/****************************************************** * * Slicer * * TODO (optimalisatie) * sorteer lijnen op laagste hoogte -> stop loop wanneer hij een lijn zonder intersectie heeft gevonden * verwijder lijnen die ooit interactie gehad hebben, maar nu niet meer * helft van lijnen toevoegen omdat 4face altijd recht is, en 3face dus te veel data bevat * * omliggende lagen -> difference && sum omliggende lijnen * voor laag 5 = 5 diff (3 && 4 && 6 && 7)) * ******************************************************/ D3D.Slicer = function () { "use strict"; this.lines = []; }; D3D.Slicer.prototype.setMesh = function (mesh) { "use strict"; mesh.updateMatrix(); var geometry = mesh.geometry.clone(); geometry.mergeVertices(); geometry.applyMatrix(mesh.matrix); if (geometry instanceof THREE.BufferGeometry) { geometry = new THREE.Geometry().fromBufferGeometry(geometry); } this.geometry = geometry; this.createLines(); return this; }; D3D.Slicer.prototype.createLines = function () { "use strict"; this.lines = []; var lineLookup = {}; var self = this; function addLine (a, b) { //think lookup can only be b_a, a_b is only possible when face is flipped var index = lineLookup[a + "_" + b] || lineLookup[b + "_" + a]; if (index === undefined) { index = self.lines.length; lineLookup[a + "_" + b] = index; self.lines.push({ line: new THREE.Line3(self.geometry.vertices[a], self.geometry.vertices[b]), connects: [], normals: [] }); } return index; } for (var i = 0; i < this.geometry.faces.length; i ++) { var face = this.geometry.faces[i]; var normal = new THREE.Vector2().set(face.normal.x, face.normal.z).normalize(); //check for only adding unique lines //returns index of said line var a = addLine(face.a, face.b); var b = addLine(face.b, face.c); var c = addLine(face.c, face.a); //set connecting lines (based on face) this.lines[a].connects.push(b, c); this.lines[b].connects.push(c, a); this.lines[c].connects.push(a, b); this.lines[a].normals.push(normal); this.lines[b].normals.push(normal); this.lines[c].normals.push(normal); } }; D3D.Slicer.prototype.slice = function (height, step) { "use strict"; var layersIntersections = []; for (var i = 0; i < this.lines.length; i ++) { var line = this.lines[i]; var min = Math.ceil(Math.min(line.line.start.y, line.line.end.y) / step); var max = Math.floor(Math.max(line.line.start.y, line.line.end.y) / step); for (var layerIndex = min; layerIndex <= max; layerIndex ++) { if (layerIndex >= 0) { if (layersIntersections[layerIndex] === undefined) { layersIntersections[layerIndex] = []; } layersIntersections[layerIndex].push(i); } } } var slices = []; for (var layer = 1; layer < layersIntersections.length; layer ++) { var layerIntersections = layersIntersections[layer]; var y = layer*step; var intersections = []; for (var i = 0; i < layerIntersections.length; i ++) { var index = layerIntersections[i]; var line = this.lines[index].line; var alpha = (y - line.start.y) / (line.end.y - line.start.y); var x = line.start.x * alpha + line.end.x * (1 - alpha); var z = line.start.z * alpha + line.end.z * (1 - alpha); intersections[index] = new THREE.Vector2(x, z); } var done = []; var slice = []; for (var i = 0; i < layerIntersections.length; i ++) { var index = layerIntersections[i]; if (done.indexOf(index) === -1) { var shape = []; while (index !