<!DOCTYPE html>
<html lang="en">
	<head>
		<title>three.js webgl - materials - blending</title>
		<meta charset="utf-8">
		<style>
			body {
				margin: 0px;
				background-color: #000000;
				overflow: hidden;
			}
		</style>
	</head>
	<body>

		<script src="../build/three.min.js"></script>
		<script src="js/Detector.js"></script>

		<script>

			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();

			var camera, scene, renderer;
			var mesh, mapBg;

			init();
			animate();

			function init() {

				// CAMERA

				camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
				camera.position.z = 600;

				// SCENE

				scene = new THREE.Scene();

				// BACKGROUND

				var x = document.createElement( "canvas" );
				var xc = x.getContext( "2d" );
				x.width = x.height = 128;
				xc.fillStyle = "#ddd";
				xc.fillRect( 0, 0, 128, 128 );
				xc.fillStyle = "#555";
				xc.fillRect( 0, 0, 64, 64 );
				xc.fillStyle = "#999";
				xc.fillRect( 32, 32, 32, 32 );
				xc.fillStyle = "#555";
				xc.fillRect( 64, 64, 64, 64 );
				xc.fillStyle = "#777";
				xc.fillRect( 96, 96, 32, 32 );

				mapBg = new THREE.Texture( x );
				mapBg.wrapS = mapBg.wrapT = THREE.RepeatWrapping;
				mapBg.repeat.set( 128, 64 );
				mapBg.needsUpdate = true;

				/*
				var mapBg = THREE.ImageUtils.loadTexture( "textures/disturb.jpg" );
				mapBg.wrapS = mapBg.wrapT = THREE.RepeatWrapping;
				mapBg.repeat.set( 8, 4 );
				*/

				var materialBg = new THREE.MeshBasicMaterial( { map: mapBg } );

				var meshBg = new THREE.Mesh( new THREE.PlaneBufferGeometry( 4000, 2000 ), materialBg );
				meshBg.position.set( 0, 0, -1 );
				scene.add( meshBg );

				// OBJECTS

				var blendings = [ "NoBlending", "NormalBlending", "AdditiveBlending", "SubtractiveBlending", "MultiplyBlending", "AdditiveAlphaBlending" ];

				var map0 = THREE.ImageUtils.loadTexture( 'textures/UV_Grid_Sm.jpg' );
				var map1 = THREE.ImageUtils.loadTexture( 'textures/sprite0.jpg' );
				var map2 = THREE.ImageUtils.loadTexture( 'textures/sprite0.png' );
				var map3 = THREE.ImageUtils.loadTexture( 'textures/lensflare/lensflare0.png' );
				var map4 = THREE.ImageUtils.loadTexture( 'textures/lensflare/lensflare0_alpha.png' );

				var geo1 = new THREE.PlaneBufferGeometry( 100, 100 );
				var geo2 = new THREE.PlaneBufferGeometry( 100, 25 );

				addImageRow( map0, 300 );
				addImageRow( map1, 150 );
				addImageRow( map2, 0 );
				addImageRow( map3, -150 );
				addImageRow( map4, -300 );

				function addImageRow( map, y ) {

					for ( var i = 0; i < blendings.length; i ++ ) {

						var blending = blendings[ i ];

						var material = new THREE.MeshBasicMaterial( { map: map } );
						material.transparent = true;
						material.blending = THREE[ blending ];

						var x = ( i - blendings.length / 2 ) * 110;
						var z = 0;

						var mesh = new THREE.Mesh( geo1, material );
						mesh.position.set( x, y, z );
						scene.add( mesh );


						var mesh = new THREE.Mesh( geo2, generateLabelMaterial( blending.replace( "Blending", "" ) ) );
						mesh.position.set( x, y - 75, z );
						scene.add( mesh );

					}

				}

				// RENDERER

				renderer = new THREE.WebGLRenderer();
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				document.body.appendChild( renderer.domElement );

				// EVENTS

				window.addEventListener( 'resize', onWindowResize, false );

			}

			//

			function onWindowResize( event ) {

				var SCREEN_WIDTH = window.innerWidth;
				var SCREEN_HEIGHT = window.innerHeight;

				renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );

				camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
				camera.updateProjectionMatrix();

			}


			function generateLabelMaterial( text ) {

				var x = document.createElement( "canvas" );
				var xc = x.getContext( "2d" );
				x.width = 128;
				x.height = 32;

				xc.fillStyle = "rgba( 0, 0, 0, 0.95 )";
				xc.fillRect( 0, 0, 128, 32 );

				xc.fillStyle = "white";
				xc.font = "12pt arial bold";
				xc.fillText( text, 10, 22 );

				var map = new THREE.Texture( x );
				map.needsUpdate = true;

				var material = new THREE.MeshBasicMaterial( { map: map, transparent: true } );
				return material;

			}

			function animate() {

				requestAnimationFrame( animate );
				
				var time = Date.now() * 0.00025;
				var ox = ( time * -0.01 * mapBg.repeat.x ) % 1;
				var oy = ( time * -0.01 * mapBg.repeat.y ) % 1;

				mapBg.offset.set( ox, oy );

				renderer.render( scene, camera );

			}

		</script>

	</body>
</html>