<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8" />
		<script src="../../../list.js"></script>
		<script src="../../../page.js"></script>
		<link type="text/css" rel="stylesheet" href="../../../page.css" />
	</head>
	<body>
		[page:Geometry] &rarr;
	
		<h1>[name]</h1>

		<div class="desc">A class for generating torus geometries</div>


		<h2>Example</h2>
		
		<code>var geometry = new THREE.TorusGeometry( 10, 3, 16, 100 );
		var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
		var torus = new THREE.Mesh( geometry, material );
		scene.add( torus );
		</code>


		<h2>Constructor</h2>


		<h3>[name]([page:Float radius], [page:Float tube], [page:Integer radialSegments], [page:Integer tubularSegments], [page:Float arc])</h3>
		<div>
		radius — Default is 100. <br />
		tube — Diameter of the tube.  Default is 40. <br />
		radialSegments — Default is 8 <br />
		tubularSegments — Default is 6. <br />
		arc — Central angle.  Default is Math.PI * 2.
		</div>


		<h2>Properties</h2>

		<div>
		Each of the contructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.
		</div>

		<h2>Source</h2>

		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
	</body>
</html>