<!DOCTYPE html> <html lang="en"> <head> <title>three.js misc - sound</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { background-color: #000000; margin: 0px; overflow: hidden; font-family:Monospace; font-size:13px; text-align:center; font-weight: bold; text-align:center; } a { color:#0078ff; } #info { color:#fff; position: absolute; top: 0px; width: 100%; padding: 5px; z-index:100; } </style> </head> <body> <div id="info"> <a href="http://threejs.org" target="_blank">three.js</a> - webgl 3d sounds example - music by <a href="http://www.newgrounds.com/audio/listen/358232" target="_blank">larrylarrybb</a> and <a href="http://www.newgrounds.com/audio/listen/376737" target="_blank">skullbeatz</a> <br/><br/> navigate with WASD / arrows / mouse </div> <div id="container"></div> <script src="../build/three.min.js"></script> <script src="js/controls/FirstPersonControls.js"></script> <script src="js/Detector.js"></script> <script> if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); var container; var camera, controls, scene, renderer; var light, pointLight; var mesh; var material_sphere1, material_sphere2; var clock = new THREE.Clock(); init(); animate(); function init() { container = document.getElementById( 'container' ); camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 ); camera.position.set( 0, 25, 0 ); var listener = new THREE.AudioListener(); camera.add( listener ); controls = new THREE.FirstPersonControls( camera ); controls.movementSpeed = 70; controls.lookSpeed = 0.05; controls.noFly = true; controls.lookVertical = false; scene = new THREE.Scene(); scene.fog = new THREE.FogExp2( 0x000000, 0.0035 ); light = new THREE.DirectionalLight( 0xffffff ); light.position.set( 0, 0.5, 1 ).normalize(); scene.add( light ); var sphere = new THREE.SphereGeometry( 20, 32, 16 ); material_sphere1 = new THREE.MeshLambertMaterial( { color: 0xffaa00, shading: THREE.FlatShading } ); material_sphere2 = new THREE.MeshLambertMaterial( { color: 0xff2200, shading: THREE.FlatShading } ); // sound spheres var mesh1 = new THREE.Mesh( sphere, material_sphere1 ); mesh1.position.set( -250, 30, 0 ); scene.add( mesh1 ); var sound1 = new THREE.Audio( listener ); sound1.load( 'sounds/358232_j_s_song.ogg' ); sound1.setRefDistance( 20 ); sound1.autoplay = true; mesh1.add( sound1 ); // var mesh2 = new THREE.Mesh( sphere, material_sphere2 ); mesh2.position.set( 250, 30, 0 ); scene.add( mesh2 ); var sound2 = new THREE.Audio( listener ); sound2.load( 'sounds/376737_Skullbeatz___Bad_Cat_Maste.ogg' ); sound2.setRefDistance( 20 ); sound2.autoplay = true; mesh2.add( sound2 ); // ground var helper = new THREE.GridHelper( 500, 10 ); helper.color1.setHex( 0x444444 ); helper.color2.setHex( 0x444444 ); helper.position.y = 0.1 scene.add( helper ); // renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); container.innerHTML = ""; container.appendChild( renderer.domElement ); // window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); controls.handleResize(); } function animate() { requestAnimationFrame( animate ); render(); } function render() { var delta = clock.getDelta(), time = clock.getElapsedTime() * 5; controls.update( delta ); material_sphere1.color.setHSL( 0.0, 0.3 + 0.7 * ( 1 + Math.cos( time ) ) / 2, 0.5 ); material_sphere2.color.setHSL( 0.1, 0.3 + 0.7 * ( 1 + Math.sin( time ) ) / 2, 0.5 ); renderer.render( scene, camera ); } </script> </body> </html>