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		<title>three.js webgl - skinning + morphing [knight]</title>
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		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<style>
			body {
				color: #000;
				font-family:Monospace;
				font-size:13px;
				text-align:center;

				background-color: #fff;
				margin: 0px;
				overflow: hidden;
			}

			#info {
				position: absolute;
				top: 0px; width: 100%;
				padding: 5px;
			}

			a {
				color: #0af;
			}

			#stats { position: absolute; top:0; left: 0 }
			#stats #fps { background: transparent !important }
			#stats #fps #fpsText { color: #777 !important }
			#stats #fps #fpsGraph { display: none }
		</style>
	</head>

	<body>

		<div id="container"></div>

		<div id="info">
		<a href="http://threejs.org" target="_blank">three.js</a> webgl - skinning + morphing
		- knight by <a href="http://vimeo.com/36113323">apendua</a>
		</div>

		<script src="../build/three.min.js"></script>

		<script src="js/Detector.js"></script>
		<script src="js/libs/stats.min.js"></script>

		<script src="js/libs/dat.gui.min.js"></script>

		<script>

			var SCREEN_WIDTH = window.innerWidth;
			var SCREEN_HEIGHT = window.innerHeight;
			var FLOOR = -250;

			var container,stats;

			var camera, scene;
			var renderer;

			var mesh, helper;

			var mouseX = 0, mouseY = 0;

			var windowHalfX = window.innerWidth / 2;
			var windowHalfY = window.innerHeight / 2;

			var clock = new THREE.Clock();

			document.addEventListener( 'mousemove', onDocumentMouseMove, false );

			init();
			animate();

			function init() {

				container = document.getElementById( 'container' );

				camera = new THREE.PerspectiveCamera( 30, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
				camera.position.z = 2200;

				scene = new THREE.Scene();

				scene.fog = new THREE.Fog( 0xffffff, 2000, 10000 );

				scene.add( camera );

				// GROUND

				var geometry = new THREE.PlaneBufferGeometry( 16000, 16000 );
				var material = new THREE.MeshPhongMaterial( { emissive: 0xbbbbbb } );

				var ground = new THREE.Mesh( geometry, material );
				ground.position.set( 0, FLOOR, 0 );
				ground.rotation.x = -Math.PI/2;
				scene.add( ground );

				ground.receiveShadow = true;


				// LIGHTS

				var ambient = new THREE.AmbientLight( 0x222222 );
				scene.add( ambient );


				var light = new THREE.DirectionalLight( 0xebf3ff, 1.6 );
				light.position.set( 0, 140, 500 ).multiplyScalar( 1.1 );
				scene.add( light );

				light.castShadow = true;

				light.shadowMapWidth = 1024;
				light.shadowMapHeight = 2048;

				var d = 390;

				light.shadowCameraLeft = -d;
				light.shadowCameraRight = d;
				light.shadowCameraTop = d * 1.5;
				light.shadowCameraBottom = -d;

				light.shadowCameraFar = 3500;
				//light.shadowCameraVisible = true;

				//

				var light = new THREE.DirectionalLight( 0x493f13, 1 );
				light.position.set( 0, -1, 0 );
				scene.add( light );

				// RENDERER

				renderer = new THREE.WebGLRenderer( { antialias: true } );
				renderer.setClearColor( scene.fog.color );
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
				renderer.domElement.style.position = "relative";

				container.appendChild( renderer.domElement );

				renderer.gammaInput = true;
				renderer.gammaOutput = true;

				renderer.shadowMapEnabled = true;


				// STATS

				stats = new Stats();
				container.appendChild( stats.domElement );

				//

				var loader = new THREE.JSONLoader();
				loader.load( "models/skinned/knight.js", function ( geometry, materials ) {

					createScene( geometry, materials, 0, FLOOR, -300, 60 )

				} );

				// GUI

				initGUI();

				//

				window.addEventListener( 'resize', onWindowResize, false );

			}

			function onWindowResize() {

				windowHalfX = window.innerWidth / 2;
				windowHalfY = window.innerHeight / 2;

