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		<h1>[name]</h1>

		<div class="desc">
		Triangle face.
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		<h2>Example</h2>

		<code>var normal = new THREE.Vector3( 0, 1, 0 );
		var color = new THREE.Color( 0xffaa00 );
		var face = new THREE.Face3( 0, 1, 2, normal, color, 0 );</code>


		<h2>Constructor</h2>

		<h3>[name]( [page:Integer a], [page:Integer b], [page:Integer c], [page:Vector3 normal], [page:Color color], [page:Integer materialIndex] )</h3>
		<div>
		a — Vertex A index.<br />
		b — Vertex B index.<br />
		c — Vertex C index.<br />
		normal — Face normal or array of vertex normals.<br />
		color — Face color or array of vertex colors.<br />
		materialIndex — Material index.
		</div>

		<h2>Properties</h2>

		<h3>[property:Integer a]</h3>
		<div>
		Vertex A index.
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		<h3>[property:Integer b]</h3>
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		Vertex B index.
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		<h3>[property:Integer c]</h3>
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		Vertex C index.
		</div>

		<h3>[property:Vector3 normal]</h3>
		<div>
		Face normal.
		</div>

		<h3>[property:Color color]</h3>
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		Face color.
		</div>

		<h3>[property:Array vertexNormals]</h3>
		<div>
		Array of 3 vertex normals.
		</div>

		<h3>[property:Array vertexColors]</h3>
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		Array of 3 vertex colors.
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		<h3>[property:Array vertexTangents]</h3>
		<div>
		Array of 3 vertex tangents.
		</div>


		<h3>[property:Integer materialIndex]</h3>
		<div>
		Material index (points to [page:MeshFaceMaterial MeshFaceMaterial.materials]).
		</div>

		<h2>Methods</h2>

		<h3>[method:Face3 clone]()</h3>
		<div>
		Creates a new clone of the Face3 object.
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		<h2>Source</h2>

		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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