<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - geometry - shapes</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { font-family: Monospace; background-color: #f0f0f0; margin: 0px; overflow: hidden; } </style> </head> <body> <script src="../build/three.min.js"></script> <script src="js/libs/stats.min.js"></script> <script> var container, stats; var camera, scene, renderer; var group; var targetRotation = 0; var targetRotationOnMouseDown = 0; var mouseX = 0; var mouseXOnMouseDown = 0; var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; init(); animate(); function init() { container = document.createElement( 'div' ); document.body.appendChild( container ); var info = document.createElement( 'div' ); info.style.position = 'absolute'; info.style.top = '10px'; info.style.width = '100%'; info.style.textAlign = 'center'; info.innerHTML = 'Simple procedurally generated 3D shapes<br/>Drag to spin'; container.appendChild( info ); scene = new THREE.Scene(); camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 ); camera.position.set( 0, 150, 500 ); scene.add( camera ); var light = new THREE.PointLight( 0xffffff, 0.8 ); camera.add( light ); group = new THREE.Group(); group.position.y = 50; scene.add( group ); function addShape( shape, extrudeSettings, color, x, y, z, rx, ry, rz, s ) { var points = shape.createPointsGeometry(); var spacedPoints = shape.createSpacedPointsGeometry( 50 ); // flat shape var geometry = new THREE.ShapeGeometry( shape ); var mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( { color: color, side: THREE.DoubleSide } ) ); mesh.position.set( x, y, z - 125 ); mesh.rotation.set( rx, ry, rz ); mesh.scale.set( s, s, s ); group.add( mesh ); // 3d shape var geometry = new THREE.ExtrudeGeometry( shape, extrudeSettings ); var mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( { color: color } ) ); mesh.position.set( x, y, z - 75 ); mesh.rotation.set( rx, ry, rz ); mesh.scale.set( s, s, s ); group.add( mesh ); // solid line var line = new THREE.Line( points, new THREE.LineBasicMaterial( { color: color, linewidth: 3 } ) ); line.position.set( x, y, z - 25 ); line.rotation.set( rx, ry, rz ); line.scale.set( s, s, s ); group.add( line ); // vertices from real points var pgeo = points.clone(); var particles = new THREE.PointCloud( pgeo, new THREE.PointCloudMaterial( { color: color, size: 4 } ) ); particles.position.set( x, y, z + 25 ); particles.rotation.set( rx, ry, rz ); particles.scale.set( s, s, s ); group.add( particles ); // line from equidistance sampled points var line = new THREE.Line( spacedPoints, new THREE.LineBasicMaterial( { color: color, linewidth: 3 } ) ); line.position.set( x, y, z + 75 ); line.rotation.set( rx, ry, rz ); line.scale.set( s, s, s ); group.add( line ); // equidistance sampled points var pgeo = spacedPoints.clone(); var particles2 = new THREE.PointCloud( pgeo, new THREE.PointCloudMaterial( { color: color, size: 4 } ) ); particles2.position.set( x, y, z + 125 ); particles2.rotation.set( rx, ry, rz ); particles2.scale.set( s, s, s ); group.add( particles2 ); } // California var californiaPts = []; californiaPts.push( new THREE.Vector2 ( 610, 320 ) ); californiaPts.push( new THREE.Vector2 ( 450, 300 ) ); californiaPts.push( new THREE.Vector2 ( 392, 392 ) ); californiaPts.push( new THREE.Vector2 ( 266, 438 ) ); californiaPts.push( new THREE.Vector2 ( 190, 570 ) ); californiaPts.push( new THREE.Vector2 ( 190, 600 ) ); californiaPts.push( new THREE.Vector2 ( 160, 620 ) ); californiaPts.push( new THREE.Vector2 ( 160, 650 ) ); californiaPts.push( new THREE.Vector2 ( 180, 640 ) ); californiaPts.push( new THREE.Vector2 ( 165, 680 ) ); californiaPts.push( new THREE.Vector2 ( 150, 670 ) ); californiaPts.push( new THREE.Vector2 ( 90, 737 ) ); californiaPts.push( new THREE.Vector2 ( 80, 795 ) ); californiaPts.push( new THREE.Vector2 ( 50, 835 ) ); californiaPts.push( new THREE.Vector2 ( 64, 870 ) ); californiaPts.push( new THREE.Vector2 ( 60, 945 ) ); californiaPts.push( new THREE.Vector2 ( 