<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - materials - manual mipmaping</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { color: #aaa; font-family:Monospace; font-size:13px; text-align:center; background-color: #000; margin: 0px; overflow: hidden; } #info { position: absolute; top: 0px; width: 100%; padding: 5px; z-index:100; } .lbl { color:#fff; font-size:16px; font-weight:bold; position: absolute; bottom:0px; z-index:100; text-shadow:#000 1px 1px 1px; background-color:rgba(0,0,0,0.85); padding:1em } #lbl_left { text-align:left; left:0px } #lbl_right { text-align:left; right:0px } .g { color:#aaa } .c { color:#fa0 } a { color:red } </style> </head> <body> <div id="info"> <a href="http://threejs.org" target="_blank">three.js</a> - texture manual mipmapping example - painting by <a href="http://en.wikipedia.org/wiki/Basket_of_Fruit_%28Caravaggio%29">Caravaggio</a> </div> <div id="lbl_left" class="lbl"> Floor <span class="g">(128x128)</span><br/> mag: <span class="c">Linear</span><br/> min: <span class="c">LinearMipMapLinear</span><br/> <br/> Painting <span class="g">(748x600)</span><br/> mag: <span class="c">Linear</span><br/> min: <span class="c">Linear</span> </div> <div id="lbl_right" class="lbl"> Floor <br/> mag: <span class="c">Nearest</span><br/> min: <span class="c">NearestMipMapNearestFilter</span><br/> <br/> Painting <br/> mag: <span class="c">Nearest</span><br/> min: <span class="c">Nearest</span> </div> <script src="../build/three.min.js"></script> <script src="js/Detector.js"></script> <script src="js/libs/stats.min.js"></script> <script> if ( !Detector.webgl ) Detector.addGetWebGLMessage(); var SCREEN_WIDTH = window.innerWidth; var SCREEN_HEIGHT = window.innerHeight; var container, stats; var camera, scene1, scene2, renderer; var mouseX = 0, mouseY = 0; var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; init(); animate(); function init() { container = document.createElement( 'div' ); document.body.appendChild( container ); camera = new THREE.PerspectiveCamera( 35, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 5000 ); camera.position.z = 1500; scene1 = new THREE.Scene(); scene1.fog = new THREE.Fog( 0x000000, 1500, 4000 ); scene2 = new THREE.Scene(); scene2.fog = scene1.fog; // GROUND function mipmap( size, color ) { var imageCanvas = document.createElement( "canvas" ), context = imageCanvas.getContext( "2d" ); imageCanvas.width = imageCanvas.height = size; context.fillStyle = "#444"; context.fillRect( 0, 0, size, size ); context.fillStyle = color; context.fillRect( 0, 0, size / 2, size / 2 ); context.fillRect( size / 2, size / 2, size / 2, size / 2 ); return imageCanvas; } var canvas = mipmap( 128, '#f00' ); var textureCanvas1 = new THREE.Texture( canvas, THREE.UVMapping, THREE.RepeatWrapping, THREE.RepeatWrapping ); textureCanvas1.repeat.set( 1000, 1000 ); textureCanvas1.mipmaps[ 0 ] = canvas; textureCanvas1.mipmaps[ 1 ] = mipmap( 64, '#0f0' ); textureCanvas1.mipmaps[ 2 ] = mipmap( 32, '#00f' ); textureCanvas1.mipmaps[ 3 ] = mipmap( 16, '#400' ); textureCanvas1.mipmaps[ 4 ] = mipmap( 8, '#040' ); textureCanvas1.mipmaps[ 5 ] = mipmap( 4, '#004' ); textureCanvas1.mipmaps[ 6 ] = mipmap( 2, '#044' ); textureCanvas1.mipmaps[ 7 ] = mipmap( 1, '#404' ); textureCanvas1.needsUpdate = true; materialCanvas1 = new THREE.MeshBasicMaterial( { map: textureCanvas1 } ); var textureCanvas2 = textureCanvas1.clone(); textureCanvas2.magFilter = THREE.NearestFilter; textureCanvas2.minFilter = THREE.NearestMipMapNearestFilter; textureCanvas2.needsUpdate = true; materialCanvas2 = new THREE.MeshBasicMaterial( { color: 0xffccaa, map: textureCanvas2 } ); var geometry = new THREE.PlaneBufferGeometry( 100, 100 ); var meshCanvas1 = new THREE.Mesh( geometry, materialCanvas1 ); meshCanvas1.rotation.x = -Math.PI / 2; meshCanvas1.scale.set(1000, 1000, 1000); var meshCanvas2 = new THREE.Mesh( geometry, materialCanvas2 ); meshCanvas2.rotation.x = -Math.PI / 2; meshCanvas2.scale.set( 1000, 1000, 1000 ); // PAINTING var callbackPainting = function () { var image = texturePainting1.image; texturePainting2.image = image; texturePainting2.needsUpdate = true; scene1.add( meshCanvas1 ); scene2.add( meshCanvas2 ); var geometry = new THREE.PlaneBufferGeometry( 100, 100 ); var mesh1 = new THREE.Mesh( geometry, materialPainting1 ); var mesh2 = new THREE.Mesh( geometry, materialPainting2 ); addPainting( scene1, mesh1 ); addPainting( scene2, mesh2 ); function addPainting( zscene, zmesh ) { zmesh.scale.x = image.width / 100; zmesh.scale.y = image.height / 100; zscene.add( zmesh ); var meshFrame = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0x000000, polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 5 } ) ); meshFrame.scale.x = 1.1 * image.width / 100; meshFrame.scale.y = 1.1 * image.height / 100; zscene.add( meshFrame ); var meshShadow = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0x000000, opacity: 0.75, transparent: true } ) ); meshShadow.position.y = -1.1 * image.height / 2; meshShadow.position.z = -1.1 * image.height / 2; meshShadow.rotation.x = -Math.PI / 2; meshShadow.scale.x = 1.1 * image.width / 100; meshShadow.scale.y = 1.1 * image.height / 100; zscene.add( meshShadow ); var floorHeight = -1.117 * image.height / 2; meshCanvas1.position.y = meshCanvas2.position.y = floorHeight; } }; var texturePainting1 = THREE.ImageUtils.loadTexture( "textures/758px-Canestra_di_frutta_(Caravaggio).jpg", THREE.UVMapping, callbackPainting ), texturePainting2 = new THREE.Texture(), materialPainting1 = new THREE.MeshBasicMaterial( { color: 0xffffff, map: texturePainting1 } ), materialPainting2 = new THREE.MeshBasicMaterial( { color: 0xffccaa, map: texturePainting2 } ); texturePainting2.minFilter = texturePainting2.magFilter = THREE.NearestFilter; texturePainting1.minFilter = texturePainting1.magFilter = THREE.LinearFilter; renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setClearColor( scene1.fog.color ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT ); renderer.autoClear = false; renderer.domElement.style.position = "relative"; container.appendChild( renderer.domElement ); stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.top = '0px'; stats.domElement.style.zIndex = 100; //container.appendChild( stats.domElement ); document.addEventListener( 'mousemove', onDocumentMouseMove, false ); } function onDocumentMouseMove( event ) { mouseX = ( event.clientX - windowHalfX ); mouseY = ( event.clientY - windowHalfY ); } function animate() { requestAnimationFrame( animate ); render(); stats.update(); } function render() { camera.position.x += ( mouseX - camera.position.x ) * .05; camera.position.y += ( -( mouseY - 200 ) - camera.position.y ) * .05; camera.lookAt( scene1.position ); renderer.enableScissorTest( false ); renderer.clear(); renderer.enableScissorTest( true ); renderer.setScissor( 0, 0, SCREEN_WIDTH / 2 - 2, SCREEN_HEIGHT ); renderer.render( scene1, camera ); renderer.setScissor( SCREEN_WIDTH / 2, 0, SCREEN_WIDTH / 2 - 2, SCREEN_HEIGHT ); renderer.render( scene2, camera ); } </script> </body> </html>