<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" /> </head> <body> [page:Geometry] → <h1>[name]</h1> <div class="desc">Class for generating meshes with axial symmetry. Possible uses include donuts, pipes, vases etc. The lathe rotate around the Z axis.</div> <h2>Example</h2> <code> var points = []; for ( var i = 0; i < 10; i ++ ) { points.push( new THREE.Vector3( Math.sin( i * 0.2 ) * 15 + 50, 0, ( i - 5 ) * 2 ) ); } var geometry = new THREE.LatheGeometry( points ); var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } ); var lathe = new THREE.Mesh( geometry, material ); scene.add( lathe ); </code> <h2>Constructor</h2> <h3>[name]([page:Array points], [page:Integer segments], [page:Float phiStart], [page:Float phiLength])</h3> <div> points — Array of Vector3s. Since this rotates around Z axis, the y-values can be set to 0<br /> segments — the number of circumference segments to generate. Default is 12.<br /> phiStart — the starting angle in radians. Default is 0.<br /> phiLength — the radian (0 to 2*PI) range of the lathed section 2*PI is a closed lathe, less than 2PI is a portion. Default is 2*PI </div> <div> This creates a LatheGeometry based on the parameters. </div> <h2>Source</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body> </html>