<!DOCTYPE html>
<html lang="en">
	<head>
		<title>three.js misc - sound</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<style>
			body {
				background-color: #000000;
				margin: 0px;
				overflow: hidden;
				font-family:Monospace;
				font-size:13px;
				text-align:center;
				font-weight: bold;
				text-align:center;
			}

			a {
				color:#0078ff;
			}

			#info {
				color:#fff;
				position: absolute;
				top: 0px; width: 100%;
				padding: 5px;
				z-index:100;
			}
		</style>
	</head>
	<body>

		<div id="info">
			<a href="http://threejs.org" target="_blank">three.js</a> - webgl 3d sounds example -
			music by <a href="http://www.newgrounds.com/audio/listen/358232" target="_blank">larrylarrybb</a> and
			<a href="http://www.newgrounds.com/audio/listen/376737" target="_blank">skullbeatz</a> <br/><br/>

			navigate with WASD / arrows / mouse
		</div>


		<div id="container"></div>

		<script src="../build/three.min.js"></script>

		<script src="js/controls/FirstPersonControls.js"></script>

		<script src="js/Detector.js"></script>

		<script>

			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();

			var container;
			var camera, controls, scene, renderer;
			var light, pointLight;

			var mesh;
			var material_sphere1, material_sphere2;

			var clock = new THREE.Clock();

			init();
			animate();

			function init() {

				container = document.getElementById( 'container' );

				camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
				camera.position.set( 0, 25, 0 );

				var listener = new THREE.AudioListener();
				camera.add( listener );

				controls = new THREE.FirstPersonControls( camera );

				controls.movementSpeed = 70;
				controls.lookSpeed = 0.05;
				controls.noFly = true;
				controls.lookVertical = false;

				scene = new THREE.Scene();
				scene.fog = new THREE.FogExp2( 0x000000, 0.0035 );

				light = new THREE.DirectionalLight( 0xffffff );
				light.position.set( 0, 0.5, 1 ).normalize();
				scene.add( light );

				var sphere = new THREE.SphereGeometry( 20, 32, 16 );

				material_sphere1 = new THREE.MeshLambertMaterial( { color: 0xffaa00, shading: THREE.FlatShading } );
				material_sphere2 = new THREE.MeshLambertMaterial( { color: 0xff2200, shading: THREE.FlatShading } );

				// sound spheres

				var mesh1 = new THREE.Mesh( sphere, material_sphere1 );
				mesh1.position.set( -250, 30, 0 );
				scene.add( mesh1 );

				var sound1 = new THREE.Audio( listener );
				sound1.load( 'sounds/358232_j_s_song.ogg' );
				sound1.setRefDistance( 20 );
				sound1.autoplay = true;
				mesh1.add( sound1 );

				//

				var mesh2 = new THREE.Mesh( sphere, material_sphere2 );
				mesh2.position.set( 250, 30, 0 );
				scene.add( mesh2 );

				var sound2 = new THREE.Audio( listener );
				sound2.load( 'sounds/376737_Skullbeatz___Bad_Cat_Maste.ogg' );
				sound2.setRefDistance( 20 );
				sound2.autoplay = true;
				mesh2.add( sound2 );

				// ground

				var helper = new THREE.GridHelper( 500, 10 );
				helper.color1.setHex( 0x444444 );
				helper.color2.setHex( 0x444444 );
				helper.position.y = 0.1
				scene.add( helper );

				//

				renderer = new THREE.WebGLRenderer( { antialias: true } );
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );

				container.innerHTML = "";
				container.appendChild( renderer.domElement );

				//

				window.addEventListener( 'resize', onWindowResize, false );

			}

			function onWindowResize() {

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );

				controls.handleResize();

			}

			function animate() {

				requestAnimationFrame( animate );
				render();

			}


			function render() {

				var delta = clock.getDelta(),
					time = clock.getElapsedTime() * 5;

				controls.update( delta );

				material_sphere1.color.setHSL( 0.0, 0.3 + 0.7 * ( 1 + Math.cos( time ) ) / 2, 0.5 );
				material_sphere2.color.setHSL( 0.1, 0.3 + 0.7 * ( 1 + Math.sin( time ) ) / 2, 0.5 );

				renderer.render( scene, camera );

			}

		</script>

	</body>
</html>