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );

			}

			function ensureLoop( animation ) {

				for ( var i = 0; i < animation.hierarchy.length; i ++ ) {

					var bone = animation.hierarchy[ i ];

					var first = bone.keys[ 0 ];
					var last = bone.keys[ bone.keys.length - 1 ];

					last.pos = first.pos;
					last.rot = first.rot;
					last.scl = first.scl;

				}

			}

			function createScene( geometry, materials, x, y, z, s ) {

				ensureLoop( geometry.animation );

				geometry.computeBoundingBox();
				var bb = geometry.boundingBox;

				var path = "textures/cube/Park2/";
				var format = '.jpg';
				var urls = [
						path + 'posx' + format, path + 'negx' + format,
						path + 'posy' + format, path + 'negy' + format,
						path + 'posz' + format, path + 'negz' + format
					];


				//var envMap = THREE.ImageUtils.loadTextureCube( urls );

				//var map = THREE.ImageUtils.loadTexture( "textures/UV_Grid_Sm.jpg" );

				//var bumpMap = THREE.ImageUtils.generateDataTexture( 1, 1, new THREE.Color() );
				//var bumpMap = THREE.ImageUtils.loadTexture( "textures/water.jpg" );

				for ( var i = 0; i < materials.length; i ++ ) {

					var m = materials[ i ];
					m.skinning = true;
					m.morphTargets = true;

					m.specular.setHSL( 0, 0, 0.1 );

					m.color.setHSL( 0.6, 0, 0.6 );

					//m.map = map;
					//m.envMap = envMap;
					//m.bumpMap = bumpMap;
					//m.bumpScale = 2;

					//m.combine = THREE.MixOperation;
					//m.reflectivity = 0.75;

					m.wrapAround = true;

				}

				mesh = new THREE.SkinnedMesh( geometry, new THREE.MeshFaceMaterial( materials ) );
				mesh.position.set( x, y - bb.min.y * s, z );
				mesh.scale.set( s, s, s );
				scene.add( mesh );

				mesh.castShadow = true;
				mesh.receiveShadow = true;

				helper = new THREE.SkeletonHelper( mesh );
				helper.material.linewidth = 3;
				helper.visible = false;
				scene.add( helper );

				var animation = new THREE.Animation( mesh, geometry.animation );
				animation.play();

			}

			function initGUI() {

				var API = {
					'show model'    : true,
					'show skeleton' : false
				};

				var gui = new dat.GUI();

				gui.add( API, 'show model' ).onChange( function() { mesh.visible = API[ 'show model' ]; } );

				gui.add( API, 'show skeleton' ).onChange( function() { helper.visible = API[ 'show skeleton' ]; } );

			}

			function onDocumentMouseMove( event ) {

				mouseX = ( event.clientX - windowHalfX );
				mouseY = ( event.clientY - windowHalfY );

			}

			//

			function animate() {

				requestAnimationFrame( animate );

				render();
				stats.update();

			}

			function render() {

				var delta = 0.75 * clock.getDelta();

				camera.position.x += ( mouseX - camera.position.x ) * .05;
				camera.position.y = THREE.Math.clamp( camera.position.y + ( - mouseY - camera.position.y ) * .05, 0, 1000 );

				camera.lookAt( scene.position );

				// update skinning

				THREE.AnimationHandler.update( delta );

				if ( helper !== undefined ) helper.update();

				// update morphs

				if ( mesh ) {

					var time = Date.now() * 0.001;

					// mouth

					mesh.morphTargetInfluences[ 1 ] = ( 1 + Math.sin( 4 * time ) ) / 2;

					// frown ?

					mesh.morphTargetInfluences[ 2 ] = ( 1 + Math.sin( 2 * time ) ) / 2;

					// eyes

					mesh.morphTargetInfluences[ 3 ] = ( 1 + Math.cos( 4 * time ) ) / 2;

				}

				renderer.render( scene, camera );

			}

		</script>

	</body>
</html>