<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <script src="../../list.js"></script> <script src="../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../page.css" /> </head> <body> [page:Object3D] → [page:Light] → <h1>[name]</h1> <div class="desc"> Affects objects using [page:MeshLambertMaterial] or [page:MeshPhongMaterial]. </div> <h2>Example</h2> <code>var light = new THREE.PointLight( 0xff0000, 1, 100 ); light.position.set( 50, 50, 50 ); scene.add( light );</code> <h2>Constructor</h2> <h3>[name]([page:Integer hex], [page:Float intensity], [page:Number distance])</h3> <div> [page:Integer hex] — Numeric value of the RGB component of the color. <br /> [page:Float intensity] — Numeric value of the light's strength/intensity. <br /> [page:Number distance] -- The distance of the light where the intensity is 0. When distance is 0, then the distance is endless. </div> <div> Creates a light at a specific position in the scene. The light shines in all directions (roughly similar to a light bulb.) </div> <h2>Properties</h2> <h3>[property:Float intensity]</h3> <div> Light's intensity.<br /> Default - *1.0*. </div> <h3>[property:Float distance]</h3> <div> If non-zero, light will attenuate linearly from maximum intensity at light *position* down to zero at *distance*.<br /> Default — *0.0*. </div> <h2>Methods</h2> <h2>Source</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body> </html>