<!doctype html> <html lang="en"> <head> <title>three.js webgl - skinning + morphing [knight]</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { color: #000; font-family:Monospace; font-size:13px; text-align:center; background-color: #fff; margin: 0px; overflow: hidden; } #info { position: absolute; top: 0px; width: 100%; padding: 5px; } a { color: #0af; } #stats { position: absolute; top:0; left: 0 } #stats #fps { background: transparent !important } #stats #fps #fpsText { color: #777 !important } #stats #fps #fpsGraph { display: none } </style> </head> <body> <div id="container"></div> <div id="info"> <a href="http://threejs.org" target="_blank">three.js</a> webgl - skinning + morphing - knight by <a href="http://vimeo.com/36113323">apendua</a> </div> <script src="../build/three.min.js"></script> <script src="js/Detector.js"></script> <script src="js/libs/stats.min.js"></script> <script src="js/libs/dat.gui.min.js"></script> <script> var SCREEN_WIDTH = window.innerWidth; var SCREEN_HEIGHT = window.innerHeight; var FLOOR = -250; var container,stats; var camera, scene; var renderer; var mesh, helper; var mouseX = 0, mouseY = 0; var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; var clock = new THREE.Clock(); document.addEventListener( 'mousemove', onDocumentMouseMove, false ); init(); animate(); function init() { container = document.getElementById( 'container' ); camera = new THREE.PerspectiveCamera( 30, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 ); camera.position.z = 2200; scene = new THREE.Scene(); scene.fog = new THREE.Fog( 0xffffff, 2000, 10000 ); scene.add( camera ); // GROUND var geometry = new THREE.PlaneBufferGeometry( 16000, 16000 ); var material = new THREE.MeshPhongMaterial( { emissive: 0xbbbbbb } ); var ground = new THREE.Mesh( geometry, material ); ground.position.set( 0, FLOOR, 0 ); ground.rotation.x = -Math.PI/2; scene.add( ground ); ground.receiveShadow = true; // LIGHTS var ambient = new THREE.AmbientLight( 0x222222 ); scene.add( ambient ); var light = new THREE.DirectionalLight( 0xebf3ff, 1.6 ); light.position.set( 0, 140, 500 ).multiplyScalar( 1.1 ); scene.add( light ); light.castShadow = true; light.shadowMapWidth = 1024; light.shadowMapHeight = 2048; var d = 390; light.shadowCameraLeft = -d; light.shadowCameraRight = d; light.shadowCameraTop = d * 1.5; light.shadowCameraBottom = -d; light.shadowCameraFar = 3500; //light.shadowCameraVisible = true; // var light = new THREE.DirectionalLight( 0x493f13, 1 ); light.position.set( 0, -1, 0 ); scene.add( light ); // RENDERER renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setClearColor( scene.fog.color ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT ); renderer.domElement.style.position = "relative"; container.appendChild( renderer.domElement ); renderer.gammaInput = true; renderer.gammaOutput = true; renderer.shadowMapEnabled = true; // STATS stats = new Stats(); container.appendChild( stats.domElement ); // var loader = new THREE.JSONLoader(); loader.load( "models/skinned/knight.js", function ( geometry, materials ) { createScene( geometry, materials, 0, FLOOR, -300, 60 ) } ); // GUI initGUI(); // window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { windowHalfX = window.innerWidth / 2; windowHalfY = window.innerHeight / 2; camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } function ensureLoop( animation ) { for ( var i = 0; i < animation.hierarchy.length; i ++ ) { var bone = animation.hierarchy[ i ]; var first = bone.keys[ 0 ]; var last = bone.keys[ bone.keys.length - 1 ]; last.pos = first.pos; last.rot = first.rot; last.scl = first.scl; } } function createScene( geometry, materials, x, y, z, s ) { ensureLoop( geometry.animation ); geometry.computeBoundingBox(); var bb = geometry.boundingBox; var path = "textures/cube/Park2/"; var format = '.jpg'; var urls = [ path + 'posx' + format, path + 'negx' + format, path + 'posy' + format, path + 'negy' + format, path + 'posz' + format, path + 'negz' + format ]; //var envMap = THREE.ImageUtils.loadTextureCube( urls ); //var map = THREE.ImageUtils.loadTexture( "textures/UV_Grid_Sm.jpg" ); //var bumpMap = THREE.ImageUtils.generateDataTexture( 1, 1, new THREE.Color() ); //var bumpMap = THREE.ImageUtils.loadTexture( "textures/water.jpg" ); for ( var i = 0; i < materials.length; i ++ ) { var m = materials[ i ]; m.skinning = true; m.morphTargets = true; m.specular.setHSL( 0, 0, 0.1 ); m.color.setHSL( 0.6, 0, 0.6 ); //m.map = map; //m.envMap = envMap; //m.bumpMap = bumpMap; //m.bumpScale = 2; //m.combine = THREE.MixOperation; //m.reflectivity = 0.75; m.wrapAround = true; } mesh = new THREE.SkinnedMesh( geometry, new THREE.MeshFaceMaterial( materials ) ); mesh.position.set( x, y - bb.min.y * s, z ); mesh.scale.set( s, s, s ); scene.add( mesh ); mesh.castShadow = true; mesh.receiveShadow = true; helper = new THREE.SkeletonHelper( mesh ); helper.material.linewidth = 3; helper.visible = false; scene.add( helper ); var animation = new THREE.Animation( mesh, geometry.animation ); animation.play(); } function initGUI() { var API = { 'show model' : true, 'show skeleton' : false }; var gui = new dat.GUI(); gui.add( API, 'show model' ).onChange( function() { mesh.visible = API[ 'show model' ]; } ); gui.add( API, 'show skeleton' ).onChange( function() { helper.visible = API[ 'show skeleton' ]; } ); } function onDocumentMouseMove( event ) { mouseX = ( event.clientX - windowHalfX ); mouseY = ( event.clientY - windowHalfY ); } // function animate() { requestAnimationFrame( animate ); render(); stats.update(); } function render() { var delta = 0.75 * clock.getDelta(); camera.position.x += ( mouseX - camera.position.x ) * .05; camera.position.y = THREE.Math.clamp( camera.position.y + ( - mouseY - camera.position.y ) * .05, 0, 1000 ); camera.lookAt( scene.position ); // update skinning THREE.AnimationHandler.update( delta ); if ( helper !== undefined ) helper.update(); // update morphs if ( mesh ) { var time = Date.now() * 0.001; // mouth mesh.morphTargetInfluences[ 1 ] = ( 1 + Math.sin( 4 * time ) ) / 2; // frown ? mesh.morphTargetInfluences[ 2 ] = ( 1 + Math.sin( 2 * time ) ) / 2; // eyes mesh.morphTargetInfluences[ 3 ] = ( 1 + Math.cos( 4 * time ) ) / 2; } renderer.render( scene, camera ); } </script> </body> </html>