<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - geometry - extrude shapes from geodata</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { font-family: Monospace; background-color: #f0f0f0; margin: 0px; overflow: hidden; } </style> </head> <body> <canvas id="debug" style="position:absolute; left:100px"></canvas> <script> 'use strict'; </script> <script type="text/javascript" src="../build/three.min.js"></script> <script src="js/libs/stats.min.js"></script> <script> // From d3-threeD.js /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ function d3threeD(exports) { const DEGS_TO_RADS = Math.PI / 180, UNIT_SIZE = 100; const DIGIT_0 = 48, DIGIT_9 = 57, COMMA = 44, SPACE = 32, PERIOD = 46, MINUS = 45; exports.transformSVGPath = function transformSVGPath(pathStr) { var path = new THREE.Shape(); var idx = 1, len = pathStr.length, activeCmd, x = 0, y = 0, nx = 0, ny = 0, firstX = null, firstY = null, x1 = 0, x2 = 0, y1 = 0, y2 = 0, rx = 0, ry = 0, xar = 0, laf = 0, sf = 0, cx, cy; function eatNum() { var sidx, c, isFloat = false, s; // eat delims while (idx < len) { c = pathStr.charCodeAt(idx); if (c !== COMMA && c !== SPACE) break; idx++; } if (c === MINUS) sidx = idx++; else sidx = idx; // eat number while (idx < len) { c = pathStr.charCodeAt(idx); if (DIGIT_0 <= c && c <= DIGIT_9) { idx++; continue; } else if (c === PERIOD) { idx++; isFloat = true; continue; } s = pathStr.substring(sidx, idx); return isFloat ? parseFloat(s) : parseInt(s); } s = pathStr.substring(sidx); return isFloat ? parseFloat(s) : parseInt(s); } function nextIsNum() { var c; // do permanently eat any delims... while (idx < len) { c = pathStr.charCodeAt(idx); if (c !== COMMA && c !== SPACE) break; idx++; } c = pathStr.charCodeAt(idx); return (c === MINUS || (DIGIT_0 <= c && c <= DIGIT_9)); } var canRepeat; activeCmd = pathStr[0]; while (idx <= len) { canRepeat = true; switch (activeCmd) { // moveto commands, become lineto's if repeated case 'M': x = eatNum(); y = eatNum(); path.moveTo(x, y); activeCmd = 'L'; firstX = x; firstY = y; break; case 'm': x += eatNum(); y += eatNum(); path.moveTo(x, y); activeCmd = 'l'; firstX = x; firstY = y; break; case 'Z': case 'z': canRepeat = false; if (x !== firstX || y !== firstY) path.lineTo(firstX, firstY); break; // - lines! case 'L': case 'H': case 'V': nx = (activeCmd === 'V') ? x : eatNum(); ny = (activeCmd === 'H') ? y : eatNum(); path.lineTo(nx, ny); x = nx; y = ny; break; case 'l': case 'h': case 'v': nx = (activeCmd === 'v') ? x : (x + eatNum()); ny = (activeCmd === 'h') ? y : (y + eatNum()); path.lineTo(nx, ny); x = nx; y = ny; break; // - cubic bezier case 'C': x1 = eatNum(); y1 = eatNum(); case 'S': if (activeCmd === 'S') { x1 = 2 * x - x2; y1 = 2 * y - y2; } x2 = eatNum(); y2 = eatNum(); nx = eatNum(); ny = eatNum(); path.bezierCurveTo(x1, y1, x2, y2, nx, ny); x = nx; y = ny; break; case 'c': x1 = x + eatNum(); y1 = y + eatNum(); case 's': if (activeCmd === 's') { x1 = 2 * x - x2; y1 = 2 * y - y2; } x2 = x + eatNum(); y2 = y + eatNum(); nx = x + eatNum(); ny = y + eatNum(); path.bezierCurveTo(x1, y1, x2, y2, nx, ny); x = nx; y = ny; break; // - quadratic bezier case 'Q': x1 = eatNum(); y1 = eatNum(); case 'T': if (activeCmd === 