<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" /> </head> <body> [page:Line] → <h1>[name]</h1> <div class="desc">Renders [page:ArrowHelper arrows] to visualize an object's [page:Face3 face] normals. Requires that the object's geometry be an instance of [page:Geometry] (does not work with [page:BufferGeometry]), and that face normals have been specified on all [page:Face3 faces] or calculated with [page:Geometry.computeFaceNormals computeFaceNormals].</div> <h2>Example</h2> <code> geometry = new THREE.BoxGeometry( 10, 10, 10, 2, 2, 2 ); material = new THREE.MeshBasicMaterial( { color: 0xff0000 } ); object = new THREE.Mesh( geometry, material ); edges = new THREE.FaceNormalsHelper( object, 2, 0x00ff00, 1 ); scene.add( object ); scene.add( edges ); </code> [example:webgl_helpers Example using various helpers] <h2>Constructor</h2> <h3>[name]( [page:Object3D object], [page:Number size], [page:Color color], [page:Number linewidth] )</h3> <div>object -- object for which to render face normals size -- size (length) of the arrows color -- color of the arrows linewidth -- width of the arrow lines </div> <h2>Properties</h2> <h3>[property:Object3D object]</h3> <div> The attached object </div> <h2>Methods</h2> <h3>[method:null update]()</h3> <div>Updates the face normal preview based on movement of the object.</div> <h2>Source</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body> </html>