<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" /> </head> <body> [page:Geometry] → <h1>[name]</h1> <div class="desc">A class for generating sphere geometries</div> <h2>Example</h2> <code>var geometry = new THREE.SphereGeometry( 5, 32, 32 ); var material = new THREE.MeshBasicMaterial( {color: 0xffff00} ); var sphere = new THREE.Mesh( geometry, material ); scene.add( sphere ); </code> <h2>Constructor</h2> <h3>[name]([page:Float radius], [page:Integer widthSegments], [page:Integer heightSegments], [page:Float phiStart], [page:Float phiLength], [page:Float thetaStart], [page:Float thetaLength])</h3> <div> radius — sphere radius. Default is 50.<br /> widthSegments — number of horizontal segments. Minimum value is 3, and the default is 8.<br /> heightSegments — number of vertical segments. Minimum value is 2, and the default is 6.<br /> phiStart — specify horizontal starting angle. Default is 0.<br /> phiLength — specify horizontal sweep angle size. Default is Math.PI * 2.<br /> thetaStart — specify vertical starting angle. Default is 0.<br /> thetaLength — specify vertical sweep angle size. Default is Math.PI.<br /> </div> <div> The geometry is created by sweeping and calculating vertexes around the Y axis (horizontal sweep) and the Z axis (vertical sweep). Thus, incomplete spheres (akin to <em>'sphere slices'</em>) can be created through the use of different values of phiStart, phiLength, thetaStart and thetaLength, in order to define the points in which we start (or end) calculating those vertices. </div> <h2>Properties</h2> <div> Each of the contructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry. </div> <h2>Source</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body> </html>