickness": 0.4,
"printer.topThickness": 0.8,
"printer.shellThickness": 0.4,
"printer.temperature": 230,
"printer.travelSpeed": 200,
"printer.fillSize": 5,
"printer.firstLayerSlow": true,
"printer.bottomLayerSpeed": 35,
"printer.bottomFlowRate": 1.0
}

View File

@ -26,172 +26,158 @@ canvas {border: 1px solid black;}
<canvas id="canvas" width="400" height="400"></canvas>
<script>
//nieuwe config
//geimplimenteerd worden in de doodlebox?
var printer = new D3D.Printer({
"printer.baudrate": "115200", //wat is dit?
"printer.bottomFlowRate": 1.0,
"printer.bottomLayerSpeed": 35,
"printer.dimensions.x": 200,
"printer.dimensions.y": 200,
"printer.dimensions.z": 200,
"printer.enableTraveling": true, //wat is dit?
"printer.endcode": "M107 ;fan off\nG91 ;relative positioning\nG1 E-1 F300 ;retract the filament a bit before lifting the nozzle, to release some of the pressure\nG1 Z+0.5 E-5 X-20 Y-20 F9000 ;move Z up a bit and retract filament even more\nG28 X0 Y0 ;move X/Y to min endstops, so the head is out of the way\nM84 ;disable axes / steppers\nG90 ;absolute positioning\nM104 S{preheatTemp}\n{if heatedBed}M140 S{preheatBedTemp}\nM117 Done ;display message (20 characters to clear whole screen)",
"printer.filamentThickness": 2.89,
"printer.firstLayerSlow": true,
"printer.heatedbed": false,
"printer.heatup.bed.temperature": 70,
"printer.heatup.enabled": true,
"printer.heatup.temperature": 180,
"printer.retraction.amount": 3,
"printer.retraction.minDistance": 5,
"printer.retraction.speed": 50,
"printer.screenToMillimeterScale": 0.3, //????
"printer.startcode": ";Generated with Doodle3D (default)\nM109 S{printingTemp} ;set target temperature \n{if heatedBed}M190 S{printingBedTemp} ;set target bed temperature\nG21 ;metric values\nG91 ;relative positioning\nM107 ;start with the fan off\nG28 X0 Y0 ;move X/Y to min endstops\nG28 Z0 ;move Z to min endstops\nG1 Z15 F9000 ;move the platform down 15mm\nG92 E0 ;zero the extruded length\nG1 F200 E10 ;extrude 10mm of feed stock\nG92 E0 ;zero the extruded length again\nG92 E0 ;zero the extruded length again\nG1 F9000\nG90 ;absolute positioning\nM117 Printing Doodle... ;display message (20 characters to clear whole screen)",
"printer.temperature": 230,
"printer.travelSpeed": 200,
"printer.type": "ultimaker",
"printer.useSubLayers": true, //wat is dit?
var USER_SETTINGS, PRINTER_SETTINGS;
"printer.retraction.enabled": true,
"printer.speed": 50,
"printer.wallThickness": 0.4, //nozzle
"printer.layerHeight": 0.3,
function init () {
"use strict";
var scene = createScene();
//variabele toevoegen;
//-snelheid, retraction etc voor verschillende types (outerlayer, innerlayer, fill)
"printer.bottomThickness": 0.4,
"printer.topThickness": 0.8,
"printer.shellThickness": 0.4,
"printer.fillSize": 5, //dit is het raster aan de binnen kant van de geometry
"printer.brimOffset": 5
});
var localIp = location.hash.substring(1);
var doodleBox = new D3D.Box(localIp);
var localIp = location.hash.substring(1);
var doodleBox = new D3D.Box(localIp);
//var printer = doodleBox.printer;
var printer = new D3D.Printer(USER_SETTINGS, PRINTER_SETTINGS);
var scene = new THREE.Scene();
var loader = new THREE.STLLoader();
loader.load("models/pikachu.stl", function (geometry) {
//var geometry = new THREE.BoxGeometry(10, 10, 10, 1, 1, 1);
//var geometry = new THREE.SphereGeometry(10, 10, 10);
//var geometry = new THREE.TorusGeometry(20, 10, 30, 30);
/*
var geometry = (function () {
"use strict";
var renderer = new THREE.WebGLRenderer({canvas: document.getElementById("3d-preview"), antialias: true});
renderer.setClearColor(0xffffff, 1);
var circle = new THREE.Shape();
circle.absarc(0, 0, 10, 0, Math.PI*2, false);
var camera = new THREE.PerspectiveCamera(75, renderer.domElement.width/renderer.domElement.height, 1, 10000);
scene.add(camera);
var hole = new THREE.Path();
hole.absarc(0, 0, 5, 0, Math.PI*2, true );
var light = new THREE.AmbientLight(0x404040);
scene.add(light);
circle.holes.push(hole);
var directionalLight = new THREE.PointLight(0xffffff, 0.5);
camera.add(directionalLight);
var matrix = new THREE.Matrix4();
matrix.makeRotationX(Math.PI*1.5);
applyMouseControls(renderer, camera, new THREE.Vector3(100, 0, 100), 1000);
var geometry = new THREE.ExtrudeGeometry(circle, {
amount: 10,
bevelEnabled: false,
steps: 1
});
geometry.applyMatrix(matrix);
var loader = new THREE.STLLoader();
loader.load("models/pikachu.stl", function (geometry) {
//var geometry = new THREE.BoxGeometry(10, 10, 10, 1, 1, 1);
//var geometry = new THREE.SphereGeometry(10, 10, 10);
//var geometry = new THREE.TorusGeometry(20, 10, 30, 30);
