<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <script src="../../list.js"></script> <script src="../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../page.css" /> </head> <body> <h1>[name]</h1> <div class="desc">A loader for loading an [page:Image].</div> <h2>Constructor</h2> <h3>[name]( [page:LoadingManager manager] )</h3> <div> [page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager]. </div> <div> Creates a new [name]. </div> <h2>Properties</h2> <h3>[property:String crossOrigin]</h3> <div> The crossOrigin string to implement CORS for loading the url from a different domain that allows CORS. </div> <h2>Methods</h2> <h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3> <div> [page:String url] — required<br /> [page:Function onLoad] — Will be called when load completes. The argument will be the loaded Imageloader.<br /> [page:Function onProgress] — Will be called while load progresses. The argument will be the progress event.<br /> [page:Function onError] — Will be called when load errors.<br /> </div> <div> Begin loading from url and return the [page:Image image] object that will contain the data. </div> <h3>[method:null setCrossOrigin]( [page:String value] )</h3> <div> [page:String value] — The crossOrigin string. </div> <div> The crossOrigin string to implement CORS for loading the url from a different domain that allows CORS. </div> <h2>Example</h2> <code> // instantiate a loader var loader = new THREE.ImageLoader(); // load a image resource loader.load( // resource URL 'textures/skyboxsun25degtest.png', // Function when resource is loaded function ( image ) { // do something with it // like drawing a part of it on a canvas var canvas = document.createElement( 'canvas' ); var context = canvas.getContext( '2d' ); context.drawImage( image, 100, 100 ); }, // Function called when download progresses function ( xhr ) { console.log( (xhr.loaded / xhr.total * 100) + '% loaded' ); }, // Function called when download errors function ( xhr ) { console.log( 'An error happened' ); } ); </code> [example:webgl_shaders_ocean] <h2>Source</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body> </html>