<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <script src="../../list.js"></script> <script src="../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../page.css" /> </head> <body> [page:Object3D] → [page:Camera] → <h1>[name]</h1> <div class="desc">Camera with orthographic projection.</div> <h2>Example</h2> <code>var camera = new THREE.OrthographicCamera( width / - 2, width / 2, height / 2, height / - 2, 1, 1000 ); scene.add( camera );</code> <h2>Constructor</h2> <h3>[name]( [page:Float left], [page:Float right], [page:Float top], [page:Float bottom], [page:Float near], [page:Float far] )</h3> <div> left — Camera frustum left plane.<br /> right — Camera frustum right plane.<br /> top — Camera frustum top plane.<br /> bottom — Camera frustum bottom plane.<br /> near — Camera frustum near plane.<br /> far — Camera frustum far plane. </div> <h2>Properties</h2> <h3>[property:Float left]</h3> <div>Camera frustum left plane.</div> <h3>[property:Float right]</h3> <div>Camera frustum right plane.</div> <h3>[property:Float top]</h3> <div>Camera frustum top plane.</div> <h3>[property:Float bottom]</h3> <div>Camera frustum bottom plane.</div> <h3>[property:Float near]</h3> <div>Camera frustum near plane.</div> <h3>[property:Float far]</h3> <div>Camera frustum far plane.</div> <h2>Methods</h2> <h3>[method:null updateProjectionMatrix]()</h3> <div> Updates the camera projection matrix. Must be called after change of parameters. </div> <h2>Source</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body> </html>