/****************************************************** * * Utils * requires jQuery, Three.js * ******************************************************/ var D3D = { "version": "0.1", "website": "http://www.doodle3d.com/", "contact": "develop@doodle3d.com" }; //add normal function to Three.js Vector class THREE.Vector2.prototype.normal = function () { "use strict"; var x = this.y; var y = -this.x; return this.set(x, y); }; function sendAPI (url, data, callback) { "use strict"; $.ajax({ url: url, type: "POST", data: data, dataType: "json", timeout: 10000, success: function (response) { if (response.status === "success") { if (callback !== undefined) { callback(response.data); } } else { console.warn(response.msg); } } }).fail(function () { console.warn("failed connecting to " + url); sendAPI(url, data, callback); }); } function getAPI (url, callback) { "use strict"; $.ajax({ url: url, dataType: "json", timeout: 5000, success: function (response) { if (response.status === "success") { if (callback !== undefined) { callback(response.data); } } else { console.warn(response.msg); } } }).fail(function () { console.warn("failed connecting to " + url); getAPI(url, callback); }); } function downloadFile (file, data) { "use strict"; $(document.createElement("a")).attr({ download: file, href: "data:text/plain," + data })[0].click(); } Array.prototype.clone = function () { "use strict"; var array = []; for (var i = 0; i < this.length; i ++) { array[i] = this[i]; } return array; }; function applyMouseControls (renderer, camera, maxDistance) { "use strict"; //TODO //impliment touch controls //windows mouse wheel fix var distance = 20; var rotX = 0; var rotY = 0; var moveCamera = false; function updateCamera () { camera.position.x = Math.cos(rotY)*Math.sin(rotX)*distance; camera.position.y = Math.sin(rotY)*distance; camera.position.z = Math.cos(rotY)*Math.cos(rotX)*distance; camera.lookAt(new THREE.Vector3(0, 0, 0)); } $(renderer.domElement).on("mousedown", function (e) { moveCamera = true; }).on("wheel", function (e) { var event = e.originalEvent; event.preventDefault(); distance = THREE.Math.clamp(distance - event.wheelDelta, 1, maxDistance); updateCamera(); }); $(window).on("mouseup", function (e) { moveCamera = false; }).on("mousemove", function (e) { var event = e.originalEvent; if (moveCamera === true) { rotX = (rotX - event.webkitMovementX/100) % (2*Math.PI); rotY = THREE.Math.clamp(rotY + event.webkitMovementY/100, -Math.PI/2, Math.PI/2); updateCamera(); } }); updateCamera(); } var requestAnimFrame = (function () { "use strict"; return requestAnimationFrame || webkitRequestAnimationFrame || mozRequestAnimationFrame || function (callback) { setTimeout(callback, 1000/60); }; })(); /****************************************************** * * Box * Representation of de Doodle3DBox * Handles all communication with the doodle box * JavaScript shell for api communication * Check http://www.doodle3d.com/help/api-documentation * ******************************************************/ //TODO //Als meerdere clients met box zouden verbinden zal de api te veel requests krijgen waardoor hij crasht //implimentatie van het veranderen van onder andere naam, netwerkverbinding etc D3D.Box = function (localIp) { "use strict"; var self = this; this.batchSize = 512; this.maxBufferedLines = 4096; this.localIp = localIp; this.api = "http://" + localIp + "/d3dapi/"; this.config = {}; this.printBatches = []; this.currentBatch = 0; this.loaded = false; this.onload; getAPI(self.api + "config/all", function (data) { for (var i in data) { if (i.indexOf("doodle3d") === 0) { self.config[i] = data[i]; } } self.printer = new D3D.Printer(data); self.update(); self.loaded = true; if (self.onload !