'T') { x1 = 2 * x - x1; y1 = 2 * y - y1; } nx = eatNum(); ny = eatNum(); path.quadraticCurveTo(x1, y1, nx, ny); x = nx; y = ny; break; case 'q': x1 = x + eatNum(); y1 = y + eatNum(); case 't': if (activeCmd === 't') { x1 = 2 * x - x1; y1 = 2 * y - y1; } nx = x + eatNum(); ny = y + eatNum(); path.quadraticCurveTo(x1, y1, nx, ny); x = nx; y = ny; break; // - elliptical arc case 'A': rx = eatNum(); ry = eatNum(); xar = eatNum() * DEGS_TO_RADS; laf = eatNum(); sf = eatNum(); nx = eatNum(); ny = eatNum(); if (rx !== ry) { console.warn("Forcing elliptical arc to be a circular one :(", rx, ry); } // SVG implementation notes does all the math for us! woo! // http://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes // step1, using x1 as x1' x1 = Math.cos(xar) * (x - nx) / 2 + Math.sin(xar) * (y - ny) / 2; y1 = -Math.sin(xar) * (x - nx) / 2 + Math.cos(xar) * (y - ny) / 2; // step 2, using x2 as cx' var norm = Math.sqrt( (rx*rx * ry*ry - rx*rx * y1*y1 - ry*ry * x1*x1) / (rx*rx * y1*y1 + ry*ry * x1*x1)); if (laf === sf) norm = -norm; x2 = norm * rx * y1 / ry; y2 = norm * -ry * x1 / rx; // step 3 cx = Math.cos(xar) * x2 - Math.sin(xar) * y2 + (x + nx) / 2; cy = Math.sin(xar) * x2 + Math.cos(xar) * y2 + (y + ny) / 2; var u = new THREE.Vector2(1, 0), v = new THREE.Vector2((x1 - x2) / rx, (y1 - y2) / ry); var startAng = Math.acos(u.dot(v) / u.length() / v.length()); if (u.x * v.y - u.y * v.x < 0) startAng = -startAng; // we can reuse 'v' from start angle as our 'u' for delta angle u.x = (-x1 - x2) / rx; u.y = (-y1 - y2) / ry; var deltaAng = Math.acos(v.dot(u) / v.length() / u.length()); // This normalization ends up making our curves fail to triangulate... if (v.x * u.y - v.y * u.x < 0) deltaAng = -deltaAng; if (!sf && deltaAng > 0) deltaAng -= Math.PI * 2; if (sf && deltaAng < 0) deltaAng += Math.PI * 2; path.absarc(cx, cy, rx, startAng, startAng + deltaAng, sf); x = nx; y = ny; break; default: throw new Error("weird path command: " + activeCmd); } // just reissue the command if (canRepeat && nextIsNum()) continue; activeCmd = pathStr[idx++]; } return path; } } var $d3g = {}; d3threeD($d3g); </script> <script> /// Part from g0v/twgeojson /// Graphic Engine and Geo Data Init Functions var addGeoObject = function( group, svgObject ) { var i,j, len, len1; var path, mesh, color, material, amount, simpleShapes, simpleShape, shape3d, x, toAdd, results = []; var thePaths = svgObject.paths; var theAmounts = svgObject.amounts; var theColors = svgObject.colors; var theCenter = svgObject.center; len = thePaths.length; for (i = 0; i < len; ++i) { path = $d3g.transformSVGPath( thePaths[i] ); color = new THREE.Color( theColors[i] ); material = new THREE.MeshLambertMaterial({ color: color, emissive: color, }); amount = theAmounts[i]; simpleShapes = path.toShapes(true); len1 = simpleShapes.length; for (j = 0; j < len1; ++j) { simpleShape = simpleShapes[j]; shape3d = simpleShape.extrude({ amount: amount, bevelEnabled: false }); mesh = new THREE.Mesh(shape3d, material); mesh.rotation.x = Math.PI; mesh.translateZ( - amount - 1); mesh.translateX( - theCenter.x); mesh.translateY( - theCenter.y); group.add(mesh); } } }; var init3d = function(){ /// Global : renderer renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setClearColor( 0xb0b0b0 ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); /// Global : scene scene = new THREE.Scene(); /// Global : camera camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 ); camera.position.set( 0, 0, 200 ); /// Global : group group = new THREE.Group(); scene.add( group ); /// direct light var light = new THREE.DirectionalLight( 0x404040 ); light.position.set( 0.75, 0.75, 1.0 ).normalize(); scene.add( light ); /// ambient light var ambientLight = new THREE.AmbientLight(0x404040); scene.add( ambientLight ); /// backgroup grids var helper = new THREE.GridHelper( 80, 10 ); helper.rotation.x = Math.PI / 2; group.add( helper ); var obj = initSVGObject(); addGeoObject( group, obj ); }; var initSVGObject = function() { var obj = {}; /// The geo data from Taipei City, Keelung City, Taipei County in SVG form obj.paths = [ /// Taipei City "M366.2182,108.9780 L368.0329,110.3682 L367.5922,112.4411 L369.9258,116.0311 L368.9827,117.3543 " + "L371.5686,119.8491 L370.5599,121.7206 L372.9314,124.8009 L368.8889,126.7603 L369.2695,130.7622 " + "L366.1499,130.3388 L363.4698,128.1161 L362.9256,125.6018 L360.8153,126.4025 L360.2968,124.3588 " + "L361.9519,121.1623 L360.4475,118.7162 L358.1163,117.8678 L358.7094,115.7577 L361.6243,112.4576 Z", /// Keelung City "M380.2689,113.3850 L383.5604,114.2370 L383.7404,114.2386 L385.4082,115.6247 L384.9725,117.4631 " + "L381.6681,117.9439 L383.0209,121.0914 L379.4649,122.7061 L373.4987,118.8487 L372.0980,114.7589 " + "L377.9716,112.0707 Z", /// Taipei County "M359.4486,155.6690 L357.0422,152.7420 L355.1688,148.0173 L357.1186,145.8045 L354.1323,141.2242 " + "L351.1807,141.6609 L348.9387,140.5372 L349.5415,137.8396 L347.5174,136.1694 L347.6299,129.2327 " + "L351.4192,128.8067 L354.2518,125.3113 L352.5805,121.8038 L349.3190,120.9429 L344.3277,116.7676 " + "L350.9772,115.1221 L354.5759,112.5371 L354.5667,110.6949 L357.4098,105.7489 L362.3963,101.8443 " + "L364.4415,101.0819 L364.5314,101.0828 L364.6209,101.1230 L364.7698,101.2029 L368.1221,101.5115 " + "L371.7216,104.1338 L372.2958,106.7261 L375.5949,109.6971 L377.0415,108.8875 L377.0737,108.6526 " + "L377.4037,108.6165 L376.8840,109.7091 L376.7323,109.9037 L377.9416,112.0705 L371.7970,114.8736 " + "L374.0935,119.4031 L380.7848,122.7963 L382.6529,121.9897 L381.5792,117.8256 L385.0339,117.3069 " + "L385.4082,115.6247 L388.7014,116.3969 L389.8697,116.6024 L390.0206,116.4860 L391.0396,116.6118 " + "L394.6665,116.9929 L394.4694,119.2255 L394.3172,119.4987 L395.3792,121.8977 L395.2728,124.0526 " + "L397.2123,125.6350 L401.1709,126.2516 L401.2612,126.2130 L401.4086,126.6060 L400.1992,127.7733 " + "L399.7769,128.0446 L399.6247,128.3179 L398.1779,129.0521 L394.2418,129.2969 L388.7324,130.9385 " + "L389.2782,134.0003 L383.7237,137.0111 L381.7445,139.9336 L379.7001,139.9546 L376.1539,143.0580 " + "L371.3022,144.1094 L368.6009,146.5914 L368.7361,151.1399 L363.6153,154.4980 " + /// Taipei County hole. "M363.4600,128.3904 L366.6300,130.3829 L369.3732,129.3913 L369.5603,125.6695 L374.3989,125.1677 " + "L370.8412,123.6440 L371.0684,118.8252 L369.0431,117.3157 L369.6882,115.7936 L367.8578,112.8749 " + "L368.1217,110.4867 L366.5152,109.2554 