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		[page:Line] &rarr;
		
		<h1>[name]</h1>

		<div class="desc">Creates a wireframe object that shows the "hard" edges of another object's geometry. To draw a full wireframe image of an object, see [page:WireframeHelper].</div>

		<h2>Example</h2>

		<code>
		geometry = new THREE.BoxGeometry( 10, 10, 10, 2, 2, 2 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
		object = new THREE.Mesh( geometry, material );

		edges = new THREE.EdgesHelper( object, 0x00ff00 );

		scene.add( object );
		scene.add( edges );
		</code>

		<h2>Constructor</h2>
		<h3>[name]( [page:Object3D object], [page:Color color], [page:Float thresholdAngle] )</h3>
		<div>
		object -- Object of which to draw edges <br />
		color -- Color of the edges.<br />
		thresholdAngle -- the minimim angle (in degrees), between the face normals of adjacent faces, that is required to render an edge. Default is 0.1.

		</div>
		<div>
		Creates a [page:Line], showing only the "hard" edges of the passed object; specifically, no edge will be drawn between faces which are adjacent and coplanar (or nearly coplanar).
		</div>


		<h2>Properties</h2>

		<div>none</div>


		<h2>Methods</h2>
		
		<div>none</div>
		

		<h2>Source</h2>

		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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