<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - lines - spheres</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { background-color: #000; margin: 0px; overflow: hidden; } a { color:#0078ff; } #info { position: absolute; top: 10px; width: 100%; color: #ffffff; padding: 5px; font-family: Monospace; font-size: 13px; text-align: center; z-index:100; } a { color: #ff0080; text-decoration: none; } a:hover { color: #0080ff; } </style> </head> <body> <div id="info"> <a href="http://threejs.org" target="_blank">three.js</a> - lines WebGL demo </div> <script src="../build/three.min.js"></script> <script src="js/Detector.js"></script> <script src="js/libs/stats.min.js"></script> <script> if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight, r = 450, mouseX = 0, mouseY = 0, windowHalfX = window.innerWidth / 2, windowHalfY = window.innerHeight / 2, camera, scene, renderer; init(); animate(); function init() { var container; container = document.createElement( 'div' ); document.body.appendChild( container ); camera = new THREE.PerspectiveCamera( 80, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 3000 ); camera.position.z = 1000; scene = new THREE.Scene(); var i, line, vertex1, vertex2, material, p, parameters = [ [ 0.25, 0xff7700, 1, 2 ], [ 0.5, 0xff9900, 1, 1 ], [ 0.75, 0xffaa00, 0.75, 1 ], [ 1, 0xffaa00, 0.5, 1 ], [ 1.25, 0x000833, 0.8, 1 ], [ 3.0, 0xaaaaaa, 0.75, 2 ], [ 3.5, 0xffffff, 0.5, 1 ], [ 4.5, 0xffffff, 0.25, 1 ], [ 5.5, 0xffffff, 0.125, 1 ] ], geometry = new THREE.Geometry(); for ( i = 0; i < 1500; i ++ ) { var vertex1 = new THREE.Vector3(); vertex1.x = Math.random() * 2 - 1; vertex1.y = Math.random() * 2 - 1; vertex1.z = Math.random() * 2 - 1; vertex1.normalize(); vertex1.multiplyScalar( r ); vertex2 = vertex1.clone(); vertex2.multiplyScalar( Math.random() * 0.09 + 1 ); geometry.vertices.push( vertex1 ); geometry.vertices.push( vertex2 ); } for( i = 0; i < parameters.length; ++ i ) { p = parameters[ i ]; material = new THREE.LineBasicMaterial( { color: p[ 1 ], opacity: p[ 2 ], linewidth: p[ 3 ] } ); line = new THREE.Line( geometry, material, THREE.LinePieces ); line.scale.x = line.scale.y = line.scale.z = p[ 0 ]; line.originalScale = p[ 0 ]; line.rotation.y = Math.random() * Math.PI; line.updateMatrix(); scene.add( line ); } renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT ); container.appendChild( renderer.domElement ); document.addEventListener( 'mousemove', onDocumentMouseMove, false ); document.addEventListener( 'touchstart', onDocumentTouchStart, false ); document.addEventListener( 'touchmove', onDocumentTouchMove, false ); // window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { windowHalfX = window.innerWidth / 2; windowHalfY = window.innerHeight / 2; camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } function onDocumentMouseMove( event ) { mouseX = event.clientX - windowHalfX; mouseY = event.clientY - windowHalfY; } function onDocumentTouchStart( event ) { if ( event.touches.length > 1 ) { event.preventDefault(); mouseX = event.touches[ 0 ].pageX - windowHalfX; mouseY = event.touches[ 0 ].pageY - windowHalfY; } } function onDocumentTouchMove( event ) { if ( event.touches.length == 1 ) { event.preventDefault(); mouseX = event.touches[ 0 ].pageX - windowHalfX; mouseY = event.touches[ 0 ].pageY - windowHalfY; } } // function animate() { requestAnimationFrame( animate ); render(); } function render() { camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05; camera.lookAt( scene.position ); renderer.render( scene, camera ); var time = Date.now() * 0.0001; for ( var i = 0; i < scene.children.length; i ++ ) { var object = scene.children[ i ]; if ( object instanceof THREE.Line ) { object.rotation.y = time * ( i < 4 ? ( i + 1 ) : - ( i + 1 ) ); if ( i < 5 ) object.scale.x = object.scale.y = object.scale.z = object.originalScale * (i/5+1) * (1 + 0.5 * Math.sin( 7*time ) ); } } } </script> </body> </html>