<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - geometries</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { font-family: Monospace; background-color: #000; margin: 0px; overflow: hidden; } </style> </head> <body> <script src="../build/three.min.js"></script> <script src="js/Detector.js"></script> <script src="js/libs/stats.min.js"></script> <script> if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); var container, stats; var camera, scene, renderer; var objectNewGeometry; var objectToggleAddRemove; var objectRandomizeFaces; init(); animate(); function init() { container = document.createElement( 'div' ); document.body.appendChild( container ); camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 ); camera.position.y = 1500; scene = new THREE.Scene(); var light, object; scene.add( new THREE.AmbientLight( 0x404040 ) ); light = new THREE.DirectionalLight( 0xffffff ); light.position.set( 0, 1, 0 ); scene.add( light ); var map = THREE.ImageUtils.loadTexture( 'textures/UV_Grid_Sm.jpg' ); map.wrapS = map.wrapT = THREE.RepeatWrapping; map.anisotropy = 16; //var material = new THREE.MeshLambertMaterial( { map: map, side: THREE.DoubleSide } ); // object = createObject( createMeshFaceMaterial(), 4 ); object.position.set( -400, 0, 200 ); scene.add( object ); objectNewGeometry = object object = createObject( createMeshFaceMaterial(), 4 ); object.position.set( -200, 0, 200 ); scene.add( object ); objectToggleAddRemove = object object = createObject( createMeshFaceMaterial(), 4 ); object.position.set( 0, 0, 200 ); scene.add( object ); objectRandomizeFaces = object /* These are not yet used but they are ready to be shown object = createObject( createMeshFaceMaterial(), 4 ); object.position.set( 200, 0, 200 ); scene.add( object ); // object = createObject( createMeshFaceMaterial(), 4 ); object.position.set( -400, 0, 0 ); scene.add( object ); object = createObject( createMeshFaceMaterial(), 4 ); object.position.set( -200, 0, 0 ); scene.add( object ); object = createObject( createMeshFaceMaterial(), 4 ); object.position.set( 0, 0, 0 ); scene.add( object ); object = createObject( createMeshFaceMaterial(), 4 ); object.position.set( 200, 0, 0 ); scene.add( object ); object = createObject( createMeshFaceMaterial(), 4 ); object.position.set( 400, 0, 0 ); scene.add( object ); */ // // renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.top = '0px'; container.appendChild( stats.domElement ); // window.addEventListener( 'resize', onWindowResize, false ); } function createObject(material, segments ){ var geometry = createGeometry(segments); var mesh = new THREE.Mesh( geometry , material); return mesh; } function createGeometry(segments){ var matrix = new THREE.Matrix4(); var euler = new THREE.Euler() var geometry = new THREE.BoxGeometry( 100, 100, 100, segments, segments, segments ); geometry.applyMatrix(matrix.makeRotationFromEuler(euler.set(parseInt(Math.random()*2,10)*Math.PI,parseInt(Math.random()*2,10)*Math.PI,parseInt(Math.random()*2,10)*Math.PI))) return geometry; } function createMeshFaceMaterial(){ var materials = []; materials.push(new THREE.MeshBasicMaterial({color: 0xff0000})) materials.push(new THREE.MeshBasicMaterial({color: 0xffff00})) materials.push(new THREE.MeshBasicMaterial({color: 0x00ff00})) materials.push(new THREE.MeshBasicMaterial({color: 0x00ffff})) materials.push(new THREE.MeshBasicMaterial({color: 0x0000ff})) materials.push(new THREE.MeshBasicMaterial({color: 0xff00ff})) var material = new THREE.MeshFaceMaterial(materials); return material; } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } // function animate() { requestAnimationFrame( animate ); render(); stats.update(); } function randomizeFaces(object){ for(var i = 0,l=object.geometry.faces.length;i<l;i++){ object.geometry.faces[i].materialIndex = Math.floor(Math.random() * 6); } object.geometry.groupsNeedUpdate = true; }; function render() { var timer = Date.now() * 0.001; if (parseInt(timer,10)%2 === 0){ if (scene.children.indexOf(objectToggleAddRemove) === -1) { objectNewGeometry.geometry = createGeometry(1); randomizeFaces(objectRandomizeFaces); scene.add(objectToggleAddRemove); }; } else { if (scene.children.indexOf(objectToggleAddRemove) !== -1) { objectNewGeometry.geometry = createGeometry(1); randomizeFaces(objectRandomizeFaces); scene.remove(objectToggleAddRemove); }; }; camera.lookAt( scene.position ); renderer.render( scene, camera ); } </script> </body> </html>