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https://github.com/Doodle3D/Doodle3D-Slicer.git
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reformat
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3944202a83
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@ -54,15 +54,15 @@ function createGraph(polygons) {
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const nextPoint = nextPoints.get(a);
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const previousPoint = previousPoints.get(a);
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if (lineIsVisible(previousPoint, nextPoint, edges, a, b)) {
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const distance = distanceTo(a, b);
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if (!lineIsVisible(previousPoint, nextPoint, edges, a, b)) continue;
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const connectNodeA = graph[i];
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connectNodeA.push({ to: j, distance });
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const distance = distanceTo(a, b);
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const connectNodeB = graph[j];
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connectNodeB.push({ to: i, distance });
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}
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const connectNodeA = graph[i];
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connectNodeA.push({ to: j, distance });
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const connectNodeB = graph[j];
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connectNodeB.push({ to: i, distance });
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}
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}
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return { graph, edges, points };
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@ -86,8 +86,8 @@ function createNode(graph, points, edges, point) {
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if (!lineIsVisible(previousPoint, nextPoint, edges, point, b)) continue;
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const distance = distanceTo(point, b);
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node.push({ to: i, distance });
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node.push({ to: i, distance });
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graph[i] = [...graph[i], { to, distance }];
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}
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@ -101,6 +101,7 @@ function lineIsVisible(previousPoint, nextPoint, edges, a, b) {
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const angleLine = angle(subtract(b, a));
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const anglePrevious = angle(subtract(previousPoint, a));
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const angleNext = angle(subtract(nextPoint, a));
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if (betweenAngles(angleLine, anglePrevious, angleNext)) return false;
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}
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@ -149,7 +150,10 @@ function shortestPath(graph, start, end) {
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const distances = graph.map(() => Infinity);
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distances[start] = 0;
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const traverse = [];
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const queue = graph.map((node, i) => i);
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const queue = [];
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for (let i = 0; i < distances.length; i ++) {
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queue.push(i);
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}
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while (queue.length > 0) {
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let queueIndex;
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