<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" /> </head> <body> [page:Line] → <h1>[name]</h1> <div class="desc">Creates a wireframe object that shows the "hard" edges of another object's geometry. To draw a full wireframe image of an object, see [page:WireframeHelper].</div> <h2>Example</h2> <code> geometry = new THREE.BoxGeometry( 10, 10, 10, 2, 2, 2 ); material = new THREE.MeshBasicMaterial( { color: 0xff0000 } ); object = new THREE.Mesh( geometry, material ); edges = new THREE.EdgesHelper( object, 0x00ff00 ); scene.add( object ); scene.add( edges ); </code> <h2>Constructor</h2> <h3>[name]( [page:Object3D object], [page:Color color], [page:Float thresholdAngle] )</h3> <div> object -- Object of which to draw edges <br /> color -- Color of the edges.<br /> thresholdAngle -- the minimim angle (in degrees), between the face normals of adjacent faces, that is required to render an edge. Default is 0.1. </div> <div> Creates a [page:Line], showing only the "hard" edges of the passed object; specifically, no edge will be drawn between faces which are adjacent and coplanar (or nearly coplanar). </div> <h2>Properties</h2> <div>none</div> <h2>Methods</h2> <div>none</div> <h2>Source</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body> </html>