<!DOCTYPE html>
<html lang="en">
	<head>
		<title>three.js webgl - vr video</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<style>
			body {
				font-family: Monospace;
				background-color: #f0f0f0;
				margin: 0px;
				overflow: hidden;
			}
			#info {
				position: absolute;
				top: 10px;
				width: 100%;
				color: #fff;
				text-align: center;
			}
			a {
				color: #ff0
			}
		</style>
	</head>
	<body>
		<div id="container"></div>
		<div id="info">
			<a href="http://threejs.org" target="_blank">three.js</a> webgl - vr video<br />
			stereoscopic panoramic render by <a href="http://pedrofe.com/rendering-for-oculus-rift-with-arnold/" target="_blank">pedrofe</a>. scene from <a href="http://www.meryproject.com/" target="_blank">mery project</a>.
		</div>

		<script src="../build/three.min.js"></script>
		<script src="js/effects/VREffect.js"></script>
		<script src="js/controls/VRControls.js"></script>

		<script>

			var camera, sceneLeft, sceneRight, renderer;
			var video, texture;

			var controls, effect;

			init();
			animate();

			function init() {

				var container = document.getElementById( 'container' );
				container.addEventListener( 'click', function () {

					video.play();
					effect.setFullScreen( true );

				} );

				camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 2000 );

				// video

				video = document.createElement( 'video' );
				video.loop = true;
				video.src = 'textures/MaryOculus.webm';
				video.play();

				texture = new THREE.VideoTexture( video );
				texture.minFilter = THREE.LinearFilter;
				texture.format = THREE.RGBFormat;
				texture.generateMipmaps = false;

				// left

				sceneLeft = new THREE.Scene();

				var geometry = new THREE.SphereGeometry( 500, 60, 40 );
				geometry.applyMatrix( new THREE.Matrix4().makeScale( -1, 1, 1 ) );

				var uvs = geometry.faceVertexUvs[ 0 ];

				for ( var i = 0; i < uvs.length; i ++ ) {

					for ( var j = 0; j < 3; j ++ ) {

						uvs[ i ][ j ].x *= 0.5;

					}

				}

				var material = new THREE.MeshBasicMaterial( { map: texture } );

				var mesh = new THREE.Mesh( geometry, material );
				mesh.rotation.y = - Math.PI / 2;
				sceneLeft.add( mesh );

				// right

				sceneRight = new THREE.Scene();

				var geometry = new THREE.SphereGeometry( 500, 60, 40 );
				geometry.applyMatrix( new THREE.Matrix4().makeScale( -1, 1, 1 ) );

				var uvs = geometry.faceVertexUvs[ 0 ];

				for ( var i = 0; i < uvs.length; i ++ ) {

					for ( var j = 0; j < 3; j ++ ) {

						uvs[ i ][ j ].x *= 0.5;
						uvs[ i ][ j ].x += 0.5;

					}

				}

				var material = new THREE.MeshBasicMaterial( { map: texture } );

				var mesh = new THREE.Mesh( geometry, material );
				mesh.rotation.y = - Math.PI / 2;
				sceneRight.add( mesh );

				//

				renderer = new THREE.WebGLRenderer();
				renderer.setClearColor( 0x101010 );
				renderer.setSize( window.innerWidth, window.innerHeight );
				container.appendChild( renderer.domElement );

				//

				controls = new THREE.VRControls( camera );

				effect = new THREE.VREffect( renderer );
				effect.setSize( window.innerWidth, window.innerHeight );

				//

				window.addEventListener( 'resize', onWindowResize, false );

			}

			function onWindowResize() {

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				effect.setSize( window.innerWidth, window.innerHeight );

			}

			function animate() {

				requestAnimationFrame( animate );
				render();

			}

			function render() {

				controls.update();

				effect.render( [ sceneLeft, sceneRight ], camera );

			}

		</script>
	</body>
</html>