== undefined) { self.onload(); } }); }; D3D.Box.prototype.update = function () { "use strict"; //TODO //Code is zo op gezet dat maar api call te gelijk is //Bij error wordt gelijk zelfde data opnieuw gestuurd //Als DoodleBox ontkoppeld wordt komt er een error in de loop waardoor pagina breekt en ververst moet worden //if (this.printBatches.length > 0 && (this.progress["buffered_lines"] + this.batchSize) <= this.maxBufferedLines) { if (this.printBatches.length > 0 ) { this.printBatch(); } else { this.updateState(); } }; D3D.Box.prototype.updateState = function () { "use strict"; var self = this; //que api calls so they don't overload the d3d box getAPI(this.api + "info/status", function (data) { self.printer.status = data; self.update(); }); }; D3D.Box.prototype.print = function (gcode) { "use strict"; this.currentBatch = 0; //clone gcode to remove array links gcode = gcode.clone(); //gcode split in batches while (gcode.length > 0) { var gcodeBatch = gcode.splice(0, Math.min(this.batchSize, gcode.length)); this.printBatches.push(gcodeBatch); } return this; }; D3D.Box.prototype.printBatch = function () { "use strict"; var self = this; var gcode = this.printBatches.shift(); sendAPI(this.api + "printer/print", { "start": ((this.currentBatch === 0) ? true : false), "first": ((this.currentBatch === 0) ? true : false), "gcode": gcode.join("\n") }, function (data) { console.log("batch sent: " + self.currentBatch, data); if (self.printBatches.length > 0) { //sent new batch self.currentBatch ++; } else { //finish printing } self.updateState(); }); }; D3D.Box.prototype.stopPrint = function () { "use strict"; this.printBatches = []; this.currentBatch = 0; var finishMove = [ "M107 ;fan off", "G91 ;relative positioning", "G1 E-1 F300 ;retract the filament a bit before lifting the nozzle, to release some of the pressure", "G1 Z+0.5 E-5 X-20 Y-20 F9000 ;move Z up a bit and retract filament even more", "G28 X0 Y0 ;move X/Y to min endstops, so the head is out of the way", "M84 ;disable axes / steppers", "G90 ;absolute positioning", "M104 S180", ";M140 S70", "M117 Done ;display message (20 characters to clear whole screen)" ]; sendAPI(this.api + "printer/stop", { "gcode": finishMove.join("\n") }, function (data) { console.log("Printer stop command sent"); }); return this; }; D3D.Box.prototype.setConfig = function (data, callback) { //works "use strict"; sendAPI(this.api + "config", data, callback); return this; }; D3D.Box.prototype.getInfo = function (callback) { //works "use strict"; getAPI(this.api + "info", callback); }; D3D.Box.prototype.downloadInfoLog = function (callback) { //works in google chrome... not tested in other browsers //some browsers may redirect using this code "use strict"; window.location = this.api + "info/logfiles"; }; D3D.Box.prototype.getInfoAcces = function (callback) { //works "use strict"; getAPI(this.api + "info/access", callback); return this; }; D3D.Box.prototype.getNetworkScan = function (callback) { //works "use strict"; getAPI(this.api + "network/scan", callback); return this; }; D3D.Box.prototype.getNetworkKnown = function (callback) { //works "use strict"; getAPI(this.api + "network/known", callback); return this; }; D3D.Box.prototype.getNetworkStatus = function (callback) { //works "use strict"; getAPI(this.api + "network/status", callback); return this; }; D3D.Box.prototype.setNetworkAssosiate = function (data, callback) { //works "use strict"; sendAPI(this.api + "network/associate", data, callback); return this; }; D3D.Box.prototype.setNetworkDisassosiate = function (callback) { //not tested "use strict"; sendAPI(this.api + "network/disassociate", {}, callback); return this; }; D3D.Box.prototype.setNetworkOpenAP = function (callback) { //not tested "use strict"; sendAPI(this.api + "network/openap", {}, callback); return this; }; D3D.Box.prototype.setNetworkRemove = function (ssid, callback) { //works "use strict"; sendAPI(this.api + "network/remove", { ssid: ssid }, callback); return this; }; D3D.Box.prototype.getNetworkAlive = function (callback) { //works but returns empty array "use strict"; getAPI(this.api + "network/alive", callback); return this; }; D3D.Box.prototype.getPrinterListAll = function (callback) { //works "use strict"; getAPI(this.api + "printer/listall", callback); return