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https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-23 05:57:57 +01:00
add all optional arguments in Shape constructor
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@ -27,5 +27,5 @@ export default function getFillTemplate(bounds, size, even, uneven) {
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}
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}
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}
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}
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return new Shape(paths, false, true);
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return new Shape(paths, false, true, true);
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}
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}
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@ -148,5 +148,5 @@ function optimizeShape(shape, start) {
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optimizedPaths.push(minPath);
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optimizedPaths.push(minPath);
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}
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}
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return new Shape(optimizedPaths, shape.closed, true);
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return new Shape(optimizedPaths, shape.closed, true, false);
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}
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}
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@ -9,13 +9,13 @@ export default function shapesToSlices(shapes, settings) {
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for (let layer = 0; layer < shapes.length; layer ++) {
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for (let layer = 0; layer < shapes.length; layer ++) {
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let { closedShapes, openShapes } = shapes[layer];
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let { closedShapes, openShapes } = shapes[layer];
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closedShapes = new Shape(closedShapes, true, true)
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closedShapes = new Shape(closedShapes, true, true, false)
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.clean(CLEAN_DELTA)
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.clean(CLEAN_DELTA)
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.fixOrientation()
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.fixOrientation()
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.removeOverlap()
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.removeOverlap()
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.seperateShapes();
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.seperateShapes();
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openShapes = new Shape(openShapes, false, true)
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openShapes = new Shape(openShapes, false, true, false)
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.clean(CLEAN_DELTA);
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.clean(CLEAN_DELTA);
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const slice = new Slice();
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const slice = new Slice();
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