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		[page:Object3D] &rarr; [page:Light] &rarr;

		<h1>[name]</h1>

		<div class="desc">
			Affects objects using [page:MeshLambertMaterial] or [page:MeshPhongMaterial].
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		<h2>Example</h2>

		<code>var light = new THREE.PointLight( 0xff0000, 1, 100 );
light.position.set( 50, 50, 50 );
scene.add( light );</code>


		<h2>Constructor</h2>


		<h3>[name]([page:Integer hex], [page:Float intensity], [page:Number distance])</h3>
		<div>
		[page:Integer hex] — Numeric value of the RGB component of the color. <br />
		[page:Float intensity] — Numeric value of the light's strength/intensity. <br />
		[page:Number distance] -- The distance of the light where the intensity is 0. When distance is 0, then the distance is endless. 
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		<div>
		Creates a light at a specific position in the scene.  The light shines in all directions (roughly similar to a light bulb.)
	
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		<h2>Properties</h2>

		<h3>[property:Float intensity]</h3>
		<div>
			Light's intensity.<br />
			Default - *1.0*.
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		<h3>[property:Float distance]</h3>
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			If non-zero, light will attenuate linearly from maximum intensity at light *position* down to zero at *distance*.<br />
			Default — *0.0*.
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		<h2>Methods</h2>


		<h2>Source</h2>

		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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