this; }; D3D.Box.prototype.setPrinterHeatup = function (callback) { //works "use strict"; sendAPI(this.api + "printer/heatup", {}, callback); return this; }; D3D.Box.prototype.getSystemVersions = function (callback) { //works "use strict"; getAPI(this.api + "system/fwversions", callback); return this; }; D3D.Box.prototype.getSketch = function (id, callback) { //not tested "use strict"; getAPI(this.api + "sketch/status/?id=" + id, callback); return this; }; D3D.Box.prototype.getSketchStatus = function (callback) { //not tested "use strict"; getAPI(this.api + "sketch/status", callback); return this; }; D3D.Box.prototype.getUpdateStatus = function (callback) { //not tested "use strict"; getAPI(this.api + "update/status", callback); return this; }; D3D.Box.prototype.setSketch = function (data, callback) { //not tested "use strict"; sendAPI(this.api + "sketch", data, callback); return this; }; D3D.Box.prototype.setSketchClear = function (callback) { //not tested "use strict"; sendAPI(this.api + "sketch/clear", callback); return this; }; D3D.Box.prototype.setUpdateDownload = function (callback) { //not tested "use strict"; sendAPI(this.api + "update/download", {}, callback); return this; }; D3D.Box.prototype.setUpdateInstall = function (callback) { //not tested "use strict"; sendAPI(this.api + "update/install", {}, callback); return this; }; D3D.Box.prototype.setUpdateClear = function (callback) { //not tested "use strict"; sendAPI(this.api + "update/clear", {}, callback); return this; }; /****************************************************** * * Printer * Representation of the connected printer * ******************************************************/ D3D.Printer = function (config) { "use strict"; this.status = {}; this.config = {}; for (var i in config) { if (i.indexOf("printer") === 0) { this.config[i] = config[i]; } } }; D3D.Printer.prototype.getStartCode = function () { "use strict"; var gcode = this.config["printer.startcode"]; gcode = this.subsituteVariables(gcode); return gcode.split("\n"); }; D3D.Printer.prototype.getEndCode = function () { "use strict"; var gcode = this.config["printer.endcode"]; gcode = this.subsituteVariables(gcode); return gcode.split("\n"); }; D3D.Printer.prototype.subsituteVariables = function (gcode) { "use strict"; var temperature = this.config["printer.temperature"]; var bedTemperature = this.config["printer.bed.temperature"]; var preheatTemperature = this.config["printer.heatup.temperature"]; var preheatBedTemperature = this.config["printer.heatup.bed.temperature"]; var printerType = this.config["printer.type"]; var heatedbed = this.config["printer.heatedbed"]; switch (printerType) { case "makerbot_replicator2": printerType = "r2"; break; case "makerbot_replicator2x": printerType = "r2x"; break; case "makerbot_thingomatic": printerType = "t6"; break; case "makerbot_generic": printerType = "r2"; break; case "_3Dison_plus": printerType = "r2"; break; } var heatedBedReplacement = heatedbed ? "" : ";"; gcode = gcode.replace(/{printingTemp}/gi, temperature); gcode = gcode.replace(/{printingBedTemp}/gi, bedTemperature); gcode = gcode.replace(/{preheatTemp}/gi, preheatTemperature); gcode = gcode.replace(/{preheatBedTemp}/gi, preheatBedTemperature); gcode = gcode.replace(/{printerType}/gi, printerType); gcode = gcode.replace(/{if heatedBed}/gi, heatedBedReplacement); return gcode; }; /****************************************************** * * Slicer * * TODO (optimalisatie) * sorteer lijnen op laagste hoogte -> stop loop wanneer hij een lijn zonder intersectie heeft gevonden * verwijder lijnen die ooit interactie gehad hebben, maar nu niet meer * helft van lijnen toevoegen omdat 4face altijd recht is, en 3face dus te veel data bevat * * omliggende lagen -> difference && sum omliggende lijnen * voor laag 5 = 5 diff (3 && 4 && 6 && 7)) * ******************************************************/ D3D.Slicer = function () { "use strict"; this.geometry; this.lines = []; }; D3D.Slicer.prototype.setGeometry = function (geometry) { "use