/*
var geometry = (function () {
return geometry;
})();
*/
var material = new THREE.MeshPhongMaterial({color: 0x00ff00});
var mesh = new THREE.Mesh(geometry, material);
mesh.rotation.x = -Math.PI/2;
//mesh.rotation.z = Math.PI;
mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
mesh.position.x = 100;
mesh.position.z = 100;
scene.add(mesh);
/*(var slicer = new D3D.Slicer().setMesh(mesh);
var canvas = document.getElementById("canvas");
var context = canvas.getContext("2d");
var img = slicer.drawPaths(printer, 0, 1);
context.drawImage(img, 0, 0);
gcode = slicer.getGcode(printer);*/
});
}
function createScene () {
var scene = new THREE.Scene();
var renderer = new THREE.WebGLRenderer({canvas: document.getElementById("3d-preview"), antialias: true});
renderer.setClearColor(0xffffff, 1);
var camera = new THREE.PerspectiveCamera(75, renderer.domElement.width/renderer.domElement.height, 1, 10000);
scene.add(camera);
var light = new THREE.AmbientLight(0x404040);
scene.add(light);
var directionalLight = new THREE.PointLight(0xffffff, 0.5);
camera.add(directionalLight);
applyMouseControls(renderer, camera, new THREE.Vector3(100, 0, 100), 1000);
(function animate () {
"use strict";
var circle = new THREE.Shape();
circle.absarc(0, 0, 10, 0, Math.PI*2, false);
var hole = new THREE.Path();
hole.absarc(0, 0, 5, 0, Math.PI*2, true );
circle.holes.push(hole);
var matrix = new THREE.Matrix4();
matrix.makeRotationX(Math.PI*1.5);
var geometry = new THREE.ExtrudeGeometry(circle, {
amount: 10,
bevelEnabled: false,
steps: 1
});
geometry.applyMatrix(matrix);
return geometry;
requestAnimationFrame(animate);
renderer.render(scene, camera);
})();
*/
var material = new THREE.MeshPhongMaterial({color: 0x00ff00});
var mesh = new THREE.Mesh(geometry, material);
mesh.rotation.x = -Math.PI/2;
//mesh.rotation.z = Math.PI;
mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
mesh.position.x = 100;
mesh.position.z = 100;
scene.add(mesh);
function applyMouseControls (renderer, camera, center, maxDistance) {
var distance = 20;
var rotX = 0;
var rotY = 0;
var moveCamera = false;
slicer = new D3D.Slicer().setMesh(mesh);
function updateCamera () {
camera.position.set(
Math.cos(rotY)*Math.sin(rotX)*distance,
Math.sin(rotY)*distance,
Math.cos(rotY)*Math.cos(rotX)*distance
).add(center);
camera.lookAt(center);
}
var canvas = document.getElementById("canvas");
var context = canvas.getContext("2d");
$(renderer.domElement).on("mousedown", function (e) {
moveCamera = true;
}).on("wheel", function (e) {
var event = e.originalEvent;
var img = slicer.drawPaths(printer, 0, 1);
context.drawImage(img, 0, 0);
gcode = slicer.getGcode(printer);
});
(function animate () {
"use strict";
requestAnimationFrame(animate);
renderer.render(scene, camera);
})();
function applyMouseControls (renderer, camera, center, maxDistance) {
"use strict";
//TODO
//impliment touch controls
//windows mouse wheel fix
var distance = 20;
var rotX = 0;
var rotY = 0;
var moveCamera = false;
function updateCamera () {
camera.position.set(
Math.cos(rotY)*Math.sin(rotX)*distance,
Math.sin(rotY)*distance,
Math.cos(rotY)*Math.cos(rotX)*distance
).add(center);
camera.lookAt(center);
}
$(renderer.domElement).on("mousedown", function (e) {
moveCamera = true;
}).on("wheel", function (e) {
var event = e.originalEvent;
event.preventDefault();
distance = THREE.Math.clamp(distance - event.wheelDelta, 1, maxDistance);
updateCamera();
});
$(window).on("mouseup", function (e) {
moveCamera = false;
}).on("mousemove", function (e) {
var event = e.originalEvent;
if (moveCamera === true) {
rotX = (rotX - event.webkitMovementX/100) % (2*Math.PI);
rotY = THREE.Math.clamp(rotY + event.webkitMovementY/100, -Math.PI/2, Math.PI/2);
event.preventDefault();
distance = THREE.Math.clamp(distance - event.wheelDelta, 1, maxDistance);
updateCamera();
}
});
updateCamera();
});
$(window).on("mouseup", function (e) {
moveCamera = false;
}).on("mousemove", function (e) {
var event = e.originalEvent;
if (moveCamera === true) {
rotX = (rotX - event.webkitMovementX/100) % (2*Math.PI);
rotY = THREE.Math.clamp(rotY + event.webkitMovementY/100, -Math.PI/2, Math.PI/2);
updateCamera();
}
});
updateCamera();
}
return scene;
}
//loadSettings;
(function () {
var loadedItems = 0;
function loaded () {
loadedItems ++;
if (loadedItems === 2) {
init();
}
}
loadSettings("settings/user_settings.json", function (data) {
USER_SETTINGS = data;
loaded();
});
loadSettings("settings/printer_settings.json", function (data) {
PRINTER_SETTINGS = data;
loaded();
});
})();
</script>
</body>

