<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - lines - cubes</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { background-color: #000000; margin: 0px; overflow: hidden; } a { color:#0078ff; } #info { position: absolute; top: 10px; width: 100%; color: #ffffff; padding: 5px; font-family: Monospace; font-size: 13px; text-align: center; z-index:100; } a { color: orange; text-decoration: none; } a:hover { color: #0080ff; } </style> </head> <body> <div id="info"> <a href="http://threejs.org" target="_blank">three.js</a> - lines WebGL demo [<a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="http://www.openprocessing.org/visuals/?visualID=15599">Thomas Diewald</a>] </div> <script src="../build/three.min.js"></script> <script src="js/geometries/hilbert3D.js"></script> <script src="js/Detector.js"></script> <script src="js/libs/stats.min.js"></script> <script> if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); var mouseX = 0, mouseY = 0, windowHalfX = window.innerWidth / 2, windowHalfY = window.innerHeight / 2, camera, scene, renderer; init(); animate(); function init() { var i, container; container = document.createElement( 'div' ); document.body.appendChild( container ); camera = new THREE.PerspectiveCamera( 33, window.innerWidth / window.innerHeight, 1, 10000 ); camera.position.z = 700; scene = new THREE.Scene(); renderer = new THREE.WebGLRenderer(); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); var geometry = new THREE.Geometry(), points = hilbert3D( new THREE.Vector3( 0,0,0 ), 200.0, 4, 0, 1, 2, 3, 4, 5, 6, 7 ); for ( i = 0; i < points.length; i ++ ) { geometry.vertices.push( points[i] ); } // lines var line, p, scale = 0.3, d = 125, c1 = 0x553300, c2 = 0x555555, c3 = 0x992800, g1 = geometry, m1 = new THREE.LineBasicMaterial( { color: c1, opacity: 1, blending: THREE.AdditiveBlending, transparent: true } ), m2 = new THREE.LineBasicMaterial( { color: c2, opacity: 1, blending: THREE.AdditiveBlending, transparent: true } ), m3 = new THREE.LineBasicMaterial( { color: c3, opacity: 1, blending: THREE.AdditiveBlending, transparent: true } ), parameters = [ [ m3, scale*0.5, [0,0,0], g1 ], [ m2, scale*0.5, [d, 0, 0], g1 ], [ m2, scale*0.5, [-d, 0, 0], g1 ], [ m2, scale*0.5, [0,d,0], g1 ], [ m2, scale*0.5, [d, d, 0], g1 ], [ m2, scale*0.5, [-d, d, 0], g1 ], [ m2, scale*0.5, [0,-d,0], g1 ], [ m2, scale*0.5, [d, -d, 0], g1 ], [ m2, scale*0.5, [-d, -d, 0], g1 ], [ m1, scale*0.5, [2*d, 0, 0], g1 ], [ m1, scale*0.5, [-2*d, 0, 0], g1 ], [ m1, scale*0.5, [2*d, d, 0], g1 ], [ m1, scale*0.5, [-2*d, d, 0], g1 ], [ m1, scale*0.5, [2*d, -d, 0], g1 ], [ m1, scale*0.5, [-2*d, -d, 0], g1 ], ]; for ( i = 0; i < parameters.length; i ++ ) { p = parameters[ i ]; line = new THREE.Line( p[ 3 ], p[ 0 ] ); line.scale.x = line.scale.y = line.scale.z = p[ 1 ]; line.position.x = p[ 2 ][ 0 ]; line.position.y = p[ 2 ][ 1 ]; line.position.z = p[ 2 ][ 2 ]; scene.add( line ); } document.addEventListener( 'mousemove', onDocumentMouseMove, false ); document.addEventListener( 'touchstart', onDocumentTouchStart, false ); document.addEventListener( 'touchmove', onDocumentTouchMove, false ); // window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { windowHalfX = window.innerWidth / 2; windowHalfY = window.innerHeight / 2; camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } // function onDocumentMouseMove(event) { mouseX = event.clientX - windowHalfX; mouseY = event.clientY - windowHalfY; } function onDocumentTouchStart( event ) { if ( event.touches.length > 1 ) { event.preventDefault(); mouseX = event.touches[ 0 ].pageX - windowHalfX; mouseY = event.touches[ 0 ].pageY - windowHalfY; } } function onDocumentTouchMove( event ) { if ( event.touches.length == 1 ) { event.preventDefault(); mouseX = event.touches[ 0 ].pageX - windowHalfX; mouseY = event.touches[ 0 ].pageY - windowHalfY; } } // function animate() { requestAnimationFrame( animate ); render(); } function render() { camera.position.x += ( mouseX - camera.position.x ) * .05; camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05; camera.lookAt( scene.position ); var time = Date.now() * 0.0015; for ( var i = 0; i < scene.children.length; i ++ ) { var object = scene.children[ i ]; if ( object instanceof THREE.Line ) object.rotation.y = time * ( i % 2 ? 1 : -1 ); } renderer.render( scene, camera ); } </script> </body> </html>