300, 945 ) ); californiaPts.push( new THREE.Vector2 ( 300, 743 ) ); californiaPts.push( new THREE.Vector2 ( 600, 473 ) ); californiaPts.push( new THREE.Vector2 ( 626, 425 ) ); californiaPts.push( new THREE.Vector2 ( 600, 370 ) ); californiaPts.push( new THREE.Vector2 ( 610, 320 ) ); for( var i = 0; i < californiaPts.length; i ++ ) californiaPts[ i ].multiplyScalar( 0.25 ); var californiaShape = new THREE.Shape( californiaPts ); // Triangle var triangleShape = new THREE.Shape(); triangleShape.moveTo( 80, 20 ); triangleShape.lineTo( 40, 80 ); triangleShape.lineTo( 120, 80 ); triangleShape.lineTo( 80, 20 ); // close path // Heart var x = 0, y = 0; var heartShape = new THREE.Shape(); // From http://blog.burlock.org/html5/130-paths heartShape.moveTo( x + 25, y + 25 ); heartShape.bezierCurveTo( x + 25, y + 25, x + 20, y, x, y ); heartShape.bezierCurveTo( x - 30, y, x - 30, y + 35,x - 30,y + 35 ); heartShape.bezierCurveTo( x - 30, y + 55, x - 10, y + 77, x + 25, y + 95 ); heartShape.bezierCurveTo( x + 60, y + 77, x + 80, y + 55, x + 80, y + 35 ); heartShape.bezierCurveTo( x + 80, y + 35, x + 80, y, x + 50, y ); heartShape.bezierCurveTo( x + 35, y, x + 25, y + 25, x + 25, y + 25 ); // Square var sqLength = 80; var squareShape = new THREE.Shape(); squareShape.moveTo( 0,0 ); squareShape.lineTo( 0, sqLength ); squareShape.lineTo( sqLength, sqLength ); squareShape.lineTo( sqLength, 0 ); squareShape.lineTo( 0, 0 ); // Rectangle var rectLength = 120, rectWidth = 40; var rectShape = new THREE.Shape(); rectShape.moveTo( 0,0 ); rectShape.lineTo( 0, rectWidth ); rectShape.lineTo( rectLength, rectWidth ); rectShape.lineTo( rectLength, 0 ); rectShape.lineTo( 0, 0 ); // Rounded rectangle var roundedRectShape = new THREE.Shape(); ( function roundedRect( ctx, x, y, width, height, radius ){ ctx.moveTo( x, y + radius ); ctx.lineTo( x, y + height - radius ); ctx.quadraticCurveTo( x, y + height, x + radius, y + height ); ctx.lineTo( x + width - radius, y + height) ; ctx.quadraticCurveTo( x + width, y + height, x + width, y + height - radius ); ctx.lineTo( x + width, y + radius ); ctx.quadraticCurveTo( x + width, y, x + width - radius, y ); ctx.lineTo( x + radius, y ); ctx.quadraticCurveTo( x, y, x, y + radius ); } )( roundedRectShape, 0, 0, 50, 50, 20 ); // Track var trackShape = new THREE.Shape(); trackShape.moveTo( 40, 40 ); trackShape.lineTo( 40, 160 ); trackShape.absarc( 60, 160, 20, Math.PI, 0, true ); trackShape.lineTo( 80, 40 ); trackShape.absarc( 60, 40, 20, 2 * Math.PI, Math.PI, true ); // Circle var circleRadius = 40; var circleShape = new THREE.Shape(); circleShape.moveTo( 0, circleRadius ); circleShape.quadraticCurveTo( circleRadius, circleRadius, circleRadius, 0 ); circleShape.quadraticCurveTo( circleRadius, -circleRadius, 0, -circleRadius ); circleShape.quadraticCurveTo( -circleRadius, -circleRadius, -circleRadius, 0 ); circleShape.quadraticCurveTo( -circleRadius, circleRadius, 0, circleRadius ); // Fish var x = y = 0; var fishShape = new THREE.Shape(); fishShape.moveTo(x,y); fishShape.quadraticCurveTo(x + 50, y - 80, x + 90, y - 10); fishShape.quadraticCurveTo(x + 100, y - 10, x + 115, y - 40); fishShape.quadraticCurveTo(x + 115, y, x + 115, y + 40); fishShape.quadraticCurveTo(x + 100, y + 10, x + 90, y + 10); fishShape.quadraticCurveTo(x + 50, y + 80, x, y); // Arc circle var arcShape = new THREE.Shape(); arcShape.moveTo( 50, 10 ); arcShape.absarc( 10, 10, 40, 0, Math.PI*2, false ); var holePath = new THREE.Path(); holePath.moveTo( 20, 10 ); holePath.absarc( 10, 10, 10, 0, Math.PI*2, true ); arcShape.holes.push( holePath ); // Smiley var smileyShape = new THREE.Shape(); smileyShape.moveTo( 80, 40 ); smileyShape.absarc( 40, 40, 40, 0, Math.PI*2, false ); var smileyEye1Path = new THREE.Path(); smileyEye1Path.moveTo( 35, 20 ); smileyEye1Path.absellipse( 25, 20, 10, 10, 0, Math.PI*2, true ); smileyShape.holes.push( smileyEye1Path ); var smileyEye2Path = new THREE.Path(); smileyEye2Path.moveTo( 65, 20 ); smileyEye2Path.absarc( 55, 20, 10, 0, Math.PI*2, true ); smileyShape.holes.push( smileyEye2Path ); var smileyMouthPath = new THREE.Path(); smileyMouthPath.moveTo( 20, 40 ); smileyMouthPath.quadraticCurveTo( 40, 60, 60, 40 ); smileyMouthPath.bezierCurveTo( 70, 45, 70, 50, 60, 60 ); smileyMouthPath.quadraticCurveTo( 40, 80, 20, 60 ); smileyMouthPath.quadraticCurveTo( 5, 50, 20, 40 ); smileyShape.holes.push( smileyMouthPath ); // Spline shape var splinepts = []; splinepts.push( new THREE.Vector2 ( 70, 20 ) ); splinepts.push( new THREE.Vector2 ( 80, 90 ) ); splinepts.push( new THREE.Vector2 ( -30, 70 ) ); splinepts.push( new THREE.Vector2 ( 0, 0 ) ); var splineShape = new THREE.Shape(); splineShape.moveTo( 0, 0 ); splineShape.splineThru( splinepts ); var extrudeSettings = { amount: 8, bevelEnabled: true, bevelSegments: 2, steps: 2, bevelSize: 1, bevelThickness: 1 }; // addShape( shape, color, x, y, z, rx, ry,rz, s ); addShape( californiaShape, extrudeSettings, 0xf08000, -300, -100, 0, 0, 0, 0, 1 ); addShape( triangleShape, extrudeSettings, 0x8080f0, -180, 0, 0, 0, 0, 0, 1 ); addShape( roundedRectShape, extrudeSettings, 0x008000, -150, 150, 0, 0, 0, 0, 1 ); addShape( trackShape, extrudeSettings, 0x008080, 200, -100, 0, 0, 0, 0, 1 ); addShape( squareShape, extrudeSettings, 0x0040f0, 150, 100, 0, 0, 0, 0, 1 ); addShape( heartShape, extrudeSettings, 0xf00000, 60, 100, 0, 0, 0, Math.PI, 1 ); addShape( circleShape, extrudeSettings, 0x00f000, 120, 250, 0, 0, 0, 0, 1 ); addShape( fishShape, extrudeSettings, 0x404040, -60, 200, 0, 0, 0, 0, 1 ); addShape( smileyShape, extrudeSettings, 0xf000f0, -200, 250, 0, 0, 0, Math.PI, 1 ); addShape( arcShape, extrudeSettings, 0x804000, 150, 0, 0, 0, 0, 0, 1 ); addShape( splineShape, extrudeSettings, 0x808080, -50, -100, 0, 0, 0, 0, 1 ); // renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setClearColor( 0xf0f0f0 ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.top = '0px'; container.appendChild( stats.domElement ); document.addEventListener( 'mousedown', onDocumentMouseDown, false ); document.addEventListener( 'touchstart', onDocumentTouchStart, false ); document.addEventListener( 'touchmove', onDocumentTouchMove, false ); // window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { windowHalfX = window.innerWidth / 2; windowHalfY = window.innerHeight / 2; camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } // function onDocumentMouseDown( event ) { event.preventDefault(); document.addEventListener( 'mousemove', onDocumentMouseMove, false ); document.addEventListener( 'mouseup', onDocumentMouseUp, false ); document.addEventListener( 'mouseout', onDocumentMouseOut, false ); mouseXOnMouseDown = event.clientX - windowHalfX; targetRotationOnMouseDown = targetRotation; } function onDocumentMouseMove( event ) { mouseX = event.clientX - windowHalfX; targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02; } function onDocumentMouseUp( event ) { document.removeEventListener( 'mousemove', onDocumentMouseMove, false ); document.removeEventListener( 'mouseup', onDocumentMouseUp, false ); document.removeEventListener( 'mouseout', onDocumentMouseOut, false ); } function onDocumentMouseOut( event ) { document.removeEventListener( 'mousemove', onDocumentMouseMove, false ); document.removeEventListener( 'mouseup', onDocumentMouseUp, false ); document.removeEventListener( 'mouseout', onDocumentMouseOut, false ); } function onDocumentTouchStart( event ) { if ( event.touches.length == 1 ) { event.preventDefault(); mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX; targetRotationOnMouseDown = targetRotation; } } function onDocumentTouchMove( event ) { if ( event.touches.length == 1 ) { event.preventDefault(); mouseX = event.touches[ 0 ].pageX - windowHalfX; targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05; } } // function animate() { requestAnimationFrame( animate ); render(); stats.update(); } function render() { group.rotation.y += ( targetRotation - group.rotation.y ) * 0.05; renderer.render( scene, camera ); } </script> </body> </html>