<!DOCTYPE HTML>
<html lang="en">
<head>
<script src="library/jquery.js"></script>
<script src="library/three.js"></script>
<script src="library/stl_loader.js"></script>

<script src="src/utils.js"></script>
<script src="src/box.js"></script>
<script src="src/slicerworker.js"></script>

<title>Doedel Drie Dee || Webworker Test</title>
<style>
canvas {border: 1px solid black;}
#progress {height: 20px; width: 200px; border: 1px solid black; overflow: hidden;}
#progress-bar {height: 20px; background-color: lightblue; width: 0%;}
</style>
</head>
<body>

<canvas id="3d-preview" height="400" width="400"></canvas>
<canvas id="canvas" width="400" height="400"></canvas>
<div id="progress"><div id="progress-bar"></div></div>

<script>

var USER_SETTINGS, PRINTER_SETTINGS, doodleBox, gcode, slicerWorker;

function init () {
	"use strict";
	var scene = createScene();

	var localIp = location.hash.substring(1);
	//doodleBox = new D3D.Box(localIp);

	var slicer = new D3D.SlicerWorker();

	slicer.setSettings(USER_SETTINGS, PRINTER_SETTINGS["ultimaker"]);

	var loader = new THREE.STLLoader();
	loader.load("models/stanford_bunny_high.stl", function (geometry) {
		var material = new THREE.MeshPhongMaterial({color: 0x00ff00, wireframe: false});
		var mesh = new THREE.Mesh(geometry, material);
		
		mesh.rotation.x = -Math.PI/2;
		mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.5;
		mesh.position.y = -9.260265119962973e-17;
		mesh.position.x = 100;
		mesh.position.z = 100;

		scene.add(mesh);

		slicer.setMesh(mesh);
		slicer.slice();

		slicer.close();
	});
}

function createScene () {
	var scene = new THREE.Scene();

	var renderer = new THREE.WebGLRenderer({canvas: document.getElementById("3d-preview"), antialias: true});
	renderer.setClearColor(0xffffff, 1);

	var camera = new THREE.PerspectiveCamera(75, renderer.domElement.width/renderer.domElement.height, 1, 10000);
	scene.add(camera);

	var light = new THREE.AmbientLight(0x404040);
	scene.add(light);

	var directionalLight = new THREE.PointLight(0xffffff, 0.5);
	camera.add(directionalLight);

	applyMouseControls(renderer, camera, new THREE.Vector3(100, 0, 100), 1000);

	function applyMouseControls (renderer, camera, center, maxDistance) {
		var distance = 20;
		var rotX = 0;
		var rotY = 0;
		var moveCamera = false;

		function updateCamera () {
			camera.position.set(
				Math.cos(rotY)*Math.sin(rotX)*distance,
				Math.sin(rotY)*distance,
				Math.cos(rotY)*Math.cos(rotX)*distance
			).add(center);
			camera.lookAt(center);
		}

		$(renderer.domElement).on("mousedown", function (e) {
			moveCamera = true;
		}).on("wheel", function (e) {
			var event = e.originalEvent;

			event.preventDefault();
			distance = THREE.Math.clamp(distance - event.wheelDelta, 1, maxDistance);

			updateCamera();
		});

		$(window).on("mouseup", function (e) {
			moveCamera = false;
		}).on("mousemove", function (e) {
			var event = e.originalEvent;

			if (moveCamera === true) {
				rotX = (rotX - event.webkitMovementX/100) % (2*Math.PI);
				rotY = THREE.Math.clamp(rotY + event.webkitMovementY/100, -Math.PI/2, Math.PI/2);

				updateCamera();
			}
		});
		
		updateCamera();
	}

	(function animate () {
		requestAnimationFrame(animate);
		renderer.render(scene, camera);
	})();

	return scene;
}

(function () {
	"use strict";

	var loadedItems = 0;
	function loaded () {
		loadedItems ++;
		if (loadedItems === 2) {
			init();
		}
	}

	loadSettings("settings/user_settings.json", function (data) {
		USER_SETTINGS = data;
		loaded();
	});
	loadSettings("settings/printer_settings.json", function (data) {
		PRINTER_SETTINGS = data;
		loaded();
	});
})();
</script>

</body>
</html>