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		[page:Object3D] &rarr; [page:Camera] &rarr;

		<h1>[name]</h1>

		<div class="desc">Camera with orthographic projection.</div>


		<h2>Example</h2>

		<code>var camera = new THREE.OrthographicCamera( width / - 2, width / 2, height / 2, height / - 2, 1, 1000 );
scene.add( camera );</code>


		<h2>Constructor</h2>


		<h3>[name]( [page:Float left], [page:Float right], [page:Float top], [page:Float bottom], [page:Float near], [page:Float far] )</h3>
		<div>
		left — Camera frustum left plane.<br />
		right — Camera frustum right plane.<br />
		top — Camera frustum top plane.<br />
		bottom — Camera frustum bottom plane.<br />
		near — Camera frustum near plane.<br />
		far — Camera frustum far plane.
		</div>


		<h2>Properties</h2>

		<h3>[property:Float left]</h3>
		<div>Camera frustum left plane.</div>

		<h3>[property:Float right]</h3>
		<div>Camera frustum right plane.</div>

		<h3>[property:Float top]</h3>
		<div>Camera frustum top plane.</div>

		<h3>[property:Float bottom]</h3>
		<div>Camera frustum bottom plane.</div>

		<h3>[property:Float near]</h3>
		<div>Camera frustum near plane.</div>

		<h3>[property:Float far]</h3>
		<div>Camera frustum far plane.</div>


		<h2>Methods</h2>

		<h3>[method:null updateProjectionMatrix]()</h3>
		<div>
		Updates the camera projection matrix. Must be called after change of parameters.
		</div>


		<h2>Source</h2>

		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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