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		[page:Geometry] &rarr;
		
		<h1>[name]</h1>

		<div class="desc">A class for generating a two-dimensional ring geometry.</div>

		<h2>Example</h2>
		
		<code>var geometry = new THREE.RingGeometry( 1, 5, 32 );
		var material = new THREE.MeshBasicMaterial( { color: 0xffff00, side: THREE.DoubleSide } );
		var mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );
		</code>

		<h2>Constructor</h2>


		<h3>[name]([page:Float innerRadius], [page:Float outerRadius], [page:Integer thetaSegments], [page:Integer phiSegments], [page:Float thetaStart], [page:Float thetaLength])</h3>
		<div>
		innerRadius — Default is 0, but it doesn't work right when innerRadius is set to 0.<br />
		outerRadius — Default is 50. <br />
		thetaSegments — Number of segments.  A higher number means the ring will be more round.  Minimum is 3.  Default is 8. <br />
		phiSegments — Minimum is 3.  Default is 8.<br />
		thetaStart — Starting angle. Default is 0. <br />
		thetaLength — Central angle.  Default is Math.PI * 2.
		</div>


		<h2>Source</h2>

		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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