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	<head>
		<title>three.js webgl - loaders - vtk loader</title>
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			body {
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				color: #fff;
				margin: 0px;
				overflow: hidden;
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			#info {
				color: #fff;
				position: absolute;
				top: 10px;
				width: 100%;
				text-align: center;
				z-index: 100;
				display:block;
			}
			#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
		</style>
	</head>

	<body>
		<div id="info">
		<a href="http://threejs.org" target="_blank">three.js</a> -
		vtk format loader test -
		model from <a href="http://www.cc.gatech.edu/projects/large_models/" target="_blank">The GeorgiaTech Lagre Geometric Model Archive</a>,
		</div>

		<script src="../build/three.min.js"></script>

		<script src="js/controls/TrackballControls.js"></script>

		<script src="js/loaders/VTKLoader.js"></script>

		<script src="js/Detector.js"></script>
		<script src="js/libs/stats.min.js"></script>

		<script>

			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();

			var container, stats;

			var camera, controls, scene, renderer;

			var cross;

			init();
			animate();

			function init() {

				camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 1e10 );
				camera.position.z = 0.2;

				controls = new THREE.TrackballControls( camera );

				controls.rotateSpeed = 5.0;
				controls.zoomSpeed = 5;
				controls.panSpeed = 2;

				controls.noZoom = false;
				controls.noPan = false;

				controls.staticMoving = true;
				controls.dynamicDampingFactor = 0.3;

				scene = new THREE.Scene();

				scene.add( camera );

				// light

				var dirLight = new THREE.DirectionalLight( 0xffffff );
				dirLight.position.set( 200, 200, 1000 ).normalize();

				camera.add( dirLight );
				camera.add( dirLight.target );

				var material = new THREE.MeshLambertMaterial( { color:0xffffff, side: THREE.DoubleSide } );

				var loader = new THREE.VTKLoader();
				loader.load( "models/vtk/bunny.vtk", function ( geometry ) {

					geometry.computeVertexNormals();

					var mesh = new THREE.Mesh( geometry, material );
					mesh.position.setY( - 0.09 );
					scene.add( mesh );

				} );

				// renderer

				renderer = new THREE.WebGLRenderer( { antialias: false } );
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );

				container = document.createElement( 'div' );
				document.body.appendChild( container );
				container.appendChild( renderer.domElement );

				stats = new Stats();
				stats.domElement.style.position = 'absolute';
				stats.domElement.style.top = '0px';
				container.appendChild( stats.domElement );

				//

				window.addEventListener( 'resize', onWindowResize, false );

			}

			function onWindowResize() {

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );

				controls.handleResize();

			}

			function animate() {

				requestAnimationFrame( animate );

				controls.update();
				renderer.render( scene, camera );

				stats.update();

			}

		</script>

	</body>
</html>