strict"; if (geometry instanceof THREE.BufferGeometry) { geometry = new THREE.Geometry().fromBufferGeometry(geometry); } this.geometry = geometry.clone(); this.geometry.mergeVertices(); this.createLines(); return this; }; D3D.Slicer.prototype.createLines = function () { "use strict"; this.lines = []; var lineLookup = {}; var self = this; function addLine (a, b) { //think lookup can only be b_a, a_b is only possible when face is flipped var index = lineLookup[a + "_" + b] || lineLookup[b + "_" + a]; if (index === undefined) { index = self.lines.length; lineLookup[a + "_" + b] = index; self.lines.push({ line: new THREE.Line3(self.geometry.vertices[a], self.geometry.vertices[b]), connects: [], normals: [] }); } return index; } for (var i = 0; i < this.geometry.faces.length; i ++) { var face = this.geometry.faces[i]; var normal = new THREE.Vector2().set(face.normal.x, face.normal.z).normalize(); //check for only adding unique lines //returns index of said line var a = addLine(face.a, face.b); var b = addLine(face.b, face.c); var c = addLine(face.c, face.a); //set connecting lines (based on face) //something wrong here, 3 face can go in different direction this.lines[a].connects.push(b, c); this.lines[b].connects.push(c, a); this.lines[c].connects.push(a, b); this.lines[a].normals.push(normal); this.lines[b].normals.push(normal); this.lines[c].normals.push(normal); } //sort lines on min height //this.lines.sort(function (a, b) { // return Math.min() - Math.min(); //}); }; D3D.Slicer.prototype.slice = function (height, step) { "use strict"; var slices = []; var plane = new THREE.Plane(); for (var z = 0; z < height; z += step) { plane.set(new THREE.Vector3(0, -1, 0), z); var slice = []; var intersections = []; for (var i = 0; i < this.lines.length; i ++) { var line = this.lines[i].line; var intersection = plane.intersectLine(line); if (intersection !== undefined) { //remove +100 when implimenting good structure for geometry is complete var point = new THREE.Vector2(intersection.x + 100, intersection.z + 100); intersections.push(point); } else { intersections.push(false); } } var done = []; for (var i = 0; i < intersections.length; i ++) { if (intersections[i] && done.indexOf(i) === -1) { var index = i; var shape = []; while (index !== -1) { var intersection = intersections[index]; shape.push({X: intersection.x, Y: intersection.y}); done.push(index); var connects = this.lines[index].connects; var faceNormals = this.lines[index].normals; for (var j = 0; j < connects.length; j ++) { index = connects[j]; if (intersections[index] && done.indexOf(index) === -1) { var a = new THREE.Vector2().set(intersection.x, intersection.y); var b = intersections[index]; var normal = a.sub(b).normal().normalize(); var faceNormal = faceNormals[Math.floor(j/2)]; if (normal.dot(faceNormal) > 0) { break; } else { index = -1; } } else { index = -1; } } } //think this check is not nescesary, always higher as 0 if (shape.length > 0) { shape.push({X: shape[0].X, Y: shape[0].Y}); slice.push(shape); } } } //stop when ther are no intersects if (slice.length > 0) { slices.push(slice); } else { break; } } return slices; }; D3D.Slicer.prototype.getInset = function (slice, offset) { "use strict"; var solution = new ClipperLib.Paths(); var co = new ClipperLib.ClipperOffset(1, 1); co.AddPaths(slice, ClipperLib.JoinType.jtRound, ClipperLib.EndType.etClosedPolygon); co.Execute(solution, -offset); return solution; }; D3D.Slicer.prototype.getFillTemplate = function (dimension, size, even, uneven) { "use strict"; var paths = new ClipperLib.Paths(); if (even) { for (var length = 0; length <= dimension; length += size) { paths.push([{X: length, Y: 0}, {X: length, Y: dimension}]); } } if (uneven) { for (var length = 0; length <= dimension; length += size) { paths.push([{X: 0, Y: length}, {X: dimension, Y: length}]); } } return paths; }; D3D.Slicer.prototype.slicesToData = function (slices, printer) { "use strict"; //scale because of clipper crap var scale = 100; var layerHeight = printer.config["printer.layerHeight"] * scale; var dimensionsZ = printer.config["printer.dimensions.z"] * scale; var wallThickness = printer.config["printer.wallThickness"] * scale; var shellThickness = printer.config["printer.shellThickness"] * scale; var fillSize = printer.config["printer.fillSize"] * scale; var brimOffset = printer.config["printer.brimOffset"] * scale; var data = []; var lowFillTemplate = this.getFillTemplate(dimensionsZ, fillSize, true, true); for (var layer = 0; layer < slices.length; layer ++) { var slice = slices[layer]; //var outerLayer = ClipperLib.JS.Clean(slice, 1.0); var outerLayer = slice.clone(); ClipperLib.JS.ScaleUpPaths(outerLayer, scale); var innerLayer = []; for (var i = wallThickness; i < shellThickness; i += wallThickness) { var inset = this.getInset(outerLayer, i); innerLayer = innerLayer.concat(inset); } //moet fillArea wel kleiner? //var fillArea = this.getInset((inset || outerLayer), wallThickness); var fillArea = (inset || outerLayer); var fillAbove = false; //for (var i = 1; i < shellThickness/layerHeight; i ++) { for (var i = 1; i < shellThickness/layerHeight; i ++) { var newLayer = ClipperLib.JS.Clone(slices[layer + i]); ClipperLib.JS.ScaleUpPaths(newLayer, scale); if (newLayer.length === 0 || (fillAbove && fillAbove.length === 0)) { fillAbove = []; break; } else if (fillAbove === false) { fillAbove = newLayer; } else { var c = new ClipperLib.Clipper(); var solution = new ClipperLib.Paths(); c.AddPaths(newLayer, ClipperLib.PolyType.ptSubject, true); c.AddPaths(fillAbove, ClipperLib.PolyType.ptClip, true); c.Execute(ClipperLib.ClipType.ctIntersection, solution); fillAbove = solution; } } //kijkt alleen nog naar boven //omliggende lagen hebben inhoud van lowFill; //inset moet opgevult worden; //verschill tussen lowFill en inset moet vol, rest is raster var clipper = new ClipperLib.Clipper(); var highFillArea = new ClipperLib.Paths(); clipper.AddPaths(fillArea, ClipperLib.PolyType.ptSubject, true); clipper.AddPaths(fillAbove, ClipperLib.PolyType.ptClip, true); clipper.Execute(ClipperLib.ClipType.ctDifference, highFillArea); var clipper = new ClipperLib.Clipper(); var lowFillArea = new ClipperLib.Paths(); clipper.AddPaths(fillArea, ClipperLib.PolyType.ptSubject, true); clipper.AddPaths(highFillArea, ClipperLib.PolyType.ptClip, true); clipper.Execute(ClipperLib.ClipType.ctDifference, lowFillArea); var fill = []; var clipper = new ClipperLib.Clipper(); var lowFillStrokes = new ClipperLib.Paths(); clipper.AddPaths(lowFillTemplate, ClipperLib.PolyType.ptSubject, false); clipper.AddPaths(lowFillArea, ClipperLib.PolyType.ptClip, true); clipper.Execute(ClipperLib.ClipType.ctIntersection, lowFillStrokes); fill = fill.concat(lowFillStrokes); //optimize //make as big as bounding box of highFillArea var highFillTemplate = this.getFillTemplate(dimensionsZ, wallThickness, (layer % 2 === 0), (layer % 2 === 1)); var clipper = new ClipperLib.Clipper(); var highFillStrokes = new ClipperLib.Paths(); clipper.AddPaths(highFillTemplate, ClipperLib.PolyType.ptSubject, false); clipper.AddPaths(highFillArea, ClipperLib.PolyType.ptClip, true); clipper.Execute(ClipperLib.ClipType.ctIntersection, highFillStrokes); fill = fill.concat(highFillStrokes); //create brim /*if (layer === 0) { var brim = this.getInset(outerLayer, -brimOffset); outerLayer = brim.concat(outerLayer); }*/ ClipperLib.JS.ScaleDownPaths(outerLayer, scale); ClipperLib.JS.ScaleDownPaths(innerLayer, scale); ClipperLib.JS.ScaleDownPaths(fill, scale); data.push({ outerLayer: outerLayer, innerLayer: innerLayer, fill: fill }); } return data; }; D3D.Slicer.prototype.dataToGcode = function (data, printer) { "use strict"; var layerHeight = printer.config["printer.layerHeight"]; var normalSpeed = printer.config["printer.speed"]; var bottomSpeed = printer.config["printer.bottomLayerSpeed"]; var firstLayerSlow = printer.config["printer.firstLayerSlow"]; var bottomFlowRate = printer.config["printer.bottomFlowRate"]; var travelSpeed = printer.config["printer.travelSpeed"]; var