<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <script src="../../list.js"></script> <script src="../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../page.css" /> </head> <body> [page:Material] → <h1>[name]</h1> <div class="desc">A material for drawing wireframe-style geometries.</div> <h2>Constructor</h2> <h3>[name]( [page:Object parameters] )</h3> <div>parameters is an object with one or more properties defining the material's appearance.</div> <div> color — Line color in hexadecimal. Default is 0xffffff.<br /> linewidth — Line thickness. Default is 1.<br /> linecap — Define appearance of line ends. Default is 'round'.<br /> linejoin — Define appearance of line joints. Default is 'round'.<br /> vertexColors — Define how the vertices gets colored. Default is THREE.NoColors.<br /> fog — Define whether the material color is affected by global fog settings. Default is false. </div> <h2>Properties</h2> <h3>[property:Integer color]</h3> <div>Sets the color of the line. Default is 0xffffff.</div> <h3>[property:Float linewidth]</h3> <div>Controls line thickness. Default is 1.</div> <div>Due to limitations in the <a href="https://code.google.com/p/angleproject/" target="_blank">ANGLE layer</a>, on Windows platforms linewidth will always be 1 regardless of the set value.</div> <h3>[property:String linecap]</h3> <div>Define appearance of line ends. Possible values are "butt", "round" and "square". Default is 'round'.</div> <div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:WebGLRenderer WebGL] renderer, but does work with the [page:CanvasRenderer Canvas] renderer.</div> <h3>[property:String linejoin]</h3> <div>Define appearance of line joints. Possible values are "round", "bevel" and "miter". Default is 'round'.</div> <div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:WebGLRenderer WebGL] renderer, but does work with the [page:CanvasRenderer Canvas] renderer.</div> <h3>[property:Integer vertexColors]</h3> <div>Define how the vertices gets colored. Possible values are THREE.NoColors, THREE.FaceColors and THREE.VertexColors. Default is THREE.NoColors.</div> <div>This setting might not have any effect when used with certain renderers.</div> <h3>[property:Boolean fog]</h3> <div>Define whether the material color is affected by global fog settings.</div> <div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div> <h2>Source</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body> </html>