<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" /> </head> <body> [page:Geometry] → <h1>[name]</h1> <div class="desc">A class for generating plane geometries</div> <h2>Example</h2> <code>var geometry = new THREE.PlaneGeometry( 5, 20, 32 ); var material = new THREE.MeshBasicMaterial( {color: 0xffff00, side: THREE.DoubleSide} ); var plane = new THREE.Mesh( geometry, material ); scene.add( plane ); </code> <h2>Constructor</h2> <h3>[name]([page:Float width], [page:Float height], [page:Integer widthSegments], [page:Integer heightSegments])</h3> <div> width — Width along the X axis.<br /> height — Height along the Y axis.<br /> widthSegments — Optional. Default is 1. <br /> heightSegments — Optional. Default is 1. </div> <h2>Properties</h2> <div> Each of the contructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry. </div> <h2>Source</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body> </html>