<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" /> </head> <body> [page:Geometry] → <h1>[name]</h1> <div class="desc">A class for generating a two-dimensional ring geometry.</div> <h2>Example</h2> <code>var geometry = new THREE.RingGeometry( 1, 5, 32 ); var material = new THREE.MeshBasicMaterial( { color: 0xffff00, side: THREE.DoubleSide } ); var mesh = new THREE.Mesh( geometry, material ); scene.add( mesh ); </code> <h2>Constructor</h2> <h3>[name]([page:Float innerRadius], [page:Float outerRadius], [page:Integer thetaSegments], [page:Integer phiSegments], [page:Float thetaStart], [page:Float thetaLength])</h3> <div> innerRadius — Default is 0, but it doesn't work right when innerRadius is set to 0.<br /> outerRadius — Default is 50. <br /> thetaSegments — Number of segments. A higher number means the ring will be more round. Minimum is 3. Default is 8. <br /> phiSegments — Minimum is 3. Default is 8.<br /> thetaStart — Starting angle. Default is 0. <br /> thetaLength — Central angle. Default is Math.PI * 2. </div> <h2>Source</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body> </html>