<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - buffergeometry - lines - indexed</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { color: #cccccc; font-family:Monospace; font-size:13px; text-align:center; background-color: #000000; margin: 0px; overflow: hidden; } #info { position: absolute; top: 0px; width: 100%; padding: 5px; } a { color: #0080ff; } </style> </head> <body> <div id="container"></div> <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> webgl - buffergeometry - lines - indexed</div> <script src="../build/three.min.js"></script> <script src="js/Detector.js"></script> <script src="js/libs/stats.min.js"></script> <script> if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); var container, stats; var camera, scene, renderer; var mesh, parent_node; init(); animate(); function init() { container = document.getElementById( 'container' ); camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 ); camera.position.z = 9000; scene = new THREE.Scene(); var geometry = new THREE.BufferGeometry(); var material = new THREE.LineBasicMaterial({ vertexColors: THREE.VertexColors }); var positions = []; var next_positions_index = 0; var colors = []; var indices_array = []; // var iteration_count = 4; var rangle = 60 * Math.PI / 180.0; function add_vertex(v) { if (next_positions_index == 0xffff) throw new Error("Too many points"); positions.push(v.x, v.y, v.z); colors.push(Math.random()*0.5+0.5, Math.random()*0.5+0.5, 1); return next_positions_index++; } // simple Koch curve function snowflake_iteration(p0, p4, depth) { if (--depth < 0) { var i = next_positions_index-1; // p0 already there add_vertex(p4); indices_array.push(i, i+1); return; } var v = p4.clone().sub(p0); var v_tier = v.clone().multiplyScalar(1.0/3.0); var p1 = p0.clone().add(v_tier); var angle = Math.atan2(v.y, v.x) + rangle; var length = v_tier.length(); var p2 = p1.clone(); p2.x += Math.cos(angle) * length; p2.y += Math.sin(angle) * length; var p3 = p0.clone().add(v_tier).add(v_tier); snowflake_iteration(p0, p1, depth); snowflake_iteration(p1, p2, depth); snowflake_iteration(p2, p3, depth); snowflake_iteration(p3, p4, depth); } function snowflake(points, loop, x_offset) { for (var iteration = 0; iteration != iteration_count; ++iteration) { add_vertex(points[0]); for (var p_index=0, p_count=points.length-1; p_index != p_count; ++p_index) { snowflake_iteration(points[p_index], points[p_index+1], iteration); } if (loop) snowflake_iteration(points[points.length-1], points[0], iteration); // translate input curve for next iteration for (var p_index=0, p_count=points.length; p_index != p_count; ++p_index) { points[p_index].x += x_offset; } } } var y = 0; snowflake ( [ new THREE.Vector3(0, y+0, 0), new THREE.Vector3(500, y+0, 0) ], false, 600 ); y += 600; snowflake ( [ new THREE.Vector3(0, y+0, 0), new THREE.Vector3(250, y+400, 0), new THREE.Vector3(500, y+0, 0) ], true, 600 ); y += 600; snowflake ( [ new THREE.Vector3(0, y+0, 0), new THREE.Vector3(500, y, 0), new THREE.Vector3(500, y+500, 0), new THREE.Vector3(0, y+500, 0), ], true, 600 ); y += 1000; snowflake ( [ new THREE.Vector3(250, y+0, 0), new THREE.Vector3(500, y+0, 0), new THREE.Vector3(250, y+0, 0), new THREE.Vector3(250, y+250, 0), new THREE.Vector3(250, y+0, 0), new THREE.Vector3(0, y, 0), new THREE.Vector3(250, y+0, 0), new THREE.Vector3(250, y-250, 0), new THREE.Vector3(250, y+0, 0), ], false, 600 ); // -------------------------------- geometry.addAttribute( 'index', new THREE.BufferAttribute( new Uint16Array( indices_array ), 1 ) ); geometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( positions ), 3 ) ); geometry.addAttribute( 'color', new THREE.BufferAttribute( new Float32Array( colors ), 3 ) ); geometry.computeBoundingSphere(); mesh = new THREE.Line( geometry, material, THREE.LinePieces ); mesh.position.x -= 1200; mesh.position.y -= 1200; parent_node = new THREE.Object3D(); parent_node.add(mesh); scene.add( parent_node ); renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); renderer.gammaInput = true; renderer.gammaOutput = true; container.appendChild( renderer.domElement ); // stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.top = '0px'; container.appendChild( stats.domElement ); // window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } // function animate() { requestAnimationFrame( animate ); render(); stats.update(); } function render() { var time = Date.now() * 0.001; //mesh.rotation.x = time * 0.25; //mesh.rotation.y = time * 0.5; parent_node.rotation.z = time * 0.5; renderer.render( scene, camera ); } </script> </body> </html>