== -1) { var intersection = intersections[index]; shape.push({X: intersection.x, Y: intersection.y}); done.push(index); var connects = this.lines[index].connects; var faceNormals = this.lines[index].normals; for (var j = 0; j < connects.length; j ++) { index = connects[j]; if (intersections[index] && done.indexOf(index) === -1) { var a = new THREE.Vector2().set(intersection.x, intersection.y); var b = intersections[index]; var normal = a.sub(b).normal().normalize(); var faceNormal = faceNormals[Math.floor(j/2)]; if (normal.dot(faceNormal) > 0) { break; } else { index = -1; } } else { index = -1; } } } /* for (var i = 0; i < shape.length; i ++) { var point = shape[i]; var previousPoint = shape[(i + shape.length - 1) % shape.length]; var nextPoint = shape[(i + 1) % shape.length]; var point = new THREE.Vector2(point.X, point.Y); var previousPoint = new THREE.Vector2(previousPoint.X, previousPoint.Y); var nextPoint = new THREE.Vector2(nextPoint.X, nextPoint.Y); //var lineLength = nextPoint.sub(previousPoint).length(); var normal = nextPoint.sub(previousPoint).normal().normalize(); var distance = Math.abs(normal.dot(point.sub(previousPoint))); //something better for offset check if (distance <= 0.01) { shape.splice(i, 1); i --; } } */ //think this check is not nescesary, always higher as 0 if (shape.length > 0) { slice.push(shape); } } } //stop when ther are no intersects if (slice.length > 0) { slices.push(slice); } else { break; } } return slices; }; D3D.Slicer.prototype.getInset = function (slice, offset) { "use strict"; var solution = new ClipperLib.Paths(); var co = new ClipperLib.ClipperOffset(1, 1); co.AddPaths(slice, ClipperLib.JoinType.jtRound, ClipperLib.EndType.etClosedPolygon); co.Execute(solution, -offset); return solution; }; D3D.Slicer.prototype.getFillTemplate = function (dimension, size, even, uneven) { "use strict"; var paths = new ClipperLib.Paths(); if (even) { for (var length = 0; length <= dimension; length += size) { paths.push([{X: length, Y: 0}, {X: length, Y: dimension}]); } } if (uneven) { for (var length = 0; length <= dimension; length += size) { paths.push([{X: 0, Y: length}, {X: dimension, Y: length}]); } } return paths; }; D3D.Slicer.prototype.slicesToData = function (slices, printer) { "use strict"; //scale because of clipper crap var scale = 100; var layerHeight = printer.config["printer.layerHeight"] * scale; var dimensionsZ = printer.config["printer.dimensions.z"] * scale; var wallThickness = printer.config["printer.wallThickness"] * scale; var shellThickness = printer.config["printer.shellThickness"] * scale; var fillSize = printer.config["printer.fillSize"] * scale; var brimOffset = printer.config["printer.brimOffset"] * scale; var data = []; var lowFillTemplate = this.getFillTemplate(dimensionsZ, fillSize, true, true); for (var layer = 0; layer < slices.length; layer ++) { var slice = slices[layer]; //var outerLayer = ClipperLib.JS.Clean(slice, 1.0); var outerLayer = slice.clone(); ClipperLib.JS.ScaleUpPaths(outerLayer, scale); var innerLayer = []; for (var i = wallThickness; i < shellThickness; i += wallThickness) { var inset = this.getInset(outerLayer, i); innerLayer = innerLayer.concat(inset); } //moet fillArea wel kleiner? //var fillArea = this.getInset((inset || outerLayer), wallThickness); var fillArea = (inset || outerLayer); var fillAbove = false; //for (var i = 1; i < shellThickness/layerHeight; i ++) { for (var i = 1; i < shellThickness/layerHeight; i ++) { var newLayer = ClipperLib.JS.Clone(slices[layer + i]); ClipperLib.JS.ScaleUpPaths(newLayer, scale); if (newLayer.length === 0 || (fillAbove && fillAbove.length === 0)) { fillAbove = []; break; } else if (fillAbove === false) { fillAbove = newLayer; } else { var c = new ClipperLib.Clipper(); var solution = new