View File

@ -33,7 +33,6 @@ D3D.Box = function (localIp) {
this.getConfigAll(function (data) {
self.updateConfig(data);
self.printer = new D3D.Printer(data);
self.update();
self.loaded = true;
@ -46,9 +45,7 @@ D3D.Box.prototype.updateConfig = function (config) {
"use strict";
for (var i in config) {
if (i.indexOf("doodle3d") === 0) {
this.config[i] = config[i];
}
this.config[i] = config[i];
}
return this;
@ -174,12 +171,10 @@ D3D.Box.prototype.setConfig = function (data, callback) {
sendAPI(this.api + "config", data, function (response) {
for (var i in response.validation) {
if (response.validation[i] !== "ok") {
delete data[i];
if (response.validation[i] === "ok") {
self[i] = data[i];
}
}
self.updateConfig(data);
self.printer.updateConfig(data);
if (callback !== undefined) {
callback(response);

View File

@ -5,12 +5,13 @@
*
******************************************************/
D3D.Printer = function (config) {
D3D.Printer = function (printerSettings, userSettings) {
"use strict";
this.config = {};
this.updateConfig(config);
this.updateConfig(printerSettings);
this.updateConfig(userSettings);
};
D3D.Printer.prototype.updateConfig = function (config) {
"use strict";

View File

@ -59,6 +59,20 @@ function getAPI (url, callback) {
});
}
function loadSettings (url, callback) {
"use strict";
$.ajax({
url: url,
dataType: "json",
success: function (response) {
if (callback !== undefined) {
callback(response);
}
}
});
}
function downloadFile (file, data) {
"use strict";