<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - materials - cube reflection [camaro]</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { background:#000; color:#fff; padding:0; margin:0; overflow:hidden; font-family:georgia; text-align:center; } h1 { } a { color:skyblue } canvas { pointer-events:none; z-index:10; position:relative; } #d { text-align:center; margin:1em 0 2.5em 0; z-index:0; position:relative; display:block } #buttons { margin:0.5em 0 0 0 } button { font-family:georgia; border:0; background:#222; color:#fff; padding:0.2em 0.5em; cursor:pointer; border-radius:3px } button:hover { background:#333 } </style> </head> <body> <div id="d"> <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - webgl cube reflection demo. chevrolet camaro by <a href="http://www.turbosquid.com/3d-models/blender-camaro/411348" target="_blank">dskfnwn</a></div> <div id="buttons"></div> </div> <script src="../build/three.min.js"></script> <script src="js/loaders/BinaryLoader.js"></script> <script src="js/Detector.js"></script> <script src="js/libs/stats.min.js"></script> <script> if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); var SCREEN_WIDTH = window.innerWidth; var SCREEN_HEIGHT = window.innerHeight; var container, stats; var camera, scene, renderer; var directionalLight, pointLight; var mouseX = 0, mouseY = 0; var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; init(); animate(); function init() { container = document.createElement( 'div' ); document.body.appendChild( container ); // CAMERA camera = new THREE.PerspectiveCamera( 70, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 ); camera.position.z = 1000; scene = new THREE.Scene(); // LIGHTS var ambient = new THREE.AmbientLight( 0x020202 ); scene.add( ambient ); directionalLight = new THREE.DirectionalLight( 0xffffff ); directionalLight.position.set( 1, 1, 0.5 ).normalize(); scene.add( directionalLight ); pointLight = new THREE.PointLight( 0xffaa00 ); scene.add( pointLight ); var sphere = new THREE.SphereGeometry( 100, 16, 8 ); var mesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) ); mesh.scale.set( 0.05, 0.05, 0.05 ); pointLight.add( mesh ); renderer = new THREE.WebGLRenderer(); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT ); renderer.setFaceCulling( THREE.CullFaceNone ); container.appendChild( renderer.domElement ); stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.top = '0px'; stats.domElement.style.zIndex = 100; container.appendChild( stats.domElement ); document.addEventListener('mousemove', onDocumentMouseMove, false); var r = "textures/cube/SwedishRoyalCastle/"; var urls = [ r + "px.jpg", r + "nx.jpg", r + "py.jpg", r + "ny.jpg", r + "pz.jpg", r + "nz.jpg" ]; var textureCube = THREE.ImageUtils.loadTextureCube( urls ); var camaroMaterials = { body: { Orange: new THREE.MeshLambertMaterial( { color: 0xff6600, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.3 } ), Blue: new THREE.MeshLambertMaterial( { color: 0x226699, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.3 } ), Red: new THREE.MeshLambertMaterial( { color: 0x660000, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.5 } ), Black: new THREE.MeshLambertMaterial( { color: 0x000000, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.5 } ), White: new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.5 } ), Carmine: new THREE.MeshPhongMaterial( { color: 0x770000, specular: 0xffaaaa, envMap: textureCube, combine: THREE.MultiplyOperation } ), Gold: new THREE.MeshPhongMaterial( { color: 0xaa9944, specular: 0xbbaa99, shininess: 50, envMap: textureCube, combine: THREE.MultiplyOperation } ), Bronze: new THREE.MeshPhongMaterial( { color: 0x150505, specular: 0xee6600, shininess: 10, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.5 } ), Chrome: new THREE.MeshPhongMaterial( { color: 0xffffff, specular:0xffffff, envMap: textureCube, combine: THREE.MultiplyOperation } ) }, chrome: new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: textureCube } ), darkchrome: new THREE.MeshLambertMaterial( { color: 0x444444, envMap: textureCube } ), glass: new THREE.MeshBasicMaterial( { color: 0x223344, envMap: textureCube, opacity: 0.25, combine: THREE.MixOperation, reflectivity: 0.25, transparent: true } ), tire: new THREE.MeshLambertMaterial( { color: 0x050505 } ), interior: new THREE.MeshPhongMaterial( { color: 0x050505, shininess: 20 } ), black: new THREE.MeshLambertMaterial( { color: 0x000000 } ) }; var loader = new THREE.BinaryLoader(); loader.load( "obj/camaro/CamaroNoUv_bin.js", function( geometry ) { createScene( geometry, camaroMaterials ) } ); // window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { windowHalfX = window.innerWidth / 2; windowHalfY = window.innerHeight / 2; camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } function createButtons( materials, faceMaterial ) { var buttons = document.getElementById( "buttons" ); for ( var key in materials ) { var button = document.createElement( 'button' ); button.textContent = key; button.addEventListener( 'click', function ( event ) { faceMaterial.materials[ 0 ] = materials[ this.textContent ]; }, false ); buttons.appendChild( button ); } } function createScene( geometry, materials ) { var s = 75, m = new THREE.MeshFaceMaterial(); m.materials[ 0 ] = materials.body[ "Orange" ]; // car body m.materials[ 1 ] = materials.chrome; // wheels chrome m.materials[ 2 ] = materials.chrome; // grille chrome m.materials[ 3 ] = materials.darkchrome; // door lines m.materials[ 4 ] = materials.glass; // windshield m.materials[ 5 ] = materials.interior; // interior m.materials[ 6 ] = materials.tire; // tire m.materials[ 7 ] = materials.black; // tireling m.materials[ 8 ] = materials.black; // behind grille var mesh = new THREE.Mesh( geometry, m ); mesh.rotation.y = 1; mesh.scale.set( s, s, s ); scene.add( mesh ); createButtons( materials.body, m ); } function onDocumentMouseMove(event) { mouseX = ( event.clientX - windowHalfX ); mouseY = ( event.clientY - windowHalfY ); } // function animate() { requestAnimationFrame( animate ); render(); stats.update(); } function render() { var timer = -0.0002 * Date.now(); camera.position.x += ( mouseX - camera.position.x ) * .05; camera.position.y += ( - mouseY - camera.position.y ) * .05; camera.lookAt( scene.position ); pointLight.position.x = 1500 * Math.cos( timer ); pointLight.position.z = 1500 * Math.sin( timer ); renderer.render( scene, camera ); } </script> </body> </html>