<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <script src="../../list.js"></script> <script src="../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../page.css" /> </head> <body> <h1>[name]</h1> <div class="desc">A geometric sphere defined by a center position and radius.</div> <h2>Constructor</h2> <h3>[name]([page:Vector3 center], [page:Float radius])</h3> <div> center -- [page:Vector3] <br /> radius -- [page:Float] </div> <h2>Properties</h2> <h3>[property:Vector3 center]</h3> <h3>[property:Float radius]</h3> <h2>Methods</h2> <h3>.set([page:Vector3 center], [page:Float radius]) [page:this:Sphere]</h3> <div> center -- [page:Vector3] <br /> radius -- [page:Float] </div> <div> Sets the center and radius. </div> <h3>[method:Sphere applyMatrix4]([page:Matrix4 matrix]) [page:Sphere this]</h3> <div> matrix -- [page:Matrix4] </div> <div> Transforms this sphere with the provided [page:Matrix4]. </div> <h3>[method:Vector3 clampPoint]([page:Vector3 point], [page:Vector3 optionalTarget])</h3> <div> point -- [page:Vector3] The point to clamp <br /> optionalTarget -- [page:Vector3] The optional target point to return </div> <div> Clamps a point within the sphere. If the point is is outside the sphere, it will clamp it to the closets point on the edge of the sphere. </div> <h3>[method:Sphere translate]([page:Vector3 offset]) [page:Sphere this]</h3> <div> offset -- [page:Vector3] </div> <div> Translate the sphere's center by the provided offset vector. </div> <h3>[method:Sphere clone]()</h3> <div> Provides a new copy of the sphere. </div> <h3>[method:Boolean equals]([page:Sphere sphere])</h3> <div> sphere -- [page:Sphere] </div> <div> Checks to see if the two spheres' centers and radii are equal. </div> <h3>[method:Sphere setFromPoints]([page:Array points], [page:Vector3 optionalCenter]) [page:Sphere this]</h3> <div> points -- [page:Array] of [page:Vector3] positions.<br /> optionalCenter -- Optional [page:Vector3] position for the sphere's center.<br /> </div> <div> Computes the minimum bounding sphere for *points*. If *optionalCenter* is given, it is used as the sphere's center. Otherwise, the center of the axis-aligned bounding box encompassing *points* is calculated. </div> <h3>[method:Float distanceToPoint]([page:Vector3 point])</h3> <div> point -- [page:Vector3] </div> <div> Returns the closest distance from the boundary of the sphere to the point. If the sphere contains the point, the distance will be negative. </div> <h3>[method:Box getBoundingBox]([page:Box optionalTarget])</h3> <div> optionalTarget -- [page:Box] </div> <div> Returns a bounding box for the sphere, optionally setting a provided box target. </div> <h3>[method:Boolean containsPoint]([page:Vector3 point])</h3> <div> point -- [page:Vector3] </div> <div> Checks to see if the sphere contains the provided point inclusive of the edge of the sphere. </div> <h3>[method:Sphere copy]([page:Sphere sphere])</h3> <div> sphere -- [page:Sphere] to copy </div> <div> Copies the values of the passed sphere to this sphere. </div> <h3>[method:Boolean intersectsSphere]([page:Sphere sphere])</h3> <div> sphere -- [page:Sphere] </div> <div> Checks to see if two spheres intersect. </div> <h3>[method:Boolean empty]()</h3> <div> Checks to see if the sphere is empty (the radius set to 0). </div> <h2>Source</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body> </html>