ClipperLib.Paths(); c.AddPaths(newLayer, ClipperLib.PolyType.ptSubject, true); c.AddPaths(fillAbove, ClipperLib.PolyType.ptClip, true); c.Execute(ClipperLib.ClipType.ctIntersection, solution); fillAbove = solution; } } //kijkt alleen nog naar boven //omliggende lagen hebben inhoud van lowFill; //inset moet opgevult worden; //verschill tussen lowFill en inset moet vol, rest is raster var clipper = new ClipperLib.Clipper(); var highFillArea = new ClipperLib.Paths(); clipper.AddPaths(fillArea, ClipperLib.PolyType.ptSubject, true); clipper.AddPaths(fillAbove, ClipperLib.PolyType.ptClip, true); clipper.Execute(ClipperLib.ClipType.ctDifference, highFillArea); var clipper = new ClipperLib.Clipper(); var lowFillArea = new ClipperLib.Paths(); clipper.AddPaths(fillArea, ClipperLib.PolyType.ptSubject, true); clipper.AddPaths(highFillArea, ClipperLib.PolyType.ptClip, true); clipper.Execute(ClipperLib.ClipType.ctDifference, lowFillArea); var fill = []; var clipper = new ClipperLib.Clipper(); var lowFillStrokes = new ClipperLib.Paths(); clipper.AddPaths(lowFillTemplate, ClipperLib.PolyType.ptSubject, false); clipper.AddPaths(lowFillArea, ClipperLib.PolyType.ptClip, true); clipper.Execute(ClipperLib.ClipType.ctIntersection, lowFillStrokes); fill = fill.concat(lowFillStrokes); //optimize //make as big as bounding box of highFillArea var highFillTemplate = this.getFillTemplate(dimensionsZ, wallThickness, (layer % 2 === 0), (layer % 2 === 1)); var clipper = new ClipperLib.Clipper(); var highFillStrokes = new ClipperLib.Paths(); clipper.AddPaths(highFillTemplate, ClipperLib.PolyType.ptSubject, false); clipper.AddPaths(highFillArea, ClipperLib.PolyType.ptClip, true); clipper.Execute(ClipperLib.ClipType.ctIntersection, highFillStrokes); fill = fill.concat(highFillStrokes); //create brim /*if (layer === 0) { var brim = this.getInset(outerLayer, -brimOffset); outerLayer = brim.concat(outerLayer); }*/ ClipperLib.JS.ScaleDownPaths(outerLayer, scale); ClipperLib.JS.ScaleDownPaths(innerLayer, scale); ClipperLib.JS.ScaleDownPaths(fill, scale); data.push({ outerLayer: outerLayer, innerLayer: innerLayer, fill: fill }); } return data; }; D3D.Slicer.prototype.dataToGcode = function (data, printer) { "use strict"; var layerHeight = printer.config["printer.layerHeight"]; var normalSpeed = printer.config["printer.speed"]; var bottomSpeed = printer.config["printer.bottomLayerSpeed"]; var firstLayerSlow = printer.config["printer.firstLayerSlow"]; var bottomFlowRate = printer.config["printer.bottomFlowRate"]; var travelSpeed = printer.config["printer.travelSpeed"]; var filamentThickness = printer.config["printer.filamentThickness"]; var wallThickness = printer.config["printer.wallThickness"]; var enableTraveling = printer.config["printer.enableTraveling"]; var retractionEnabled = printer.config["printer.retraction.enabled"]; var retractionSpeed = printer.config["printer.retraction.speed"]; var retractionMinDistance = printer.config["printer.retraction.minDistance"]; var retractionAmount = printer.config["printer.retraction.amount"]; function sliceToGcode (slice) { var gcode = []; for (var i = 0; i < slice.length; i ++) { var shape = slice[i]; var previousPoint; for (var j = 0; j < shape.length; j ++) { var point = shape[j]; if (j === 0) { //TODO //add retraction if (extruder > retractionMinDistance && retractionEnabled) { gcode.push([ "G0", "E" + (extruder - retractionAmount).toFixed(3), "F" + (retractionSpeed * 60).toFixed(3) ].join(" ")); } gcode.push([ "G0", "X" + point.X.toFixed(3) + " Y" + point.Y.toFixed(3) + " Z" + z, "F" + (travelSpeed*60) ].join(" ")); if (extruder > retractionMinDistance && retractionEnabled) { gcode.push([ "G0", "E" + extruder.toFixed(3), "F" + (retractionSpeed * 60).toFixed(3) ].join(" ")); } } else { var a = new THREE.Vector2().set(point.X, point.Y); var b = new THREE.Vector2().set(previousPoint.X, previousPoint.Y); var lineLength = a.distanceTo(b); extruder += lineLength * wallThickness * layerHeight / filamentSurfaceArea * flowRate; gcode.push([ "G1", "X" + point.X.toFixed(3) + " Y" + point.Y.toFixed(3) + " Z" + z, "F" + speed, "E" + extruder.toFixed(3) ].join(" ")); } previousPoint = point; } } return gcode; } var gcode = printer.getStartCode(); var extruder = 0.0; var speed = firstLayerSlow ? (bottomSpeed*60).toFixed(3) : (normalSpeed*60).toFixed(3); var filamentSurfaceArea = Math.pow((filamentThickness/2), 2) * Math.PI; var flowRate = bottomFlowRate; for (var layer = 0; layer < data.length; layer ++) { var slice = data[layer]; //turn on fan on layer 2 if (layer === 2) { gcode.push("M106"); speed = (normalSpeed*60).toFixed(3); flowRate = 1; } var z = ((layer + 1) * layerHeight).toFixed(3); gcode = gcode.concat(sliceToGcode(slice.outerLayer)); gcode = gcode.concat(sliceToGcode(slice.innerLayer)); gcode = gcode.concat(sliceToGcode(slice.fill)); } gcode = gcode.concat(printer.getEndCode()); return gcode; }; D3D.Slicer.prototype.drawPaths = function (printer, min, max) { "use strict"; var layerHeight = printer.config["printer.layerHeight"]; var dimensionsZ = printer.config["printer.dimensions.z"]; function drawLines (paths, color) { context.fillStyle = color; context.strokeStyle = color; context.beginPath(); for (var i = 0; i < paths.length; i ++) { var path = paths[i]; context.moveTo((path[0].X * 2), (path[0].Y * 2)); for (var j = 0; j < path.length; j ++) { var point = path[j]; context.lineTo((point.X * 2), (point.Y * 2)); } //context.closePath(); } context.stroke(); } function drawVertexes (paths, color) { context.fillStyle = color; context.strokeStyle = color; for (var i = 0; i < paths.length; i ++) { var path = paths[i]; for (var j = 0; j < path.length; j ++) { var point = path[j]; context.beginPath(); context.arc(point.X * 2, point.Y * 2, 1, 0, Math.PI*2, false); context.stroke(); } } } var slices = this.slice(dimensionsZ, layerHeight); var data = this.slicesToData(slices, printer); var canvas = document.createElement("canvas"); canvas.width = 400; canvas.height = 400; var context = canvas.getContext("2d"); for (var layer = min; layer < max; layer ++) { var slice = data[layer % data.length]; drawLines(slice.outerLayer, "red"); drawLines(slice.innerLayer, "green"); drawLines(slice.fill, "blue"); drawVertexes(slice.outerLayer, "green"); } return canvas; }; D3D.Slicer.prototype.getGcode = function (printer) { "use strict"; var layerHeight = printer.config["printer.layerHeight"]; var dimensionsZ = printer.config["printer.dimensions.z"]; var start = new Date().getTime(); var slices = this.slice(dimensionsZ, layerHeight); var end = new Date().getTime(); console.log("Slicing: " + (end - start) + "ms"); //still error in first layer, so remove first layer //see https://github.com/Doodle3D/Doodle3D-Slicer/issues/1 var start = new Date().getTime(); var data = this.slicesToData(slices, printer); var end = new Date().getTime(); console.log("Data: " + (end - start) + "ms"); //return data; //TODO //make the path more optimized for 3d printers //make the printer follow the shortest path from line to line //see https://github.com/Ultimaker/CuraEngine#gcode-generation var start = new Date().getTime(); var gcode = this.dataToGcode(data, printer); var end = new Date().getTime(); console.log("Gcode: " + (end - start) + "ms"); return gcode; };