Commit Graph

95 Commits

Author SHA1 Message Date
Casper Lamboo
f1e6328f6f Update README.md 2017-06-22 13:21:18 +02:00
Casper Lamboo
a196f92329 Update README.md 2017-06-22 13:21:18 +02:00
Casper Lamboo
90535c1b27 Update README.md 2017-06-22 13:21:18 +02:00
Casper Lamboo
e420f815fe Create README.md 2017-06-22 13:21:18 +02:00
casperlamboo
0d59a48009 Moved To ES6 2017-06-22 13:21:18 +02:00
casperlamboo
d30a1ed107 fixed closing line bug 2017-06-22 13:21:08 +02:00
casperlamboo
7a15cd46fb better names 2017-06-22 13:21:08 +02:00
casperlamboo
61437295b9 added support for non closing parts 2017-06-22 13:21:08 +02:00
casperlamboo
c0cfa8de9d improves slicing algorithm
fixed https://github.com/Doodle3D/Doodle3D-Slicer/issues/4
2017-06-22 13:21:08 +02:00
casperlamboo
890bc8bb56 added setMesh and setGeometry 2017-06-22 13:21:08 +02:00
casperlamboo
40cfcd4579 Fix progress bug 2017-06-22 13:21:08 +02:00
casperlamboo
ae02c3efc2 Fixed error with handling clipper
no longer need to comment clipper error alerts
2017-06-22 13:21:08 +02:00
casperlamboo
3141440c42 move THREE normal function to utils 2017-06-22 13:21:08 +02:00
casperlamboo
d9c11112e4 added printer outline for editor 2017-06-22 13:21:08 +02:00
casperlamboo
e46fe6ad43 made some functions and variables private with "_" 2017-06-22 13:21:08 +02:00
casperlamboo
542badc205 added doodle_app and fixed https://github.com/Doodle3D/Doodle3D-Slicer/issues/6 2017-06-22 13:21:07 +02:00
casperlamboo
bfb273d727 slicer didn't fill top anymore; fixed 2017-06-22 13:21:07 +02:00
casperlamboo
c9fc4702e2 edited viable names and removed bug 2017-06-22 13:21:07 +02:00
casperlamboo
803d84ac59 added infill overlap 2017-06-22 13:21:07 +02:00
casperlamboo
2aae3c526b didn't thing about the difference in size when lines are diagonal 2017-06-22 13:21:07 +02:00
casperlamboo
57f7ee62bc made diagonal infill 2017-06-22 13:21:07 +02:00
casperlamboo
6d69a9f306 fixed bug https://github.com/Doodle3D/Doodle3D-Slicer/issues/3 2017-06-22 13:21:07 +02:00
casperlamboo
7bfacf5203 Fixed major bug 2017-06-22 13:21:07 +02:00
casperlamboo
bdb98fbfff cleaner code 2017-06-22 13:21:07 +02:00
casperlamboo
2ffb6eb848 fixed minor bugs 2017-06-22 13:21:07 +02:00
casperlamboo
0670d54f4e fixed spelling errors 2017-06-22 13:21:07 +02:00
casperlamboo
f8d022226f added three js editor + slicer 2017-06-22 13:21:07 +02:00
casperlamboo
9aef506a4a changed format settings 2017-06-22 13:20:57 +02:00
casperlamboo
75d4d4758a Added slice abstraction to Slice class 2017-06-22 13:20:57 +02:00
casperlamboo
ccd650c533 improved index page
index page now checks if doodle boxes are alive before displaying them
2017-06-22 13:20:57 +02:00
casperlamboo
9723c2c237 improved network error handling
can now reconnect when connecting failed
2017-06-22 13:20:57 +02:00
casperlamboo
dd41e6d3e7 Merge branch 'webworker' 2015-06-10 18:26:32 +02:00
casperlamboo
a216addc3b Improved Support
While testing with printer improved the support
2015-06-10 18:25:49 +02:00
casperlamboo
57179fbe20 added Support 2015-06-09 21:58:22 +02:00
casperlamboo
17bd8f4f25 improved gcode handling 2015-06-09 11:08:06 +02:00
casperlamboo
38bf3c74f3 added gcode class, removed gulp
gulp didn’t make any more sense to use because it is build modulair
2015-06-05 09:56:58 +02:00
casperlamboo
67362c4ba8 fixed importing buffer geometry with bounding bug 2015-06-01 12:06:11 +02:00
casperlamboo
389dcc27d2 added progress bar 2015-05-29 13:51:18 +02:00
casperlamboo
32dc7df061 added benchmark for web workers 2015-05-29 10:41:44 +02:00
casperlamboo
e75db6d5bd first commit webworker
created web worker implementation

added class D3D.SlicerWorker
converts geometry to bufferGeometry
sends bufferGeometry to worker
in worker bufferGeometry gets converted back to geometry
2015-05-27 12:25:51 +02:00
casperlamboo
20374b9e6b added more pokemon 2015-05-26 11:44:15 +02:00
casperlamboo
f2327d3a21 improved variable names 2015-05-20 19:10:18 +02:00
casperlamboo
f24e96c5ac added separate settings files 2015-05-19 19:58:13 +02:00
casperlamboo
173e723656 sending gcode now in array 2015-05-19 19:04:20 +02:00
casperlamboo
20e80b390e changed gcode implementation from array to string
Makes more sense to store it as string rather then store it as array.
Doesn’t work with the doodle box though; think the doodle box adds \n
after each batch
2015-05-19 17:15:59 +02:00
casperlamboo
ec447ab56e added top & bottom thickness 2015-05-18 13:53:49 +02:00
casperlamboo
f38ab10e62 added flat shading to models instead of a wireframe 2015-05-17 23:22:27 +02:00
casperlamboo
26f13eb998 changest converting (x, y z) to (z, x) instead of (x, z)
see https://github.com/Doodle3D/Doodle3D-Slicer/issues/2
2015-05-17 19:58:44 +02:00
casperlamboo
a2e7bf4d85 fixed path optimizing when paths are empty 2015-05-15 17:35:18 +02:00
casperlamboo
e441c142b4 fixed mergin vertexes 2015-05-15 15:07:47 +02:00