<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <script src="../../list.js"></script> <script src="../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../page.css" /> </head> <body> <h1>[name]</h1> <div class="desc">This class contains the parameters that define linear fog, i.e., that grows linearly denser with the distance.</div> <h2>Constructor</h2> <h3>[name]( [page:Integer hex], [page:Float near], [page:Float far] )</h3> <div>The hex parameter is passed to the [page:Color] constructor to set the color property. Hex can be a hexadecimal integer or a CSS-style string.</div> <h2>Properties</h2> <h3>[property:String name]</h3> <div>Default is the empty string.</div> <h3>[property:Color color]</h3> <div>Fog color. Example: If set to black, far away objects will be rendered black.</div> <h3>[property:Float near]</h3> <div>The minimum distance to start applying fog. Objects that are less than 'near' units from the active camera won't be affected by fog.</div> <div>Default is 1.</div> <h3>[property:Float far]</h3> <div>The maximum distance at which fog stops being calculated and applied. Objects that are more than 'far' units away from the active camera won't be affected by fog.</div> <div>Default is 1000.</div> <h2>Methods</h2> <h3>[method:Fog clone]()</h3> <div>Returns a copy of this.</div> <h2>Source</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body> </html>