<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - interactive lines</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { font-family: Monospace; background-color: #f0f0f0; margin: 0px; overflow: hidden; } </style> </head> <body> <script src="../build/three.min.js"></script> <script src="js/libs/stats.min.js"></script> <script> var container, stats; var camera, scene, raycaster, renderer, parentTransform, sphereInter; var mouse = new THREE.Vector2(); var radius = 100, theta = 0; var currentIntersected; init(); animate(); function init() { container = document.createElement( 'div' ); document.body.appendChild( container ); var info = document.createElement( 'div' ); info.style.position = 'absolute'; info.style.top = '10px'; info.style.width = '100%'; info.style.textAlign = 'center'; info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> webgl - interactive lines'; container.appendChild( info ); camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 ); scene = new THREE.Scene(); var geometry = new THREE.SphereGeometry( 5 ); var material = new THREE.MeshBasicMaterial( { color: 0xff0000 } ); sphereInter = new THREE.Mesh( geometry, material ); sphereInter.visible = false; scene.add( sphereInter ); var geometry = new THREE.Geometry(); var point = new THREE.Vector3(); var direction = new THREE.Vector3(); for ( var i = 0; i < 50; i ++ ) { direction.x += Math.random() - 0.5; direction.y += Math.random() - 0.5; direction.z += Math.random() - 0.5; direction.normalize().multiplyScalar( 10 ); point.add( direction ); geometry.vertices.push( point.clone() ); } parentTransform = new THREE.Object3D(); parentTransform.position.x = Math.random() * 40 - 20; parentTransform.position.y = Math.random() * 40 - 20; parentTransform.position.z = Math.random() * 40 - 20; parentTransform.rotation.x = Math.random() * 2 * Math.PI; parentTransform.rotation.y = Math.random() * 2 * Math.PI; parentTransform.rotation.z = Math.random() * 2 * Math.PI; parentTransform.scale.x = Math.random() + 0.5; parentTransform.scale.y = Math.random() + 0.5; parentTransform.scale.z = Math.random() + 0.5; for ( var i = 0; i < 50; i ++ ) { var type = Math.random() > 0.5 ? THREE.LineStrip : THREE.LinePieces; var object = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: Math.random() * 0xffffff } ), type ); object.position.x = Math.random() * 400 - 200; object.position.y = Math.random() * 400 - 200; object.position.z = Math.random() * 400 - 200; object.rotation.x = Math.random() * 2 * Math.PI; object.rotation.y = Math.random() * 2 * Math.PI; object.rotation.z = Math.random() * 2 * Math.PI; object.scale.x = Math.random() + 0.5; object.scale.y = Math.random() + 0.5; object.scale.z = Math.random() + 0.5; parentTransform.add( object ); } scene.add( parentTransform ); raycaster = new THREE.Raycaster(); raycaster.linePrecision = 3; renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setClearColor( 0xf0f0f0 ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild(renderer.domElement); stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.top = '0px'; container.appendChild( stats.domElement ); document.addEventListener( 'mousemove', onDocumentMouseMove, false ); // window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } function onDocumentMouseMove( event ) { event.preventDefault(); mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1; mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1; } // function animate() { requestAnimationFrame( animate ); render(); stats.update(); } function render() { theta += 0.1; camera.position.x = radius * Math.sin( THREE.Math.degToRad( theta ) ); camera.position.y = radius * Math.sin( THREE.Math.degToRad( theta ) ); camera.position.z = radius * Math.cos( THREE.Math.degToRad( theta ) ); camera.lookAt( scene.position ); camera.updateMatrixWorld(); // find intersections raycaster.setFromCamera( mouse, camera ); var intersects = raycaster.intersectObjects( parentTransform.children, true); if ( intersects.length > 0 ) { if ( currentIntersected !== undefined ) { currentIntersected.material.linewidth = 1; } currentIntersected = intersects[ 0 ].object; currentIntersected.material.linewidth = 5; sphereInter.visible = true; sphereInter.position.copy( intersects[ 0 ].point ); } else { if ( currentIntersected !== undefined ) { currentIntersected.material.linewidth = 1; } currentIntersected = undefined; sphereInter.visible = false; } renderer.render( scene, camera ); } </script> </body> </html>