<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - particles - dynamic - postprocessing</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { color: #fff; font-family:Monospace; font-size:13px; text-align:center; font-weight: bold; background-color: #000; margin: 0px; overflow: hidden; } #info { color:#fff; position: absolute; top: 0px; width: 100%; padding: 5px; } a { color: red; } </style> </head> <body> <div id="container"></div> <div id="info"> <a href="http://threejs.org" target="_blank">three.js</a> - webgl dynamic particles + postprocessing - models by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1" target="_blank">Reallusion</a> <a href="http://sketchup.google.com/3dwarehouse/details?mid=f526cc4abf7cb68d76cab47c765b7255" target="_blank">iClone</a>, <a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1129" target="_blank">Troyano</a> </div> <script src="../build/three.min.js"></script> <script src="js/loaders/BinaryLoader.js"></script> <script src="js/shaders/ConvolutionShader.js"></script> <script src="js/shaders/CopyShader.js"></script> <script src="js/shaders/FilmShader.js"></script> <script src="js/shaders/FocusShader.js"></script> <script src="js/postprocessing/EffectComposer.js"></script> <script src="js/postprocessing/MaskPass.js"></script> <script src="js/postprocessing/RenderPass.js"></script> <script src="js/postprocessing/BloomPass.js"></script> <script src="js/postprocessing/ShaderPass.js"></script> <script src="js/postprocessing/FilmPass.js"></script> <script src="js/Detector.js"></script> <script> if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); var SCREEN_HEIGHT = window.innerHeight; var SCREEN_WIDTH = window.innerWidth; var container; var camera, scene, renderer, mesh, directionalLight; var parent, meshes = [], clonemeshes = []; var p; var aloader, bloader; var composer, effectFocus; var clock = new THREE.Clock(); init(); animate(); function init() { container = document.getElementById( 'container' ); camera = new THREE.PerspectiveCamera( 20, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 50000 ); camera.position.set( 0, 700, 7000 ); scene = new THREE.Scene(); scene.fog = new THREE.FogExp2( 0x000104, 0.0000675 ); camera.lookAt( scene.position ); // aloader = new THREE.JSONLoader( ); bloader = new THREE.BinaryLoader( true ); document.body.appendChild( bloader.statusDomElement ); aloader.load( "obj/terrain.js", function( geometry ) { createMesh( geometry, scene, 16.8, -11000, -200, -5000, 0x00ff44, false ); createMesh( geometry, scene, 16.8, 11000, -200, -15000, 0x00ff33, false ); createMesh( geometry, scene, 16.8, 0, -200, -15000, 0x00ff33, false ); createMesh( geometry, scene, 16.8, 0, -200, 15000, 0x00ff33, false ); createMesh( geometry, scene, 16.8, 11000, -200, 15000, 0x00ff22, false ); createMesh( geometry, scene, 16.8, -11000, -200, 5000, 0x00ff11, false ); createMesh( geometry, scene, 16.8, 13000, -200, 5000, 0x00ff55, false ); createMesh( geometry, scene, 16.8, 13000, -200, -5000, 0x00ff66, false ); } ); bloader.load( "obj/veyron/VeyronNoUv_bin.js", function( geometry ) { createMesh( geometry, scene, 6.8, 2200, -200, -100, 0x0055ff, false ) } ); bloader.load( "obj/female02/Female02_bin.js", function( geometry ) { createMesh( geometry, scene, 4.05, -1000, -350, 0, 0xffdd44, true ); createMesh( geometry, scene, 4.05, 0, -350, 0, 0xffffff, true ); createMesh( geometry, scene, 4.05, 1000, -350, 400, 0xff4422, true ); createMesh( geometry, scene, 4.05, 250, -350, 1500, 0xff9955, true ); createMesh( geometry, scene, 4.05, 250, -350, 2500, 0xff77dd, true ); } ); bloader.load( "obj/male02/Male02_bin.js", function( geometry ) { createMesh( geometry, scene, 4.05, -500, -350, 600, 0xff7744, true ); createMesh( geometry, scene, 4.05, 500, -350, 0, 0xff5522, true ); createMesh( geometry, scene, 4.05, -250, -350, 1500, 0xff9922, true ); createMesh( geometry, scene, 4.05, -250, -350, -1500, 0xff99ff, true ); } ); // renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer.setClearColor( scene.fog.color ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT ); renderer.autoClear = false; renderer.sortObjects = false; container.appendChild( renderer.domElement ); // parent = new THREE.Object3D(); scene.add( parent ); var grid = new THREE.PointCloud( new THREE.PlaneBufferGeometry( 15000, 15000, 64, 64 ), new THREE.PointCloudMaterial( { color: 0xff0000, size: 10 } ) ); grid.position.y = -400; grid.rotation.x = - Math.PI / 2; parent.add( grid ); // postprocessing var renderModel = new THREE.RenderPass( scene, camera ); var effectBloom = new THREE.BloomPass( 0.75 ); var effectFilm = new THREE.FilmPass( 0.5, 0.5, 1448, false ); effectFocus = new