<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - buffergeometry [particles]</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { color: #cccccc; font-family:Monospace; font-size:13px; text-align:center; background-color: #050505; margin: 0px; overflow: hidden; } #info { position: absolute; top: 0px; width: 100%; padding: 5px; } a { color: #0080ff; } </style> </head> <body> <div id="container"></div> <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> webgl - buffergeometry - particles</div> <script src="../build/three.min.js"></script> <script src="js/Detector.js"></script> <script src="js/libs/stats.min.js"></script> <script> if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); var container, stats; var camera, scene, renderer; var mesh; init(); animate(); function init() { container = document.getElementById( 'container' ); // camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 5, 3500 ); camera.position.z = 2750; scene = new THREE.Scene(); scene.fog = new THREE.Fog( 0x050505, 2000, 3500 ); // var particles = 500000; var geometry = new THREE.BufferGeometry(); var positions = new Float32Array( particles * 3 ); var colors = new Float32Array( particles * 3 ); var color = new THREE.Color(); var n = 1000, n2 = n / 2; // particles spread in the cube for ( var i = 0; i < positions.length; i += 3 ) { // positions var x = Math.random() * n - n2; var y = Math.random() * n - n2; var z = Math.random() * n - n2; positions[ i ] = x; positions[ i + 1 ] = y; positions[ i + 2 ] = z; // colors var vx = ( x / n ) + 0.5; var vy = ( y / n ) + 0.5; var vz = ( z / n ) + 0.5; color.setRGB( vx, vy, vz ); colors[ i ] = color.r; colors[ i + 1 ] = color.g; colors[ i + 2 ] = color.b; } geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) ); geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) ); geometry.computeBoundingSphere(); // var material = new THREE.PointCloudMaterial( { size: 15, vertexColors: THREE.VertexColors } ); particleSystem = new THREE.PointCloud( geometry, material ); scene.add( particleSystem ); // renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer.setClearColor( scene.fog.color ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); // stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.top = '0px'; container.appendChild( stats.domElement ); // window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } // function animate() { requestAnimationFrame( animate ); render(); stats.update(); } function render() { var time = Date.now() * 0.001; particleSystem.rotation.x = time * 0.25; particleSystem.rotation.y = time * 0.5; renderer.render( scene, camera ); } </script> </body> </html>