<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <script src="../../list.js"></script> <script src="../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../page.css" /> </head> <body> [page:Object3D] → <h1>[name]</h1> <div class="desc">Base class for Mesh objects, such as [page:MorphAnimMesh] and [page:SkinnedMesh].</div> <h2>Example</h2> <code>var geometry = new THREE.BoxGeometry( 1, 1, 1 ); var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } ); var mesh = new THREE.Mesh( geometry, material ); scene.add( mesh ); </code> <h2>Constructor</h2> <h3>[name]( [page:Geometry geometry], [page:Material material] )</h3> <div> geometry — An instance of [page:Geometry].<br /> material — An instance of [page:Material] (optional). </div> <h2>Properties</h2> <h3>[property:Geometry geometry]</h3> <div>An instance of [page:Geometry], defining the object's structure.</div> <h3>[property:Material material]</h3> <div>An instance of [page:Material], defining the object's appearance. Default is a [page:MeshBasicMaterial] with wireframe mode enabled and randomised colour.</div> <h2>Methods</h2> <h3>[method:Integer getMorphTargetIndexByName]( [page:String name] )</h3> <div> name — a morph target name<br /> </div> <div> Returns the index of a morph target defined by name. </div> <h3>[method:null updateMorphTargets]()</h3> <div> Updates the morphtargets to have no influence on the object. </div> <h3>[method:Array raycast]([page:Raycaster raycaster], [page:Array intersects])</h3> <div> Get intersections between a casted ray and this mesh. [page:Raycaster.intersectObject] will call this method. </div> <h2>Source</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body> </html>