filamentThickness = printer.config["printer.filamentThickness"]; var wallThickness = printer.config["printer.wallThickness"]; var enableTraveling = printer.config["printer.enableTraveling"]; var retractionEnabled = printer.config["printer.retraction.enabled"]; var retractionSpeed = printer.config["printer.retraction.speed"]; var retractionMinDistance = printer.config["printer.retraction.minDistance"]; var retractionAmount = printer.config["printer.retraction.amount"]; function sliceToGcode (slice) { var gcode = []; for (var i = 0; i < slice.length; i ++) { var shape = slice[i]; var previousPoint; for (var j = 0; j < shape.length; j ++) { var point = shape[j]; if (j === 0) { //TODO //add retraction if (extruder > retractionMinDistance && retractionEnabled) { gcode.push([ "G0", "E" + (extruder - retractionAmount).toFixed(3), "F" + (retractionSpeed * 60).toFixed(3) ].join(" ")); } gcode.push([ "G0", "X" + point.X.toFixed(3) + " Y" + point.Y.toFixed(3) + " Z" + z, "F" + (travelSpeed*60) ].join(" ")); if (extruder > retractionMinDistance && retractionEnabled) { gcode.push([ "G0", "E" + extruder.toFixed(3), "F" + (retractionSpeed * 60).toFixed(3) ].join(" ")); } } else { var a = new THREE.Vector2().set(point.X, point.Y); var b = new THREE.Vector2().set(previousPoint.X, previousPoint.Y); var lineLength = a.distanceTo(b); extruder += lineLength * wallThickness * layerHeight / filamentSurfaceArea * flowRate; gcode.push([ "G1", "X" + point.X.toFixed(3) + " Y" + point.Y.toFixed(3) + " Z" + z, "F" + speed, "E" + extruder.toFixed(3) ].join(" ")); } previousPoint = point; } } return gcode; } var gcode = printer.getStartCode(); var extruder = 0.0; var speed = firstLayerSlow ? (bottomSpeed*60).toFixed(3) : (normalSpeed*60).toFixed(3); var filamentSurfaceArea = Math.pow((filamentThickness/2), 2) * Math.PI; var flowRate = bottomFlowRate; for (var layer = 0; layer < data.length; layer ++) { var slice = data[layer]; //turn on fan on layer 2 if (layer === 2) { gcode.push("M106"); speed = (normalSpeed*60).toFixed(3); flowRate = 1; } var z = ((layer + 1) * layerHeight).toFixed(3); gcode = gcode.concat(sliceToGcode(slice.outerLayer)); gcode = gcode.concat(sliceToGcode(slice.innerLayer)); gcode = gcode.concat(sliceToGcode(slice.fill)); } gcode = gcode.concat(printer.getEndCode()); return gcode; }; D3D.Slicer.prototype.drawPaths = function (printer, min, max) { "use strict"; var layerHeight = printer.config["printer.layerHeight"]; var dimensionsZ = printer.config["printer.dimensions.z"]; function drawPolygons (paths, color) { context.fillStyle = color; context.strokeStyle = color; context.beginPath(); for (var i = 0; i < paths.length; i ++) { var path = paths[i]; context.moveTo((path[0].X * 2), (path[0].Y * 2)); for (var j = 0; j < path.length; j ++) { var point = path[j]; context.lineTo((point.X * 2), (point.Y * 2)); } //context.closePath(); } context.stroke(); } var slices = this.slice(dimensionsZ, layerHeight); slices.shift(); var data = this.slicesToData(slices, printer); var canvas = document.createElement("canvas"); canvas.width = 400; canvas.height = 400; var context = canvas.getContext("2d"); for (var layer = min; layer < max; layer ++) { var slice = data[layer % data.length]; drawPolygons(slice.outerLayer, "red"); drawPolygons(slice.innerLayer, "green"); drawPolygons(slice.fill, "blue"); } return canvas; }; D3D.Slicer.prototype.getGcode = function (printer) { "use strict"; var layerHeight = printer.config["printer.layerHeight"]; var dimensionsZ = printer.config["printer.dimensions.z"]; var slices = this.slice(dimensionsZ, layerHeight); //still error in first layer, so remove first layer //see https://github.com/Doodle3D/Doodle3D-Slicer/issues/1 slices.shift(); var data = this.slicesToData(slices, printer); //return data; //TODO //make the path more optimized for 3d printers //make the printer follow the shortest path from line to line //see https://github.com/Ultimaker/CuraEngine#gcode-generation var gcode = this.dataToGcode(data, printer); return gcode; };