<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" /> </head> <body> [page:Geometry] → <h1>[name]</h1> <div class="desc">A class for generating torus geometries</div> <h2>Example</h2> <code>var geometry = new THREE.TorusGeometry( 10, 3, 16, 100 ); var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } ); var torus = new THREE.Mesh( geometry, material ); scene.add( torus ); </code> <h2>Constructor</h2> <h3>[name]([page:Float radius], [page:Float tube], [page:Integer radialSegments], [page:Integer tubularSegments], [page:Float arc])</h3> <div> radius — Default is 100. <br /> tube — Diameter of the tube. Default is 40. <br /> radialSegments — Default is 8 <br /> tubularSegments — Default is 6. <br /> arc — Central angle. Default is Math.PI * 2. </div> <h2>Properties</h2> <div> Each of the contructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry. </div> <h2>Source</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body> </html>