THREE.ShaderPass( THREE.FocusShader ); effectFocus.uniforms[ "screenWidth" ].value = window.innerWidth; effectFocus.uniforms[ "screenHeight" ].value = window.innerHeight; effectFocus.renderToScreen = true; composer = new THREE.EffectComposer( renderer ); composer.addPass( renderModel ); composer.addPass( effectBloom ); composer.addPass( effectFilm ); composer.addPass( effectFocus ); // window.addEventListener( 'resize', onWindowResize, false ); } // function onWindowResize( event ) { renderer.setSize( window.innerWidth, window.innerHeight ); camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); camera.lookAt( scene.position ); composer.reset(); effectFocus.uniforms[ "screenWidth" ].value = window.innerWidth; effectFocus.uniforms[ "screenHeight" ].value = window.innerHeight; } // function createMesh( originalGeometry, scene, scale, x, y, z, color, dynamic ) { var i, c; var vertices = originalGeometry.vertices; var vl = vertices.length; var geometry = new THREE.Geometry(); var vertices_tmp = []; for ( i = 0; i < vl; i ++ ) { p = vertices[ i ]; geometry.vertices[ i ] = p.clone(); vertices_tmp[ i ] = [ p.x, p.y, p.z, 0, 0 ]; } var clones = [ [ 6000, 0, -4000 ], [ 5000, 0, 0 ], [ 1000, 0, 5000 ], [ 1000, 0, -5000 ], [ 4000, 0, 2000 ], [ -4000, 0, 1000 ], [ -5000, 0, -5000 ], [ 0, 0, 0 ] ]; if ( dynamic ) { for ( i = 0; i < clones.length; i ++ ) { c = ( i < clones.length -1 ) ? 0x252525 : color; mesh = new THREE.PointCloud( geometry, new THREE.PointCloudMaterial( { size: 3, color: c } ) ); mesh.scale.x = mesh.scale.y = mesh.scale.z = scale; mesh.position.x = x + clones[ i ][ 0 ]; mesh.position.y = y + clones[ i ][ 1 ]; mesh.position.z = z + clones[ i ][ 2 ]; parent.add( mesh ); clonemeshes.push( { mesh: mesh, speed: 0.5 + Math.random() } ); } } else { mesh = new THREE.PointCloud( geometry, new THREE.PointCloudMaterial( { size: 3, color: color } ) ); mesh.scale.x = mesh.scale.y = mesh.scale.z = scale; mesh.position.x = x; mesh.position.y = y; mesh.position.z = z; parent.add( mesh ); } bloader.statusDomElement.style.display = "none"; meshes.push( { mesh: mesh, vertices: geometry.vertices, vertices_tmp: vertices_tmp, vl: vl, down: 0, up: 0, direction: 0, speed: 35, delay: Math.floor( 200 + 200 * Math.random() ), started: false, start: Math.floor( 100 + 200 * Math.random() ), dynamic: dynamic } ); } var j, jl, cm, data, vertices, vertices_tmp, vl, d, vt; function animate () { requestAnimationFrame( animate ); render(); } function render () { delta = 10 * clock.getDelta(); delta = delta < 2 ? delta : 2; parent.rotation.y += -0.02 * delta; for( j = 0, jl = clonemeshes.length; j < jl; j ++ ) { cm = clonemeshes[ j ]; cm.mesh.rotation.y += -0.1 * delta * cm.speed; } for( j = 0, jl = meshes.length; j < jl; j ++ ) { data = meshes[ j ]; mesh = data.mesh; vertices = data.vertices; vertices_tmp = data.vertices_tmp; vl = data.vl; if ( ! data.dynamic ) continue; if ( data.start > 0 ) { data.start -= 1; } else { if ( !data.started ) { data.direction = -1; data.started = true; } } for ( i = 0; i < vl; i ++ ) { p = vertices[ i ]; vt = vertices_tmp[ i ]; // falling down if ( data.direction < 0 ) { // var d = Math.abs( p.x - vertices_tmp[ i ][ 0 ] ) + Math.abs( p.y - vertices_tmp[ i ][ 1 ] ) + Math.abs( p.z - vertices_tmp[ i ][ 2 ] ); // if ( d < 200 ) { if ( p.y > 0 ) { // p.y += data.direction * data.speed * delta; p.x += 1.5 * ( 0.50 - Math.random() ) * data.speed * delta; p.y += 3.0 * ( 0.25 - Math.random() ) * data.speed * delta; p.z += 1.5 * ( 0.50 - Math.random() ) * data.speed * delta; } else { if ( ! vt[ 3 ] ) { vt[ 3 ] = 1; data.down += 1; } } } // rising up if ( data.direction > 0 ) { //if ( p.y < vertices_tmp[ i ][ 1 ] ) { // p.y += data.direction * data.speed * delta; d = Math.abs( p.x - vt[ 0 ] ) + Math.abs( p.y - vt[ 1 ] ) + Math.abs( p.z - vt[ 2 ] ); if ( d > 1 ) { p.x += - ( p.x - vt[ 0 ] ) / d * data.speed * delta * ( 0.85 - Math.random() ); p.y += - ( p.y - vt[ 1 ] ) / d * data.speed * delta * ( 1 + Math.random() ); p.z += - ( p.z - vt[ 2 ] ) / d * data.speed * delta * ( 0.85 - Math.random() ); } else { if ( ! vt[ 4 ] ) { vt[ 4 ] = 1; data.up += 1; } } } } // all down if ( data.down === vl ) { if ( data.delay === 0 ) { data.direction = 1; data.speed = 10; data.down = 0; data.delay = 320; for ( i = 0; i < vl; i ++ ) { vertices_tmp[ i ][ 3 ] = 0; } } else { data.delay -= 1; } } // all up if ( data.up === vl ) { if ( data.delay === 0 ) { data.direction = -1; data.speed = 35; data.up = 0; data.delay = 120; for ( i = 0; i < vl; i ++ ) { vertices_tmp[ i ][ 4 ] = 0; } } else { data.delay -= 1; } } mesh.geometry.verticesNeedUpdate = true; } renderer.clear(); composer.render( 0.01 ); } </script> </body> </html>