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https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-21 21:27:56 +01:00
remove normals
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parent
ead6be081f
commit
fd6e5cebbd
@ -1,15 +1,15 @@
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import { angle, subtract, distanceTo, normal } from './vector2.js';
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import { angle, subtract, distanceTo } from './vector2.js';
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const graphs = new WeakMap();
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export default function comb(polygons, start, end) {
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if (!graphs.has(polygons)) graphs.set(polygons, createGraph(polygons));
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let { edges, graph, points, normals } = graphs.get(polygons);
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let { edges, graph, points } = graphs.get(polygons);
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points = [...points, start, end];
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graph = [...graph];
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const startNode = createNode(graph, points, edges, normals, start);
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const endNode = createNode(graph, points, edges, normals, end);
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const startNode = createNode(graph, points, edges, start);
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const endNode = createNode(graph, points, edges, end);
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let result;
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if (graph[startNode].some(node => node.to === endNode)) {
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@ -31,7 +31,6 @@ function createGraph(polygons) {
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const edges = [];
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const nextPoints = new WeakMap();
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const previousPoints = new WeakMap();
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const normals = new WeakMap();
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for (let i = 0; i < polygons.length; i ++) {
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const polygon = polygons[i];
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for (let j = 0; j < polygon.length; j ++) {
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@ -43,8 +42,6 @@ function createGraph(polygons) {
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edges.push([point, nextPoint]);
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nextPoints.set(point, nextPoint);
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previousPoints.set(point, previousPoint);
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normals.set(point, normal(subtract(nextPoint, point)));
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}
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}
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@ -68,10 +65,10 @@ function createGraph(polygons) {
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}
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}
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}
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return { graph, edges, points, normals };
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return { graph, edges, points };
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}
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function createNode(graph, points, edges, normals, point) {
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function createNode(graph, points, edges, point) {
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const node = [];
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const to = graph.length;
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graph.push(node);
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