<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - animation - basic</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { color: #fff; font-family:Monospace; font-size:13px; text-align:center; background-color: #000; margin: 0px; overflow: hidden; } #info { position: absolute; top: 0px; width: 100%; padding: 5px; } a { color: #f00; } </style> </head> <body> <div id="container"></div> <div id="info"> <a href="http://threejs.org" target="_blank">three.js</a> webgl - animation - basic use </div> <script src="../build/three.min.js"></script> <script src="js/Detector.js"></script> <script src="js/libs/stats.min.js"></script> <script> if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); var container, stats; var scene, camera, renderer; var clock = new THREE.Clock(); var init = function(){ container = document.getElementById( 'container' ); camera = new THREE.PerspectiveCamera( 53, window.innerWidth / window.innerHeight, 1, 1000 ); camera.position.x = 0; camera.position.y = 0; camera.position.z = 100; camera.lookAt(new THREE.Vector3( 0, 0, 0 )); renderer = new THREE.WebGLRenderer(); renderer.setClearColor( 0x555555 ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.top = '0px'; container.appendChild( stats.domElement ); window.addEventListener( 'resize', onWindowResize, false ); }; var onWindowResize = function () { windowHalfX = window.innerWidth / 2; windowHalfY = window.innerHeight / 2; camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } var createScene = function(){ scene = new THREE.Scene(); var axisHelper = new THREE.AxisHelper( 1 ); scene.add( axisHelper ); // SphereGeometry var sphereGeometry = new THREE.SphereGeometry( 5, 32, 32 ); var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } ); var sphereMesh = new THREE.Mesh( sphereGeometry, material ); // Setup animation var animationData = { "name" : "Action", "fps" : 25, "length" : 2.0, "hierarchy" : [ { "parent" : -1, //root "keys" : [ { "time":0, "pos" :[0,0,0], "rot" :[0,0,0], "scl" :[1,1,1] }, { "time":1.0, "pos" :[30,0,0] } , { "time":2.0, "pos" :[0,0,0] } ] } ] }; ensureLoop( animationData ); var sphereMeshAnimation = new THREE.Animation( sphereMesh, animationData ); sphereMeshAnimation.play(); scene.add( sphereMesh ); }; var ensureLoop = function( animation ) { for ( var i = 0; i < animation.hierarchy.length; i ++ ) { var obj = animation.hierarchy[ i ]; var first = obj.keys[ 0 ]; var last = obj.keys[ obj.keys.length - 1 ]; last.pos = first.pos; last.rot = first.rot; last.scl = first.scl; } }; var animate = function () { requestAnimationFrame( animate ); var delta = clock.getDelta(); THREE.AnimationHandler.update( delta ); render(); }; var render = function () { renderer.render( scene, camera ); stats.update(); }; init(); createScene(); animate(); </script> </body> </html>