L361.9554,112.3435 L358.1163,117.8678 L361.7218,120.2192 " + "L360.7261,126.3232 L362.8064,125.5221 Z"]; obj.amounts = [ 19, 20, 21 ]; obj.colors = [ 0xC07000, 0xC08000, 0xC0A000 ]; obj.center = { x:365, y:125 }; return obj; }; </script> <script> /// Events from extrude shapes example function onWindowResize() { windowHalfX = window.innerWidth / 2; windowHalfY = window.innerHeight / 2; camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); }; function onDocumentMouseDown( event ) { event.preventDefault(); document.addEventListener( 'mousemove', onDocumentMouseMove, false ); document.addEventListener( 'mouseup', onDocumentMouseUp, false ); document.addEventListener( 'mouseout', onDocumentMouseOut, false ); mouseXOnMouseDown = event.clientX - windowHalfX; targetRotationOnMouseDown = targetRotation; }; function onDocumentMouseMove( event ) { mouseX = event.clientX - windowHalfX; targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02; }; function onDocumentMouseUp( event ) { document.removeEventListener( 'mousemove', onDocumentMouseMove, false ); document.removeEventListener( 'mouseup', onDocumentMouseUp, false ); document.removeEventListener( 'mouseout', onDocumentMouseOut, false ); }; function onDocumentMouseOut( event ) { document.removeEventListener( 'mousemove', onDocumentMouseMove, false ); document.removeEventListener( 'mouseup', onDocumentMouseUp, false ); document.removeEventListener( 'mouseout', onDocumentMouseOut, false ); }; function onDocumentTouchStart( event ) { if ( event.touches.length == 1 ) { event.preventDefault(); mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX; targetRotationOnMouseDown = targetRotation; } }; function onDocumentTouchMove( event ) { if ( event.touches.length == 1 ) { event.preventDefault(); mouseX = event.touches[ 0 ].pageX - windowHalfX; targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05; } }; function animate() { /// compatibility : http://caniuse.com/requestanimationframe requestAnimationFrame( animate ); render(); stats.update(); }; function render() { group.rotation.y += ( targetRotation - group.rotation.y ) * 0.05; renderer.render( scene, camera ); }; </script> <script> /// Main var renderer, stats; var scene, camera, group; var targetRotation = 0; var targetRotationOnMouseDown = 0; var mouseX = 0; var mouseXOnMouseDown = 0; var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; var container = document.createElement( 'div' ); document.body.appendChild( container ); var info = document.createElement( 'div' ); info.style.position = 'absolute'; info.style.top = '10px'; info.style.width = '100%'; info.style.textAlign = 'center'; info.innerHTML = 'Shapes Extrusion via Geo Data<br/>Drag to spin'; container.appendChild( info ); init3d(); container.appendChild( renderer.domElement ); stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.top = '0px'; container.appendChild( stats.domElement ); document.addEventListener( 'mousedown', onDocumentMouseDown, false ); document.addEventListener( 'touchstart', onDocumentTouchStart, false ); document.addEventListener( 'touchmove', onDocumentTouchMove, false ); window.addEventListener( 'resize', onWindowResize, false ); animate(); </script> </body> </html>